Save when quitting the game.
Also use default reason if not custom reason is given.
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@ -615,6 +615,9 @@ void I_Quit (void)
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//added:16-02-98: when recording a demo, should exit using 'q' key,
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//added:16-02-98: when recording a demo, should exit using 'q' key,
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// but sometimes we forget and use 'F10'.. so save here too.
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// but sometimes we forget and use 'F10'.. so save here too.
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M_SaveConfig (NULL); //save game config, cvars..
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M_SaveConfig (NULL); //save game config, cvars..
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#ifndef NONET
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D_SaveBan(); // save the ban list
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#endif
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G_SaveGameData(); // Tails 12-08-2002
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G_SaveGameData(); // Tails 12-08-2002
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if (demorecording)
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if (demorecording)
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G_CheckDemoStatus();
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G_CheckDemoStatus();
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@ -2282,6 +2282,9 @@ void I_Quit(void)
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quiting = SDL_FALSE;
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quiting = SDL_FALSE;
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I_ShutdownConsole();
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I_ShutdownConsole();
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M_SaveConfig(NULL); //save game config, cvars..
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M_SaveConfig(NULL); //save game config, cvars..
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#ifndef NONET
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D_SaveBan(); // save the ban list
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#endif
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G_SaveGameData(); // Tails 12-08-2002
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G_SaveGameData(); // Tails 12-08-2002
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//added:16-02-98: when recording a demo, should exit using 'q' key,
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//added:16-02-98: when recording a demo, should exit using 'q' key,
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// but sometimes we forget and use 'F10'.. so save here too.
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// but sometimes we forget and use 'F10'.. so save here too.
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