diff --git a/src/p_map.c b/src/p_map.c index c307e572..051a1e6f 100644 --- a/src/p_map.c +++ b/src/p_map.c @@ -3231,129 +3231,6 @@ isblocking: return false; // stop } -// -// P_IsClimbingValid -// -// Unlike P_DoClimbing, don't use when up against a one-sided linedef. -// -static boolean P_IsClimbingValid(player_t *player, angle_t angle) -{ - fixed_t platx, platy; - subsector_t *glidesector; - fixed_t floorz, ceilingz; - - platx = P_ReturnThrustX(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - platy = P_ReturnThrustY(player->mo, angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - - glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); - -#ifdef ESLOPE - floorz = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y) : glidesector->sector->floorheight; - ceilingz = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y) : glidesector->sector->ceilingheight; -#else - floorz = glidesector->sector->floorheight; - ceilingz = glidesector->sector->ceilingheight; -#endif - - if (glidesector->sector != player->mo->subsector->sector) - { - boolean floorclimb = false; - fixed_t topheight, bottomheight; - - if (glidesector->sector->ffloors) - { - ffloor_t *rover; - for (rover = glidesector->sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) - continue; - - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - -#ifdef ESLOPE - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y); -#endif - - floorclimb = true; - - if (player->mo->eflags & MFE_VERTICALFLIP) - { - if ((topheight < player->mo->z + player->mo->height) && ((player->mo->z + player->mo->height + player->mo->momz) < topheight)) - { - floorclimb = true; - } - if (topheight < player->mo->z) // Waaaay below the ledge. - { - floorclimb = false; - } - if (bottomheight > player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale)) - { - floorclimb = false; - } - } - else - { - if ((bottomheight > player->mo->z) && ((player->mo->z - player->mo->momz) > bottomheight)) - { - floorclimb = true; - } - if (bottomheight > player->mo->z + player->mo->height) // Waaaay below the ledge. - { - floorclimb = false; - } - if (topheight < player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale)) - { - floorclimb = false; - } - } - - if (floorclimb) - break; - } - } - - if (player->mo->eflags & MFE_VERTICALFLIP) - { - if ((floorz <= player->mo->z + player->mo->height) - && ((player->mo->z + player->mo->height - player->mo->momz) <= floorz)) - floorclimb = true; - - if ((floorz > player->mo->z) - && glidesector->sector->floorpic == skyflatnum) - return false; - - if ((player->mo->z + player->mo->height - FixedMul(16*FRACUNIT,player->mo->scale) > ceilingz) - || (player->mo->z + player->mo->height <= floorz)) - floorclimb = true; - } - else - { - if ((ceilingz >= player->mo->z) - && ((player->mo->z - player->mo->momz) >= ceilingz)) - floorclimb = true; - - if ((ceilingz < player->mo->z+player->mo->height) - && glidesector->sector->ceilingpic == skyflatnum) - return false; - - if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz) - || (player->mo->z >= ceilingz)) - floorclimb = true; - } - - if (!floorclimb) - return false; - - return true; - } - - return false; -} - // // PTR_SlideTraverse // @@ -3407,117 +3284,7 @@ isblocking: P_ProcessSpecialSector(slidemo->player, slidemo->subsector->sector, li->polyobj->lines[0]->backsector); } - if (slidemo->player && (slidemo->player->pflags & PF_GLIDING || slidemo->player->climbing) - && slidemo->player->charability == CA_GLIDEANDCLIMB) - { - line_t *checkline = li; - sector_t *checksector; - ffloor_t *rover; - fixed_t topheight, bottomheight; - boolean fofline = false; - INT32 side = P_PointOnLineSide(slidemo->x, slidemo->y, li); - - if (!side && li->backsector) - checksector = li->backsector; - else - checksector = li->frontsector; - - if (checksector->ffloors) - { - for (rover = checksector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP)) - continue; - - topheight = *rover->topheight; - bottomheight = *rover->bottomheight; - -#ifdef ESLOPE - if (*rover->t_slope) - topheight = P_GetZAt(*rover->t_slope, slidemo->x, slidemo->y); - if (*rover->b_slope) - bottomheight = P_GetZAt(*rover->b_slope, slidemo->x, slidemo->y); -#endif - - if (topheight < slidemo->z) - continue; - - if (bottomheight > slidemo->z + slidemo->height) - continue; - - // Got this far, so I guess it's climbable. // TODO: Climbing check, also, better method to do this? - if (rover->master->flags & ML_TFERLINE) - { - size_t linenum = li-checksector->lines[0]; - checkline = rover->master->frontsector->lines[0] + linenum; - fofline = true; - } - - break; - } - } - - // see about climbing on the wall - if (!