P_NetKeepAlive should also be here because it potentially pauses mid-game!

This commit is contained in:
Sryder 2019-02-04 21:54:10 +00:00
parent dff5cb049f
commit caba5cb02e
1 changed files with 4 additions and 1 deletions

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@ -2857,6 +2857,9 @@ boolean P_SetupLevel(boolean skipprecip)
lastwipetic = nowtime;
if (moviemode) // make sure we save frames for the white hold too
M_SaveFrame();
// Keep the network alive
NetKeepAlive();
}
ranspecialwipe = 1;
@ -3435,7 +3438,7 @@ boolean P_AddWadFile(const char *wadfilename)
//
R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
//
//
// edit music defs
//
S_LoadMusicDefs(wadnum);