Cache colormaps everywhere to avoid memory leaks

This commit is contained in:
fickleheart 2019-03-16 00:39:52 -05:00
parent abc479980c
commit cd4fc40b9e
4 changed files with 29 additions and 23 deletions

View File

@ -611,7 +611,7 @@ void F_CreditDrawer(void)
if (credits_pics[i].colorize != SKINCOLOR_NONE)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, credits_pics[i].colorize, 0);
colormap = R_GetTranslationColormap(TC_RAINBOW, credits_pics[i].colorize, GTC_MENUCACHE);
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
@ -1103,6 +1103,10 @@ void F_StartWaitingPlayers(void)
finalecount = 0;
randskin = M_RandomKey(numskins);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
for (i = 0; i < 2; i++)

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@ -6989,7 +6989,7 @@ static void K_drawKartItem(void)
}
if (localcolor != SKINCOLOR_NONE)
colmap = R_GetTranslationColormap(colormode, localcolor, 0);
colmap = R_GetTranslationColormap(colormode, localcolor, GTC_CACHE);
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
@ -7651,7 +7651,7 @@ static void K_drawKartSpeedometer(void)
static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipstring = false; // same as laps, used for splitscreen
@ -7859,7 +7859,7 @@ static void K_drawKartPlayerCheck(void)
else if (x > 306)
x = 306;
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, 0);
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, GTC_CACHE);
V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, kp_check[pnum], colormap);
}
}
@ -8388,16 +8388,16 @@ static void K_drawKartFirstPerson(void)
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
else
#endif
// invincibility/grow/shrink!
if (stplyr->mo->colorized && stplyr->mo->color)
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
}
V_DrawFixedPatch(x, y, scale, splitflags, kp_fpview[target], colmap);
@ -8507,7 +8507,7 @@ static void K_drawInput(void)
else
{
UINT8 *colormap;
colormap = R_GetTranslationColormap(0, stplyr->skincolor, 0);
colormap = R_GetTranslationColormap(0, stplyr->skincolor, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, splitflags, kp_inputwheel[target], colormap);
}
}
@ -8532,7 +8532,7 @@ static void K_drawLapStartAnim(void)
{
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76)))*FRACUNIT,
@ -8906,7 +8906,7 @@ void K_drawKartHUD(void)
for (c = 1; c < MAXSKINCOLORS; c++)
{
UINT8 *cm = R_GetTranslationColormap(TC_RAINBOW, c, 0);
UINT8 *cm = R_GetTranslationColormap(TC_RAINBOW, c, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT>>1, 0, facewantprefix[stplyr->skin], cm);
x += 16;

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@ -3474,7 +3474,7 @@ static void M_DrawMapEmblems(INT32 mapnum, INT32 x, INT32 y)
if (emblem->collected)
V_DrawSmallMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -3811,7 +3811,7 @@ static void M_DrawPauseMenu(void)
if (emblem->collected)
V_DrawSmallMappedPatch(40, 44 + (i*8), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(40, 44 + (i*8), 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -5359,7 +5359,7 @@ static void M_DrawEmblemHints(void)
{
collected = recommendedflags;
V_DrawMappedPatch(12, 12+(28*j), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
}
else
{
@ -5702,7 +5702,7 @@ static void M_DrawLoadGameData(void)
V_DrawScaledPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE));
else
{
UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, GTC_MENUCACHE);
V_DrawMappedPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE), colormap);
}
@ -6392,7 +6392,7 @@ static void M_DrawStatsMaps(int location)
if (exemblem->collected)
V_DrawSmallMappedPatch(295, y, 0, W_CachePatchName(M_GetExtraEmblemPatch(exemblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(295, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -6527,7 +6527,7 @@ void M_DrawTimeAttackMenu(void)
// Character face!
if (W_CheckNumForName(skins[cv_chooseskin.value-1].facewant) != LUMPERROR)
{
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value-1, cv_playercolor.value, 0);
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value-1, cv_playercolor.value, GTC_MENUCACHE);
V_DrawMappedPatch(BASEVIDWIDTH-x - SHORT(facewantprefix[cv_chooseskin.value-1]->width), y, 0, facewantprefix[cv_chooseskin.value-1], colormap);
}
@ -6652,7 +6652,7 @@ void M_DrawTimeAttackMenu(void)
if (em->collected)
V_DrawMappedPatch(BASEVIDWIDTH - 64 - 24, y+48, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_MENUCACHE));
else
V_DrawScaledPatch(BASEVIDWIDTH - 64 - 24, y+48, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -6812,7 +6812,7 @@ static boolean M_QuitTimeAttackMenu(void)
if (em->collected)
V_DrawSmallMappedPatch(160+88, yHeight, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(160+88, yHeight, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -7886,7 +7886,7 @@ Update the maxplayers label...
if (!trans && i > cv_splitplayers.value)
trans = V_TRANSLUCENT;
colmap = R_GetTranslationColormap(pskin, pcol, 0);
colmap = R_GetTranslationColormap(pskin, pcol, GTC_MENUCACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, trans, facewantprefix[pskin], colmap);
@ -8197,7 +8197,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
statdot = W_CachePatchName("K_SDOT2", PU_CACHE); // coloured center
if (setupm_fakecolor)
V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, 0));
V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
// 2.2 color bar backported with permission
#define charw 72
@ -8267,7 +8267,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
offx = 8;
offy = 8;
}
colmap = R_GetTranslationColormap(col, setupm_fakecolor, 0);
colmap = R_GetTranslationColormap(col, setupm_fakecolor, GTC_MENUCACHE);
V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
if (scale == FRACUNIT) // bit of a hack
V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
@ -8313,7 +8313,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
// draw player sprite
if (setupm_fakecolor) // inverse should never happen
{
UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0);
UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, GTC_MENUCACHE);
if (skins[setupm_fakeskin].flags & SF_HIRES)
{

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@ -102,6 +102,8 @@ extern lumpnum_t viewborderlump[8];
// ------------------------------------------------
#define GTC_CACHE 1
#define GTC_MENUCACHE GTC_CACHE
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
#define TC_DEFAULT -1
#define TC_BOSS -2