Merge branch 'gl-qol' into v1.2-frankeinstein

This commit is contained in:
Latapostrophe 2020-03-10 20:34:20 +01:00
commit d43ed7f74c
15 changed files with 200 additions and 45 deletions

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@ -379,6 +379,14 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
grtex->mipmap.height = (UINT16)blockheight;
grtex->mipmap.grInfo.format = textureformat;
grtex->mipmap.colormap = colormaps;
#ifdef GLENCORE
if (encoremap)
grtex->mipmap.colormap += (256*32);
#endif
block = MakeBlock(&grtex->mipmap);
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
@ -613,6 +621,12 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
{
size_t size, pflatsize;
#ifdef GLENCORE
UINT8 *flat;
UINT32 steppy;
#endif
// setup the texture info
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
grMipmap->grInfo.largeLodLog2 = GR_LOD_LOG2_64;
@ -652,16 +666,31 @@ static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
// the flat raw data needn't be converted with palettized textures
W_ReadLump(flatlumpnum, Z_Malloc(W_LumpLength(flatlumpnum),
PU_HWRCACHE, &grMipmap->grInfo.data));
#ifdef GLENCORE
flat = grMipmap->grInfo.data;
for (steppy = 0; steppy < size; steppy++)
if (flat[steppy] != HWR_PATCHES_CHROMAKEY_COLORINDEX)
flat[steppy] = grMipmap->colormap[flat[steppy]];
#endif
}
// Download a Doom 'flat' to the hardware cache and make it ready for use
void HWR_GetFlat(lumpnum_t flatlumpnum)
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencoremap)
{
GLMipmap_t *grmip;
grmip = &HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
grmip->colormap = colormaps;
#ifdef GLENCORE
if (!noencoremap && encoremap)
grmip->colormap += (256*32);
#endif
if (!grmip->downloaded && !grmip->grInfo.data)
HWR_CacheFlat(grmip, flatlumpnum);

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@ -568,7 +568,7 @@ void HWR_DrawFlatFill (INT32 x, INT32 y, INT32 w, INT32 h, lumpnum_t flatlumpnum
v[0].tow = v[1].tow = (float)((y & flatflag)/dflatsize);
v[2].tow = v[3].tow = (float)(v[0].tow + h/dflatsize);
HWR_GetFlat(flatlumpnum);
HWR_GetFlat(flatlumpnum, false);
//Hurdler: Boris, the same comment as above... but maybe for pics
// it not a problem since they don't have any transparent pixel

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@ -100,7 +100,9 @@ void HWR_InitTextureCache(void);
void HWR_FreeTextureCache(void);
void HWR_FreeExtraSubsectors(void);
void HWR_GetFlat(lumpnum_t flatlumpnum);
void HWR_GetFlat(lumpnum_t flatlumpnum, boolean noencore);
// ^ some flats must NOT be remapped to encore, since we remap them as we cache them for ease, adding a toggle here seems wise.
GLTexture_t *HWR_GetTexture(INT32 tex);
void HWR_GetPatch(GLPatch_t *gpatch);
void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap);

