* Slope/gravity support for quicksand complete.

* Space sector support complete, bounds of drowning now altered slightly.
* Knuckles climb now has symmetrical slope support for both normal and reverse gravity.
* All slope-determining topheight and bottomheight code is now identical in form.
* Camera postimages now support slopes properly.
This commit is contained in:
toasterbabe 2016-10-31 22:14:34 +00:00
parent d13ca362d6
commit d21b091b96
1 changed files with 67 additions and 22 deletions

View File

@ -1607,9 +1607,8 @@ void P_DoPlayerExit(player_t *player)
#define SPACESPECIAL 12
boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
{
sector_t *sector;
sector = mo->subsector->sector;
sector_t *sector = mo->subsector->sector;
fixed_t topheight, bottomheight;
if (GETSECSPECIAL(sector->special, 1) == SPACESPECIAL)
return true;
@ -1622,11 +1621,18 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
{
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z > *rover->topheight)
if (mo->z + (mo->height/2) > topheight)
continue;
if (mo->z + (mo->height/2) < *rover->bottomheight)
if (mo->z + (mo->height/2) < bottomheight)
continue;
return true;
@ -1638,9 +1644,10 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
{
sector_t *sector;
sector_t *sector = mo->subsector->sector;
fixed_t topheight, bottomheight;
sector = mo->subsector->sector;
fixed_t flipoffset = ((mo->eflags & MFE_VERTICALFLIP) ? (mo->height/2) : 0);
if (sector->ffloors)
{
@ -1654,10 +1661,18 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
if (!(rover->flags & FF_QUICKSAND))
continue;
if (mo->z > *rover->topheight)
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z + flipoffset > topheight)
continue;
if (mo->z + (mo->height/2) < *rover->bottomheight)
if (mo->z + (mo->height/2) + flipoffset < bottomheight)
continue;
return true;
@ -1952,8 +1967,13 @@ static void P_CheckQuicksand(player_t *player)
if (!(rover->flags & FF_QUICKSAND))
continue;
topheight = P_GetSpecialTopZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
bottomheight = P_GetSpecialBottomZ(player->mo, sectors + rover->secnum, player->mo->subsector->sector);
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
{
@ -2339,11 +2359,11 @@ static void P_DoClimbing(player_t *player)
floorclimb = true;
#ifdef ESLOPE
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
bottomheight = *rover->bottomheight;
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
@ -2532,13 +2552,20 @@ static void P_DoClimbing(player_t *player)
// Is there a FOF directly below that we can move onto?
if (glidesector->sector->ffloors)
{
fixed_t topheight;
ffloor_t *rover;
for (rover = glidesector->sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
if (*rover->topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
#else
topheight = *rover->topheight;
#endif
if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
{
foundfof = true;
break;
@ -2916,14 +2943,12 @@ static void P_DoTeeter(player_t *player)
{
if (!(rover->flags & FF_EXISTS)) continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y);
#endif
if (P_CheckSolidLava(player->mo, rover, sec))
@ -8549,13 +8574,23 @@ static void P_CalcPostImg(player_t *player)
else if (sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight;
fixed_t bottomheight;
for (rover = sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS))
continue;
if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
if (P_FindSpecialLineFromTag(13, rover->master->frontsector->tag, -1) != -1)
@ -8567,13 +8602,23 @@ static void P_CalcPostImg(player_t *player)
if (sector->ffloors)
{
ffloor_t *rover;
fixed_t topheight;
fixed_t bottomheight;
for (rover = sector->ffloors; rover; rover = rover->next)
{
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
continue;
if (pviewheight >= *rover->topheight || pviewheight <= *rover->bottomheight)
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
*type = postimg_water;