From d05a3a59c4f70bd8628fe8100f47c1e7158da65e Mon Sep 17 00:00:00 2001 From: fickleheart Date: Sun, 27 Jan 2019 19:30:20 -0600 Subject: [PATCH] Write respawn command usage to replays --- src/d_netcmd.c | 1 + src/g_game.c | 2 -- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index d6cf4904..982b75d4 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2536,6 +2536,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum) if (players[respawnplayer].mo) P_DamageMobj(players[respawnplayer].mo, NULL, NULL, 10000); + demo_extradata[playernum] |= DXD_RESPAWN; } /** Deals with an ::XD_RANDOMSEED message in a netgame. diff --git a/src/g_game.c b/src/g_game.c index 40475c02..1f43faa3 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -4577,7 +4577,6 @@ void G_ReadDemoExtraData(void) } if (extradata & DXD_SKIN) { - CONS_Printf("change skin\n"); // Skin M_Memcpy(name, demo_p, 16); demo_p += 16; @@ -4585,7 +4584,6 @@ void G_ReadDemoExtraData(void) } if (extradata & DXD_COLOR) { - CONS_Printf("change color\n"); // Color M_Memcpy(name, demo_p, 16); demo_p += 16;