diff --git a/src/doomdef.h b/src/doomdef.h index dcbd0775..31a32a6c 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -140,7 +140,7 @@ extern FILE *logstream; #endif -#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 +//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #ifdef DEVELOP #define VERSION 0 // Game version #define SUBVERSION 0 // more precise version number @@ -162,7 +162,7 @@ extern FILE *logstream; //#define USE_PATCH_DTA // Kart has it's own, as well. -#define USE_PATCH_KART +//#define USE_PATCH_KART // Modification options // If you want to take advantage of the Master Server's ability to force clients to update @@ -211,7 +211,8 @@ extern FILE *logstream; // The Modification ID; must be obtained from Rob ( https://mb.srb2.org/private.php?do=newpm&u=546 ). // DO NOT try to set this otherwise, or your modification will be unplayable through the Master Server. // "12" is the default mod ID for version 2.1 -#define MODID 12 +// "17" is the 2.1 Kart's mod ID +#define MODID 17 // The Modification Version, starting from 1. Do not follow your version string for this, // it's only for detection of the version the player is using so the MS can alert them of an update.