Merge remote-tracking branch 'public-gl/next' into 2122-version

This commit is contained in:
mazmazz 2018-12-23 18:09:14 -05:00
commit c0a0c5ac5d
12 changed files with 124 additions and 88 deletions

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@ -1531,6 +1531,10 @@ boolean M_ScreenshotResponder(event_t *ev)
return false;
ch = ev->data1;
if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus!
return false;
if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8
M_ScreenShot();
else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9

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@ -382,30 +382,26 @@ static inline void P_LoadVertexes(lumpnum_t lumpnum)
Z_Free(data);
}
//
// Computes the line length in fracunits, the OpenGL render needs this
//
/** Computes the length of a seg in fracunits.
* This is needed for splats.
*
* \param seg Seg to compute length for.
* \return Length in fracunits.
*/
fixed_t P_SegLength(seg_t *seg)
{
fixed_t dx, dy;
// make a vector (start at origin)
dx = seg->v2->x - seg->v1->x;
dy = seg->v2->y - seg->v1->y;
return FixedHypot(dx, dy);
INT64 dx = (seg->v2->x - seg->v1->x)>>1;
INT64 dy = (seg->v2->y - seg->v1->y)>>1;
return FixedHypot(dx, dy)<<1;
}
#ifdef HWRENDER
static inline float P_SegLengthf(seg_t *seg)
/** Computes the length of a seg as a float.
* This is needed for OpenGL.
*
* \param seg Seg to compute length for.
* \return Length as a float.
*/
static inline float P_SegLengthFloat(seg_t *seg)
{
float dx, dy;
@ -441,11 +437,11 @@ static void P_LoadRawSegs(UINT8 *data, size_t i)
li->v1 = &vertexes[SHORT(ml->v1)];
li->v2 = &vertexes[SHORT(ml->v2)];
#ifdef HWRENDER // not win32 only 19990829 by Kin
// used for the hardware render
if (rendermode != render_soft && rendermode != render_none)
li->length = P_SegLength(li);
#ifdef HWRENDER
if (rendermode == render_opengl)
{
li->flength = P_SegLengthf(li);
li->flength = P_SegLengthFloat(li);
//Hurdler: 04/12/2000: for now, only used in hardware mode
li->lightmaps = NULL; // list of static lightmap for this seg
}
@ -2632,7 +2628,7 @@ static boolean P_CanSave(void)
{
// Saving is completely ignored under these conditions:
if ((cursaveslot < 0) // Playing without saving
|| (!modifiedgame || savemoddata) // Game is modified
|| (!modifiedgame || savemoddata) // Game is modified
|| (netgame || multiplayer) // Not in single-player
|| (demoplayback || demorecording || metalrecording) // Currently in demo
|| (players[consoleplayer].lives <= 0) // Completely dead
@ -2643,7 +2639,7 @@ static boolean P_CanSave(void)
return true; // Saving should ALWAYS happen!
else if (mapheaderinfo[gamemap-1]->saveoverride == SAVE_NEVER)
return false; // Saving should NEVER happen!
// Default condition: In a non-hidden map, at the beginning of a zone or on a completed save-file, and not on save reload.
return (!(mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
&& (mapheaderinfo[gamemap-1]->actnum < 2 || gamecomplete)

