Keeping the lua_gettop(gL) thing, otherwise the player/reason values will be pushed once to the stack each for every hook. Thanks MonsterIestyn!
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@ -810,7 +810,11 @@ void LUAh_PlayerQuit(player_t *plr, int reason)
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for (hookp = roothook; hookp; hookp = hookp->next)
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for (hookp = roothook; hookp; hookp = hookp->next)
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if (hookp->type == hook_PlayerQuit)
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if (hookp->type == hook_PlayerQuit)
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{
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{
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LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
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if (lua_gettop(gL) == 0)
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{
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LUA_PushUserdata(gL, plr, META_PLAYER); // Player that quit
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lua_pushinteger(gL, reason); // Reason for quitting
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}
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lua_pushinteger(gL, reason); // Reason for quitting
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lua_pushinteger(gL, reason); // Reason for quitting
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_pushfstring(gL, FMT_HOOKID, hookp->id);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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lua_gettable(gL, LUA_REGISTRYINDEX);
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