Fix gametype being clobbered when starting up a one-player server by marking it as netgame.
(There were other ways to fix this, but I figured we'd want to keep the netgame pause menu, so this was the simplest solution...)
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@ -7421,6 +7421,7 @@ static void M_StartServer(INT32 choice)
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{
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{
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paused = false;
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paused = false;
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SV_StartSinglePlayerServer();
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SV_StartSinglePlayerServer();
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multiplayer = true; // yeah, SV_StartSinglePlayerServer clobbers this...
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D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false);
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D_MapChange(cv_nextmap.value, cv_newgametype.value, (boolean)cv_kartencore.value, 1, 1, false, false);
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}
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}
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else
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else
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