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@ -30,7 +30,7 @@
#include "../p_local.h"
#include "../p_setup.h"
#include "../r_local.h"
#include "../r_bsp.h"
#include "../r_bsp.h" // R_NoEncore
#include "../d_clisrv.h"
#include "../w_wad.h"
#include "../z_zone.h"
@ -581,7 +581,7 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
if (nrPlaneVerts < 3) //not even a triangle ?
return;
if ((UINT32)nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %d exceeds max value of %d vertices\n", nrPlaneVerts, UINT16_MAX);
return;
@ -3228,7 +3228,7 @@ static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling,
if (nrPlaneVerts < 3) //not even a triangle ?
return;
if (nrPlaneVerts > UINT16_MAX) // FIXME: exceeds plVerts size
if (nrPlaneVerts > INT16_MAX) // FIXME: exceeds plVerts size
{
CONS_Debug(DBG_RENDER, "polygon size of %s exceeds max value of %d vertices\n", sizeu1(nrPlaneVerts), UINT16_MAX);
return;
@ -3397,7 +3397,7 @@ static void HWR_AddPolyObjectPlanes(void)
}
else
{
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum);
HWR_GetFlat(levelflats[polyobjsector->floorpic].lumpnum, R_NoEncore(polyobjsector, false));
HWR_RenderPolyObjectPlane(po_ptrs[i], false, polyobjsector->floorheight, PF_Occlude,
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
polyobjsector, 255, NULL);
@ -3419,7 +3419,7 @@ static void HWR_AddPolyObjectPlanes(void)
}
else
{
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum);
HWR_GetFlat(levelflats[polyobjsector->ceilingpic].lumpnum, R_NoEncore(polyobjsector, false));
HWR_RenderPolyObjectPlane(po_ptrs[i], true, polyobjsector->ceilingheight, PF_Occlude,
polyobjsector->lightlevel, levelflats[polyobjsector->floorpic].lumpnum,
polyobjsector, 255, NULL);
@ -3572,7 +3572,7 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum);
HWR_GetFlat(levelflats[gr_frontsector->floorpic].lumpnum, R_NoEncore(gr_frontsector, false));
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
// Hack to make things continue to work around slopes.
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
@ -3594,7 +3594,7 @@ static void HWR_Subsector(size_t num)
{
if (sub->validcount != validcount)
{
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum);
HWR_GetFlat(levelflats[gr_frontsector->ceilingpic].lumpnum, R_NoEncore(gr_frontsector, false));
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
// Hack to make things continue to work around slopes.
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
@ -3687,7 +3687,7 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum);
HWR_GetFlat(levelflats[*rover->bottompic].lumpnum, R_NoEncore(gr_frontsector, false));
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->bottompic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
@ -3751,7 +3751,7 @@ static void HWR_Subsector(size_t num)
}
else
{
HWR_GetFlat(levelflats[*rover->toppic].lumpnum);
HWR_GetFlat(levelflats[*rover->toppic].lumpnum, R_NoEncore(gr_frontsector, false));
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, levelflats[*rover->toppic].lumpnum,
rover->master->frontsector, 255, false, gr_frontsector->lightlist[light].extra_colormap);
@ -5348,7 +5348,7 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].plane->blend & PF_NoTexture))
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum);
HWR_GetFlat(sortnode[sortindex[i]].plane->lumpnum, R_NoEncore(sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->isceiling));
HWR_RenderPlane(NULL, sortnode[sortindex[i]].plane->xsub, sortnode[sortindex[i]].plane->isceiling, sortnode[sortindex[i]].plane->fixedheight, sortnode[sortindex[i]].plane->blend, sortnode[sortindex[i]].plane->lightlevel,
sortnode[sortindex[i]].plane->lumpnum, sortnode[sortindex[i]].plane->FOFSector, sortnode[sortindex[i]].plane->alpha, sortnode[sortindex[i]].plane->fogplane, sortnode[sortindex[i]].plane->planecolormap);
}
@ -5358,7 +5358,7 @@ static void HWR_CreateDrawNodes(void)
gr_frontsector = NULL;
if (!(sortnode[sortindex[i]].polyplane->blend & PF_NoTexture))
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum);
HWR_GetFlat(sortnode[sortindex[i]].polyplane->lumpnum, R_NoEncore(sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->isceiling));
HWR_RenderPolyObjectPlane(sortnode[sortindex[i]].polyplane->polysector, sortnode[sortindex[i]].polyplane->isceiling, sortnode[sortindex[i]].polyplane->fixedheight, sortnode[sortindex[i]].polyplane->blend, sortnode[sortindex[i]].polyplane->lightlevel,
sortnode[sortindex[i]].polyplane->lumpnum, sortnode[sortindex[i]].polyplane->FOFSector, sortnode[sortindex[i]].polyplane->alpha, sortnode[sortindex[i]].polyplane->planecolormap);
}
@ -5785,7 +5785,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
{
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)))
if (encoremap && (thing->flags & (MF_SCENERY|MF_NOTHINK)) && !(thing->flags & MF_DONTENCOREMAP))
vis->colormap += (256*32);
#endif
}
@ -5903,7 +5903,7 @@ static void HWR_ProjectPrecipitationSprite(precipmobj_t *thing)
vis->colormap = colormaps;
#ifdef GLENCORE
if (encoremap)
if (encoremap && !(thing->flags & MF_DONTENCOREMAP))
vis->colormap += (256*32);
#endif

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@ -17,6 +17,8 @@
/// \file
/// \brief 3D render mode functions
#define GLENCORE
#ifndef __HWR_MAIN_H__
#define __HWR_MAIN_H__