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@ -403,17 +403,17 @@ static void R_AddLine(seg_t *line)
{
INT32 x1, x2;
angle_t angle1, angle2, span, tspan;
static sector_t tempsec; // ceiling/water hack
static sector_t tempsec;
portalline = false;
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, line->v1->x, line->v1->y);
angle2 = R_PointToAngleEx(viewx, viewy, line->v2->x, line->v2->y);
curline = line;
portalline = false;
// OPTIMIZE: quickly reject orthogonal back sides.
angle1 = R_PointToAngle(line->v1->x, line->v1->y);
angle2 = R_PointToAngle(line->v2->x, line->v2->y);
// Clip to view edges.
span = angle1 - angle2;
@ -592,69 +592,35 @@ INT32 checkcoord[12][4] =
{2, 1, 3, 0}
};
static boolean R_CheckBBox(fixed_t *bspcoord)
static boolean R_CheckBBox(const fixed_t *bspcoord)
{
INT32 boxpos, sx1, sx2;
fixed_t px1, py1, px2, py2;
angle_t angle1, angle2, span, tspan;
angle_t angle1, angle2;
INT32 sx1, sx2, boxpos;
const INT32* check;
cliprange_t *start;
// Find the corners of the box that define the edges from current viewpoint.
if (viewx <= bspcoord[BOXLEFT])
boxpos = 0;
else if (viewx < bspcoord[BOXRIGHT])
boxpos = 1;
else
boxpos = 2;
if (viewy >= bspcoord[BOXTOP])
boxpos |= 0;
else if (viewy > bspcoord[BOXBOTTOM])
boxpos |= 1<<2;
else
boxpos |= 2<<2;
if (boxpos == 5)
if ((boxpos = (viewx <= bspcoord[BOXLEFT] ? 0 : viewx < bspcoord[BOXRIGHT] ? 1 : 2) + (viewy >= bspcoord[BOXTOP] ? 0 : viewy > bspcoord[BOXBOTTOM] ? 4 : 8)) == 5)
return true;
px1 = bspcoord[checkcoord[boxpos][0]];
py1 = bspcoord[checkcoord[boxpos][1]];
px2 = bspcoord[checkcoord[boxpos][2]];
py2 = bspcoord[checkcoord[boxpos][3]];
check = checkcoord[boxpos];
// check clip list for an open space
angle1 = R_PointToAngle2(viewx>>1, viewy>>1, px1>>1, py1>>1) - viewangle;
angle2 = R_PointToAngle2(viewx>>1, viewy>>1, px2>>1, py2>>1) - viewangle;
// big room fix
angle1 = R_PointToAngleEx(viewx, viewy, bspcoord[check[0]], bspcoord[check[1]]) - viewangle;
angle2 = R_PointToAngleEx(viewx, viewy, bspcoord[check[2]], bspcoord[check[3]]) - viewangle;
span = angle1 - angle2;
// Sitting on a line?
if (span >= ANGLE_180)
return true;
tspan = angle1 + clipangle;
if (tspan > doubleclipangle)
if ((signed)angle1 < (signed)angle2)
{
tspan -= doubleclipangle;
// Totally off the left edge?
if (tspan >= span)
return false;
angle1 = clipangle;
if ((angle1 >= ANGLE_180) && (angle1 < ANGLE_270))
angle1 = ANGLE_180-1;
else
angle2 = -ANGLE_180;
}
tspan = clipangle - angle2;
if (tspan > doubleclipangle)
{
tspan -= doubleclipangle;
// Totally off the left edge?
if (tspan >= span)
return false;
angle2 = -(signed)clipangle;
}
if ((signed)angle2 >= (signed)clipangle) return false;
if ((signed)angle1 <= -(signed)clipangle) return false;
if ((signed)angle1 >= (signed)clipangle) angle1 = clipangle;
if ((signed)angle2 <= -(signed)clipangle) angle2 = 0-clipangle;
// Find the first clippost that touches the source post (adjacent pixels are touching).
angle1 = (angle1+ANGLE_90)>>ANGLETOFINESHIFT;
@ -663,9 +629,7 @@ static boolean R_CheckBBox(fixed_t *bspcoord)
sx2 = viewangletox[angle2];
// Does not cross a pixel.
if (sx1 == sx2)
return false;
sx2--;
if (sx1 >= sx2) return false;
start = solidsegs;
while (start->last < sx2)

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@ -573,6 +573,7 @@ typedef struct seg_s
sector_t *frontsector;
sector_t *backsector;
fixed_t length; // precalculated seg length
#ifdef HWRENDER
// new pointers so that AdjustSegs doesn't mess with v1/v2
void *pv1; // polyvertex_t

View File

@ -355,6 +355,29 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
return R_PointToDist2(viewx, viewy, x, y);
}
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1)
{
INT64 dx = x1-x2;
INT64 dy = y1-y2;
if (dx < INT32_MIN || dx > INT32_MAX || dy < INT32_MIN || dy > INT32_MAX)
{
x1 = (int)(dx / 2 + x2);
y1 = (int)(dy / 2 + y2);
}
return (y1 -= y2, (x1 -= x2) || y1) ?
x1 >= 0 ?
y1 >= 0 ?
(x1 > y1) ? tantoangle[SlopeDivEx(y1,x1)] : // octant 0
ANGLE_90-tantoangle[SlopeDivEx(x1,y1)] : // octant 1
x1 > (y1 = -y1) ? 0-tantoangle[SlopeDivEx(y1,x1)] : // octant 8
ANGLE_270+tantoangle[SlopeDivEx(x1,y1)] : // octant 7
y1 >= 0 ? (x1 = -x1) > y1 ? ANGLE_180-tantoangle[SlopeDivEx(y1,x1)] : // octant 3
ANGLE_90 + tantoangle[SlopeDivEx(x1,y1)] : // octant 2
(x1 = -x1) > (y1 = -y1) ? ANGLE_180+tantoangle[SlopeDivEx(y1,x1)] : // octant 4
ANGLE_270-tantoangle[SlopeDivEx(x1,y1)] : // octant 5
0;
}
//
// R_ScaleFromGlobalAngle
// Returns the texture mapping scale for the current line (horizontal span)