(checkline->flags & ML_NOCLIMB)) - { - boolean canclimb; - angle_t climbangle, climbline; - INT32 whichside = P_PointOnLineSide(slidemo->x, slidemo->y, li); - - climbangle = climbline = R_PointToAngle2(li->v1->x, li->v1->y, li->v2->x, li->v2->y); - - if (whichside) // on second side? - climbline += ANGLE_180; - - climbangle += (ANGLE_90 * (whichside ? -1 : 1)); - - canclimb = (li->backsector ? P_IsClimbingValid(slidemo->player, climbangle) : true); - - if (((!slidemo->player->climbing && abs((signed)(slidemo->angle - ANGLE_90 - climbline)) < ANGLE_45) - || (slidemo->player->climbing == 1 && abs((signed)(slidemo->angle - climbline)) < ANGLE_135)) - && canclimb) - { - slidemo->angle = climbangle; - if (!demoplayback || P_AnalogMove(slidemo->player)) - { - if (slidemo->player == &players[consoleplayer]) - localangle = slidemo->angle; - else if (slidemo->player == &players[secondarydisplayplayer]) - localangle2 = slidemo->angle; - else if (slidemo->player == &players[thirddisplayplayer]) - localangle3 = slidemo->angle; - else if (slidemo->player == &players[fourthdisplayplayer]) - localangle4 = slidemo->angle; - } - - if (!slidemo->player->climbing) - { - S_StartSound(slidemo->player->mo, sfx_s3k4a); - slidemo->player->climbing = 5; - } - - slidemo->player->pflags &= ~(PF_GLIDING|PF_SPINNING|PF_JUMPED|PF_THOKKED); - slidemo->player->glidetime = 0; - slidemo->player->secondjump = 0; - - if (slidemo->player->climbing > 1) - slidemo->momz = slidemo->momx = slidemo->momy = 0; - - if (fofline) - whichside = 0; - - if (!whichside) - { - slidemo->player->lastsidehit = checkline->sidenum[whichside]; - slidemo->player->lastlinehit = (INT16)(checkline - lines); - } - - P_Thrust(slidemo, slidemo->angle, FixedMul(5*FRACUNIT, slidemo->scale)); - } - } - } - - if (in->frac < bestslidefrac && (!slidemo->player || !slidemo->player->climbing)) + if (in->frac < bestslidefrac) { secondslidefrac = bestslidefrac; secondslideline = bestslideline; diff --git a/src/p_mobj.c b/src/p_mobj.c index f71ff209..d380b97a 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3233,8 +3233,7 @@ boolean P_CanRunOnWater(player_t *player, ffloor_t *rover) #endif *rover->topheight; - if (!(player->pflags & PF_NIGHTSMODE) && !player->homing - && (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height) + if (((player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height) && (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale) && !(player->pflags & PF_SLIDING) && abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale)) diff --git a/src/p_spec.c b/src/p_spec.c index ca4967ce..24f56c43 100644 --- a/src/p_spec.c +++ b/src/p_spec.c @@ -1758,12 +1758,12 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller switch (specialtype) { - case 305: // continuous + /*case 305: // continuous case 306: // each time case 307: // once if (!(actor && actor->player && actor->player->charability == dist/10)) return false; - break; + break;*/ case 309: // continuous case 310: // each time // Only red team members can activate this. @@ -3864,14 +3864,6 @@ DoneSection2: P_InstaThrust(player->mo, player->mo->angle, linespeed); - /*if (GETSECSPECIAL(sector->special, 3) == 6 && (player->charability2 == CA2_SPINDASH)) // SRB2kart - { - if (!(player->pflags & PF_SPINNING)) - player->pflags |= PF_SPINNING; - - //P_SetPlayerMobjState(player->mo, S_PLAY_ATK1); - }*/ - player->kartstuff[k_dashpadcooldown] = TICRATE/3; player->kartstuff[k_drift] = 0; player->kartstuff[k_driftcharge] = 0; @@ -5781,7 +5773,7 @@ void P_SpawnSpecials(INT32 fromnetsave) lines[i].special = 0; continue; } - /*else -- commented out because irrelevant to kart + /*else -- commented out because irrelevant to kart. keeping here because we can use these flags for something else now { if ((players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC)) || (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS)) @@ -7997,12 +7989,13 @@ static void P_SearchForDisableLinedefs(void) } else if ((lines[i].flags & ML_NETONLY) == ML_NETONLY) continue; // Net-only never triggers in single player - else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC)) + // commented out because irrelevant to