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@ -19,6 +19,10 @@
#include "v_video.h"
#include "i_video.h"
#ifdef HWRENDER
#include "hardware/hw_main.h"
#endif
// GIFs are always little-endian
#include "byteptr.h"
@ -452,6 +456,32 @@ const UINT8 gifframe_gchead[4] = {0x21,0xF9,0x04,0x04}; // GCE, bytes, packed by
static UINT8 *gifframe_data = NULL;
static size_t gifframe_size = 8192;
#ifdef HWRENDER
static void hwrconvert(void)
{
UINT8 *linear = HWR_GetScreenshot();
UINT8 *dest = screens[2];
UINT8 r, g, b;
INT32 x, y;
size_t i = 0;
InitColorLUT();
for (y = 0; y < vid.height; y++)
{
for (x = 0; x < vid.width; x++, i += 3)
{
r = (UINT8)linear[i];
g = (UINT8)linear[i + 1];
b = (UINT8)linear[i + 2];
dest[(y * vid.width) + x] = colorlookup[r >> SHIFTCOLORBITS][g >> SHIFTCOLORBITS][b >> SHIFTCOLORBITS];
}
}
free(linear);
}
#endif
//
// GIF_framewrite
// writes a frame into the file.
@ -477,7 +507,12 @@ static void GIF_framewrite(void)
GIF_optimizeregion(cur_screen, movie_screen, &blitx, &blity, &blitw, &blith);
// blit to temp screen
I_ReadScreen(movie_screen);
if (rendermode == render_soft)
I_ReadScreen(movie_screen);
#ifdef HWRENDER
else if (rendermode == render_opengl)
hwrconvert();
#endif
}
else
{
@ -486,7 +521,18 @@ static void GIF_framewrite(void)
blith = vid.height;
if (gif_frames == 0)
I_ReadScreen(movie_screen);
{
if (rendermode == render_soft)
I_ReadScreen(movie_screen);
#ifdef HWRENDER
else if (rendermode == render_opengl)
{
hwrconvert();
VID_BlitLinearScreen(screens[2], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
}
#endif
}
movie_screen = screens[0];
}
@ -575,7 +621,7 @@ static void GIF_framewrite(void)
//
INT32 GIF_open(const char *filename)
{
#ifdef HWRENDER
#if 0
if (rendermode != render_soft)
{
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));

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@ -1100,12 +1100,8 @@ void M_StartMovie(void)
switch (cv_moviemode.value)
{
case MM_GIF:
if (rendermode == render_soft)
{
moviemode = M_StartMovieGIF(pathname);
break;
}
/* FALLTHRU */
moviemode = M_StartMovieGIF(pathname);
break;
case MM_APNG:
moviemode = M_StartMovieAPNG(pathname);
break;

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@ -1407,11 +1407,12 @@ static inline void P_LoadSideDefs(lumpnum_t lumpnum)
P_LoadRawSideDefs(W_LumpLength(lumpnum));
}
static void P_LoadRawSideDefs2(void *data)
{
UINT16 i;
INT32 num;
size_t j;
UINT32 cr, cg, cb;
for (i = 0; i < numsides; i++)
{
@ -1490,16 +1491,43 @@ static void P_LoadRawSideDefs2(void *data)
{
col = msd->toptexture;
sec->extra_colormap->rgba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// encore mode colormaps!
// do it like software by aproximating a color to a palette index, and then convert it to its encore variant and then back to a color code.
// do this for both the start and fade colormaps.
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
#ifdef GLENCORE
if (encoremap)
{
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[j].s.red;
cg = pLocalPalette[j].s.green;
cb = pLocalPalette[j].s.blue;
}
#endif
sec->extra_colormap->rgba = cr + cg + cb;
// alpha
if (msd->toptexture[7])
sec->extra_colormap->rgba += (ALPHA2INT(col[7]) << 24);
else
sec->extra_colormap->rgba += (25 << 24);
/*nearest = NearestColor(
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0),
(HEX2INT(col[3]) << 4) + (HEX2INT(col[4]) << 0),
(HEX2INT(col[5]) << 4) + (HEX2INT(col[6]) << 0)
);
sec->extra_colormap->rgba =
pLocalPalette[nearest].s.red +
(pLocalPalette[nearest].s.green << 8) +
(pLocalPalette[nearest].s.blue << 16);*/
}
else
sec->extra_colormap->rgba = 0;
@ -1508,10 +1536,24 @@ static void P_LoadRawSideDefs2(void *data)
{
col = msd->bottomtexture;
sec->extra_colormap->fadergba =
(HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0) +
(HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8) +
(HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
// do the exact same thing as above here.
cr = (HEX2INT(col[1]) << 4) + (HEX2INT(col[2]) << 0);
cg = (HEX2INT(col[3]) << 12) + (HEX2INT(col[4]) << 8);
cb = (HEX2INT(col[5]) << 20) + (HEX2INT(col[6]) << 16);
#ifdef GLENCORE
if (encoremap)
{
j = encoremap[NearestColor((UINT8)cr, (UINT8)cg, (UINT8)cb)];
//CONS_Printf("R_CreateColormap: encoremap[%d] = %d\n", j, encoremap[j]); -- moved encoremap upwards for optimisation
cr = pLocalPalette[j].s.red;
cg = pLocalPalette[j].s.green;
cb = pLocalPalette[j].s.blue;
}
#endif
sec->extra_colormap->fadergba = cr + cg + cb;
// alpha
if (msd->bottomtexture[7])
@ -1658,6 +1700,7 @@ static void P_LoadRawSideDefs2(void *data)
R_ClearTextureNumCache(true);
}
// Delay loading texture names until after loaded linedefs.
static void P_LoadSideDefs2(lumpnum_t lumpnum)
{

