Merge branch '2.1.24-prep' into 'next'

Update version to 2.1.24

See merge request STJr/SRB2!495
This commit is contained in:
Steel Titanium 2019-06-08 17:08:34 -04:00
commit bfa7325295
7 changed files with 12 additions and 12 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.1.23
VERSION 2.1.24
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.1.23.{branch}-{build}
version: 2.1.24.{branch}-{build}
os: MinGW
environment:

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@ -150,9 +150,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 201 // Game version
#define SUBVERSION 23 // more precise version number
#define VERSIONSTRING "v2.1.23"
#define VERSIONSTRINGW L"v2.1.23"
#define SUBVERSION 24 // more precise version number
#define VERSIONSTRING "v2.1.24"
#define VERSIONSTRINGW L"v2.1.24"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -217,7 +217,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 28
#define MODVERSION 29
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

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@ -210,7 +210,7 @@ void A_NapalmScatter();
void A_SpawnFreshCopy();
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 256
#define NUMMOBJFREESLOTS 512
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)

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@ -1219,7 +1219,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.23;
CURRENT_PROJECT_VERSION = 2.1.24;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1231,7 +1231,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.23;
CURRENT_PROJECT_VERSION = 2.1.24;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

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@ -1219,7 +1219,7 @@
C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.23;
CURRENT_PROJECT_VERSION = 2.1.24;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(inherited)",
NORMALSRB2,
@ -1231,7 +1231,7 @@
C01FCF4C08A954540054247B /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CURRENT_PROJECT_VERSION = 2.1.23;
CURRENT_PROJECT_VERSION = 2.1.24;
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
GCC_PREPROCESSOR_DEFINITIONS = (

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@ -42,7 +42,7 @@ typedef enum
} skinsound_t;
// free sfx for S_AddSoundFx()
#define NUMSFXFREESLOTS 800 // Matches SOC Editor.
#define NUMSFXFREESLOTS 1600 // Matches SOC Editor.
#define NUMSKINSFXSLOTS (MAXSKINS*NUMSKINSOUNDS)
//