diff --git a/src/p_mobj.c b/src/p_mobj.c index a77b97b7..479c8f99 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -9169,7 +9169,8 @@ void P_SpawnPrecipitation(void) subsector_t *precipsector = NULL; precipmobj_t *rainmo = NULL; - if (dedicated || !cv_precipdensity.value || curWeather == PRECIP_NONE) + if (dedicated || !cv_precipdensity.value || curWeather == PRECIP_NONE + || netgame) // SRB2Kart return; // Use the blockmap to narrow down our placing patterns