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@ -37,7 +37,7 @@ drawseg_t *ds_p = NULL;
// indicates doors closed wrt automap bugfix:
INT32 doorclosed;
static boolean R_NoEncore(sector_t *sector, boolean ceiling)
boolean R_NoEncore(sector_t *sector, boolean ceiling)
{
boolean invertencore = (GETSECSPECIAL(sector->special, 2) == 15);
#if 0 // perfect implementation

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@ -40,6 +40,11 @@ void R_ClearDrawSegs(void);
void R_RenderBSPNode(INT32 bspnum);
void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
// determines when a given sector shouldn't abide by the encoremap's palette.
// no longer a static since this is used for encore in hw_main.c as well now:
boolean R_NoEncore(sector_t *sector, boolean ceiling);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub);

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@ -1177,7 +1177,7 @@ void R_ClearColormaps(void)
//
static double deltas[256][3], map[256][3];
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
static int RoundUp(double number);
#ifdef HASINVERT
@ -1403,7 +1403,7 @@ INT32 R_CreateColormap(char *p1, char *p2, char *p3)
// Thanks to quake2 source!
// utils3/qdata/images.c
static UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
{
int dr, dg, db;
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;

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@ -98,6 +98,8 @@ void R_MakeInvertmap(void);
#endif
const char *R_ColormapNameForNum(INT32 num);
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
extern INT32 numtextures;
#endif

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@ -1641,6 +1641,7 @@ INT32 VID_SetMode(INT32 modeNum)
//Impl_SetWindowName("SRB2Kart "VERSIONSTRING);
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
Impl_VideoSetupBuffer();
if (rendermode == render_soft)
{
@ -1649,8 +1650,6 @@ INT32 VID_SetMode(INT32 modeNum)
SDL_FreeSurface(bufSurface);
bufSurface = NULL;
}
Impl_VideoSetupBuffer();
}
return SDL_TRUE;
@ -1773,7 +1772,7 @@ static void Impl_VideoSetupSDLBuffer(void)
static void Impl_VideoSetupBuffer(void)
{
// Set up game's software render buffer
if (rendermode == render_soft)
//if (rendermode == render_soft)
{
vid.rowbytes = vid.width * vid.bpp;
vid.direct = NULL;

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@ -2593,6 +2593,29 @@ Unoptimized version
#endif
}
// Taken from my videos-in-SRB2 project
// Generates a color look-up table
// which has up to 64 colors at each channel
// (see the defines in v_video.h)
UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
void InitColorLUT(void)
{
UINT8 r, g, b;
static boolean clutinit = false;
static RGBA_t *lastpalette = NULL;
if ((!clutinit) || (lastpalette != pLocalPalette))
{
for (r = 0; r < CLUTSIZE; r++)
for (g = 0; g < CLUTSIZE; g++)
for (b = 0; b < CLUTSIZE; b++)
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
clutinit = true;
lastpalette = pLocalPalette;
}
}
// V_Init
// old software stuff, buffers are allocated at video mode setup
// here we set the screens[x] pointers accordingly
@ -2604,13 +2627,9 @@ void V_Init(void)
const INT32 screensize = vid.rowbytes * vid.height;
LoadMapPalette();
// hardware modes do not use screens[] pointers
for (i = 0; i < NUMSCREENS; i++)
screens[i] = NULL;
if (rendermode != render_soft)
{
return; // be sure to cause a NULL read/write error so we detect it, in case of..
}
// start address of NUMSCREENS * width*height vidbuffers
if (base)

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@ -33,6 +33,18 @@ extern consvar_t cv_ticrate, cv_usegamma, cv_allcaps, cv_constextsize;
// Allocates buffer screens, call before R_Init.
void V_Init(void);
// Taken from my videos-in-SRB2 project
// Generates a color look-up table
// which has up to 64 colors at each channel
#define COLORBITS 6
#define SHIFTCOLORBITS (8-COLORBITS)
#define CLUTSIZE (1<<COLORBITS)
extern UINT8 colorlookup[CLUTSIZE][CLUTSIZE][CLUTSIZE];
void InitColorLUT(void);
// Set the current RGB palette lookup to use for palettized graphics
void V_SetPalette(INT32 palettenum);