diff --git a/src/hardware/hw_md2.c b/src/hardware/hw_md2.c index 79f7c905..a173971c 100644 --- a/src/hardware/hw_md2.c +++ b/src/hardware/hw_md2.c @@ -1123,7 +1123,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (cv_grmd2.value && ((md2_models[spr->mobj->sprite].scale > 0.0f) || (md2_playermodels[(skin_t*)spr->mobj->skin-skins].scale > 0.0f)) && !spr->precip) { GLPatch_t *gpatch; - FBITFIELD blend = 0; INT32 *buff; UINT32 durs = spr->mobj->state->tics; UINT32 tics = spr->mobj->tics; @@ -1136,14 +1135,12 @@ void HWR_DrawMD2(gr_vissprite_t *spr) if (spr->mobj->flags2 & MF2_SHADOW) { Surf.FlatColor.s.alpha = 0x40; - blend = PF_Translucent; } else if (spr->mobj->frame & FF_TRANSMASK) - blend = HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf); + HWR_TranstableToAlpha((spr->mobj->frame & FF_TRANSMASK)>>FF_TRANSSHIFT, &Surf); else { Surf.FlatColor.s.alpha = 0xFF; - blend = PF_Translucent|PF_Occlude; } // dont forget to enabled the depth test because we can't do this like