Wipeout slowdown is x2 strength

This commit is contained in:
Sally Cochenour 2019-01-27 21:58:44 -05:00
parent 8a97b28936
commit c53144ecd6
1 changed files with 6 additions and 2 deletions

View File

@ -5429,6 +5429,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
// Karma ice physics
if (G_BattleGametype() && player->kartstuff[k_bumper] <= 0)
{
player->mo->friction += 1228;
@ -5448,11 +5450,13 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
if (player->mo->movefactor < 32)
player->mo->movefactor = 32;
}
// Wipeout slowdown
if (player->kartstuff[k_spinouttimer] && player->kartstuff[k_wipeoutslow])
{
player->mo->friction -= FixedMul(1228, player->kartstuff[k_offroad]);
player->mo->friction -= FixedMul(2456, player->kartstuff[k_offroad]);
if (player->kartstuff[k_wipeoutslow] == 1)
player->mo->friction -= 4912;
player->mo->friction -= 9824;
}
K_KartDrift(player, onground);