Change internal formats of screen fade texture to RGB
Don't think either of them need RGBA
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@ -2163,7 +2163,7 @@ EXPORT void HWRAPI(StartScreenWipe) (void)
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
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#endif
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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@ -2192,7 +2192,7 @@ EXPORT void HWRAPI(EndScreenWipe)(void)
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_S);
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Clamp2D(GL_TEXTURE_WRAP_T);
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Clamp2D(GL_TEXTURE_WRAP_T);
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#ifndef KOS_GL_COMPATIBILITY
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#ifndef KOS_GL_COMPATIBILITY
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, texsize, texsize, 0);
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pglCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, texsize, texsize, 0);
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#endif
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#endif
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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tex_downloaded = 0; // 0 so it knows it doesn't have any of the cached patches downloaded right now
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