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@ -58,6 +58,7 @@ INT32 R_PointOnSide(fixed_t x, fixed_t y, node_t *node);
INT32 R_PointOnSegSide(fixed_t x, fixed_t y, seg_t *line);
angle_t R_PointToAngle(fixed_t x, fixed_t y);
angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
angle_t R_PointToAngleEx(INT32 x2, INT32 y2, INT32 x1, INT32 y1);
fixed_t R_PointToDist(fixed_t x, fixed_t y);
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);

View File

@ -1647,6 +1647,23 @@ static void R_RenderSegLoop (void)
}
}
// Uses precalculated seg->length
static INT64 R_CalcSegDist(seg_t* seg, INT64 x2, INT64 y2)
{
if (!seg->linedef->dy)
return llabs(y2 - seg->v1->y);
else if (!seg->linedef->dx)
return llabs(x2 - seg->v1->x);
else
{
INT64 dx = (seg->v2->x)-(seg->v1->x);
INT64 dy = (seg->v2->y)-(seg->v1->y);
INT64 vdx = x2-(seg->v1->x);
INT64 vdy = y2-(seg->v1->y);
return ((dy*vdx)-(dx*vdy))/(seg->length);
}
}
//
// R_StoreWallRange
// A wall segment will be drawn
@ -1657,6 +1674,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
fixed_t hyp;
fixed_t sineval;
angle_t distangle, offsetangle;
boolean longboi;
#ifndef ESLOPE
fixed_t vtop;
#endif
@ -1702,10 +1720,15 @@ void R_StoreWallRange(INT32 start, INT32 stop)
offsetangle = ANGLE_90;
distangle = ANGLE_90 - offsetangle;
hyp = R_PointToDist (curline->v1->x, curline->v1->y);
sineval = FINESINE(distangle>>ANGLETOFINESHIFT);
rw_distance = FixedMul (hyp, sineval);
hyp = R_PointToDist(curline->v1->x, curline->v1->y);
rw_distance = FixedMul(hyp, sineval);
longboi = (hyp >= INT32_MAX);
// big room fix
if (longboi)
rw_distance = (fixed_t)R_CalcSegDist(curline,viewx,viewy);
ds_p->x1 = rw_x = start;
ds_p->x2 = stop;
@ -2562,8 +2585,18 @@ void R_StoreWallRange(INT32 start, INT32 stop)
if (offsetangle > ANGLE_90)
offsetangle = ANGLE_90;
sineval = FINESINE(offsetangle >>ANGLETOFINESHIFT);
rw_offset = FixedMul (hyp, sineval);
sineval = FINESINE(offsetangle>>ANGLETOFINESHIFT);
rw_offset = FixedMul(hyp, sineval);
// big room fix
if (longboi)
{
INT64 dx = (curline->v2->x)-(curline->v1->x);
INT64 dy = (curline->v2->y)-(curline->v1->y);
INT64 vdx = viewx-(curline->v1->x);
INT64 vdy = viewy-(curline->v1->y);
rw_offset = ((dx*vdx-dy*vdy))/(curline->length);
}
if (rw_normalangle-rw_angle1 < ANGLE_180)
rw_offset = -rw_offset;

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@ -297,7 +297,7 @@
</ClCompile>
<ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" />

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@ -200,7 +200,10 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen)
}
// Reposition window only in windowed mode
SDL_SetWindowSize(window, width, height);
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_SetWindowPosition(window,
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window)),
SDL_WINDOWPOS_CENTERED_DISPLAY(SDL_GetWindowDisplayIndex(window))
);
}
}
else

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@ -37,6 +37,15 @@ unsigned SlopeDiv(unsigned num, unsigned den)
return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
UINT64 SlopeDivEx(unsigned int num, unsigned int den)
{
UINT64 ans;
if (den < 512)
return SLOPERANGE;
ans = ((UINT64)num<<3)/(den>>8);
return ans <= SLOPERANGE ? ans : SLOPERANGE;
}
fixed_t AngleFixed(angle_t af)
{
angle_t wa = ANGLE_180;

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@ -83,6 +83,8 @@ extern angle_t tantoangle[SLOPERANGE+1];
// Utility function, called by R_PointToAngle.
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
// Only called by R_PointToAngleEx
UINT64 SlopeDivEx(unsigned int num, unsigned int den);
// 360 - angle_t(ANGLE_45) = ANGLE_315
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)

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@ -132,7 +132,7 @@
</ClCompile>
<ClCompile Include="..\i_tcp.c" />
<ClCompile Include="..\lua_baselib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_blockmaplib.c" />
<ClCompile Include="..\lua_consolelib.c" />
<ClCompile Include="..\lua_hooklib.c" />
<ClCompile Include="..\lua_hudlib.c" />