Merge branch 'player-dot-ping' into 'next'

player.ping for the ping in milliseconds of the player

See merge request KartKrew/Kart-Public!167
This commit is contained in:
Sal 2020-05-15 19:24:21 -04:00
commit c9c8e5f15f

View file

@ -17,6 +17,7 @@
#include "d_player.h" #include "d_player.h"
#include "g_game.h" #include "g_game.h"
#include "p_local.h" #include "p_local.h"
#include "d_clisrv.h"
#include "lua_script.h" #include "lua_script.h"
#include "lua_libs.h" #include "lua_libs.h"
@ -385,6 +386,8 @@ static int player_get(lua_State *L)
else if (fastcmp(field,"fovadd")) else if (fastcmp(field,"fovadd"))
lua_pushfixed(L, plr->fovadd); lua_pushfixed(L, plr->fovadd);
#endif #endif
else if (fastcmp(field,"ping"))
lua_pushinteger(L, playerpingtable[( plr - players )]);
else { else {
lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS); lua_getfield(L, LUA_REGISTRYINDEX, LREG_EXTVARS);
I_Assert(lua_istable(L, -1)); I_Assert(lua_istable(L, -1));