kart. keeping here because we can use these flags for something else now + /*else if (players[consoleplayer].charability == CA_THOK && (lines[i].flags & ML_NOSONIC)) continue; else if (players[consoleplayer].charability == CA_FLY && (lines[i].flags & ML_NOTAILS)) continue; else if (players[consoleplayer].charability == CA_GLIDEANDCLIMB && (lines[i].flags & ML_NOKNUX)) - continue; + continue;*/ // Disable any linedef specials with our tag. for (j = -1; (j = P_FindLineFromLineTag(&lines[i], j)) >= 0;) diff --git a/src/p_user.c b/src/p_user.c index d7423d80..ce411d2d 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -7323,74 +7323,6 @@ static void P_MovePlayer(player_t *player) if (CheckForBustableBlocks) P_CheckBustableBlocks(player); - // Special handling for - // gliding in 2D mode - if ((twodlevel || player->mo->flags2 & MF2_TWOD) && player->pflags & PF_GLIDING && player->charability == CA_GLIDEANDCLIMB - && !(player->mo->flags & MF_NOCLIP)) - { - msecnode_t *node; // only place it's being used in P_MovePlayer now - fixed_t oldx; - fixed_t oldy; - fixed_t floorz, ceilingz; - - oldx = player->mo->x; - oldy = player->mo->y; - - P_UnsetThingPosition(player->mo); - player->mo->x += player->mo->momx; - player->mo->y += player->mo->momy; - P_SetThingPosition(player->mo); - - for (node = player->mo->touching_sectorlist; node; node = node->m_sectorlist_next) - { - if (!node->m_sector) - break; - - if (node->m_sector->ffloors) - { - ffloor_t *rover; - fixed_t topheight, bottomheight; - - for (rover = node->m_sector->ffloors; rover; rover = rover->next) - { - if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER)) - continue; - - topheight = P_GetFOFTopZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - bottomheight = P_GetFOFBottomZ(player->mo, node->m_sector, rover, player->mo->x, player->mo->y, NULL); - if (topheight > player->mo->z && bottomheight < player->mo->z) - { - P_ResetPlayer(player); - S_StartSound(player->mo, sfx_s3k4a); - player->climbing = 5; - player->mo->momx = player->mo->momy = player->mo->momz = 0; - break; - } - } - } - - floorz = P_GetFloorZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL); - ceilingz = P_GetCeilingZ(player->mo, node->m_sector, player->mo->x, player->mo->y, NULL); - - if (player->mo->z+player->mo->height > ceilingz - && node->m_sector->ceilingpic == skyflatnum) - continue; - - if (floorz > player->mo->z || ceilingz < player->mo->z) - { - P_ResetPlayer(player); - S_StartSound(player->mo, sfx_s3k4a); - player->climbing = 5; - player->mo->momx = player->mo->momy = player->mo->momz = 0; - break; - } - } - P_UnsetThingPosition(player->mo); - player->mo->x = oldx; - player->mo->y = oldy; - P_SetThingPosition(player->mo); - } - // Check for a BOUNCY sector! if (CheckForBouncySector) P_CheckBouncySectors(player); diff --git a/src/r_things.c b/src/r_things.c index c0a71b02..135ae6a2 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2895,27 +2895,27 @@ void R_AddSkins(UINT16 wadnum) #define FULLPROCESS(field) else if (!stricmp(stoken, #field)) skin->field = get_number(value); // character type identification FULLPROCESS(flags) - FULLPROCESS(ability) - FULLPROCESS(ability2) + //FULLPROCESS(ability) + //FULLPROCESS(ability2) - FULLPROCESS(thokitem) - FULLPROCESS(spinitem) - FULLPROCESS(revitem) + //FULLPROCESS(thokitem) + //FULLPROCESS(spinitem) + //FULLPROCESS(revitem) #undef FULLPROCESS #define GETSPEED(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value)<field = atoi(value); +/*#define GETINT(field) else if (!stricmp(stoken, #field)) skin->field = atoi(value); GETINT(thrustfactor) GETINT(accelstart) GETINT(acceleration) -#undef GETINT +#undef GETINT*/ #define GETKARTSTAT(field) \ else if (!stricmp(stoken, #field)) \ @@ -2934,8 +2934,8 @@ void R_AddSkins(UINT16 wadnum) else if (!stricmp(stoken, "prefcolor")) skin->prefcolor = K_GetKartColorByName(value); - else if (!stricmp(stoken, "jumpfactor")) - skin->jumpfactor = FLOAT_TO_FIXED(atof(value)); + //else if (!stricmp(stoken, "jumpfactor")) + //skin->jumpfactor = FLOAT_TO_FIXED(atof(value)); else if (!stricmp(stoken, "highresscale")) skin->highresscale = FLOAT_TO_FIXED(atof(value)); else @@ -3045,6 +3045,9 @@ next_token: HWR_AddPlayerMD2(numskins); #endif + if (skin->flags & SF_RUNONWATER) // this is literally the only way a skin can be a major mod... this might be a bit heavy handed + G_SetGameModified(multiplayer, true); + numskins++; } return;