From d4dac52766e5841a3aa01373445a2f2a70448594 Mon Sep 17 00:00:00 2001 From: Steel Titanium Date: Mon, 3 Jun 2019 15:23:48 -0400 Subject: [PATCH] Upped freeslots limit --- src/info.h | 2 +- src/sounds.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/info.h b/src/info.h index cba49667..0700494f 100644 --- a/src/info.h +++ b/src/info.h @@ -210,7 +210,7 @@ void A_NapalmScatter(); void A_SpawnFreshCopy(); // ratio of states to sprites to mobj types is roughly 6 : 1 : 1 -#define NUMMOBJFREESLOTS 256 +#define NUMMOBJFREESLOTS 512 #define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS #define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8) diff --git a/src/sounds.h b/src/sounds.h index 495a55a1..3c74d56e 100644 --- a/src/sounds.h +++ b/src/sounds.h @@ -42,7 +42,7 @@ typedef enum } skinsound_t; // free sfx for S_AddSoundFx() -#define NUMSFXFREESLOTS 800 // Matches SOC Editor. +#define NUMSFXFREESLOTS 1600 // Matches SOC Editor. #define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS) //