Merge branch 'master' into next

This commit is contained in:
Monster Iestyn 2017-01-03 16:06:50 +00:00
commit be21588761
13 changed files with 1563 additions and 1164 deletions

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@ -376,6 +376,14 @@ endif
OPTS:=-fno-exceptions $(OPTS) OPTS:=-fno-exceptions $(OPTS)
ifdef MOBJCONSISTANCY
OPTS+=-DMOBJCONSISTANCY
endif
ifdef PACKETDROP
OPTS+=-DPACKETDROP
endif
ifdef DEBUGMODE ifdef DEBUGMODE
# build with debugging information # build with debugging information
@ -385,7 +393,7 @@ ifdef GCC48
else else
CFLAGS+=-O0 CFLAGS+=-O0
endif endif
CFLAGS+= -Wall -DPARANOIA -DRANGECHECK CFLAGS+= -Wall -DPARANOIA -DRANGECHECK -DPACKETDROP -DMOBJCONSISTANCY
else else

File diff suppressed because it is too large Load Diff

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@ -59,7 +59,7 @@ typedef enum
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility. // Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL
// allows HSendPacket(,true,,) to return false. // allows HSendPacket(*, true, *, *) to return false.
// In addition, this packet can't occupy all the available slots. // In addition, this packet can't occupy all the available slots.
PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file. PT_FILEFRAGMENT = PT_CANFAIL, // A part of a file.
@ -76,11 +76,16 @@ typedef enum
NUMPACKETTYPE NUMPACKETTYPE
} packettype_t; } packettype_t;
#ifdef PACKETDROP
void Command_Drop(void);
void Command_Droprate(void);
#endif
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma pack(1) #pragma pack(1)
#endif #endif
// client to server packet // Client to server packet
typedef struct typedef struct
{ {
UINT8 client_tic; UINT8 client_tic;
@ -89,7 +94,7 @@ typedef struct
ticcmd_t cmd; ticcmd_t cmd;
} ATTRPACK clientcmd_pak; } ATTRPACK clientcmd_pak;
// splitscreen packet // Splitscreen packet
// WARNING: must have the same format of clientcmd_pak, for more easy use // WARNING: must have the same format of clientcmd_pak, for more easy use
typedef struct typedef struct
{ {
@ -110,16 +115,16 @@ typedef struct
UINT8 starttic; UINT8 starttic;
UINT8 numtics; UINT8 numtics;
UINT8 numslots; // "Slots filled": Highest player number in use plus one. UINT8 numslots; // "Slots filled": Highest player number in use plus one.
ticcmd_t cmds[45]; // normally [BACKUPTIC][MAXPLAYERS] but too large ticcmd_t cmds[45]; // Normally [BACKUPTIC][MAXPLAYERS] but too large
} ATTRPACK servertics_pak; } ATTRPACK servertics_pak;
// sent to client when all consistency data // Sent to client when all consistency data
// for players has been restored // for players has been restored
typedef struct typedef struct
{ {
UINT32 randomseed; UINT32 randomseed;
//ctf flag stuff // CTF flag stuff
SINT8 flagplayer[2]; SINT8 flagplayer[2];
INT32 flagloose[2]; INT32 flagloose[2];
INT32 flagflags[2]; INT32 flagflags[2];
@ -127,11 +132,11 @@ typedef struct
fixed_t flagy[2]; fixed_t flagy[2];
fixed_t flagz[2]; fixed_t flagz[2];
UINT32 ingame; // spectator bit for each player UINT32 ingame; // Spectator bit for each player
UINT32 ctfteam; // if not spectator, then which team? UINT32 ctfteam; // If not spectator, then which team?
// Resynch game scores and the like all at once // Resynch game scores and the like all at once
UINT32 score[MAXPLAYERS]; // Everyone's score. UINT32 score[MAXPLAYERS]; // Everyone's score
INT16 numboxes[MAXPLAYERS]; INT16 numboxes[MAXPLAYERS];
INT16 totalring[MAXPLAYERS]; INT16 totalring[MAXPLAYERS];
tic_t realtime[MAXPLAYERS]; tic_t realtime[MAXPLAYERS];
@ -140,14 +145,14 @@ typedef struct
typedef struct typedef struct
{ {
//player stuff // Player stuff
UINT8 playernum; UINT8 playernum;
// Do not send anything visual related. // Do not send anything visual related.
// Only send data that we need to know for physics. // Only send data that we need to know for physics.
UINT8 playerstate; //playerstate_t UINT8 playerstate; // playerstate_t
UINT32 pflags; //pflags_t UINT32 pflags; // pflags_t
UINT8 panim; //panim_t UINT8 panim; // panim_t
angle_t aiming; angle_t aiming;
INT32 currentweapon; INT32 currentweapon;
@ -174,9 +179,9 @@ typedef struct
UINT8 charability; UINT8 charability;
UINT8 charability2; UINT8 charability2;
UINT32 charflags; UINT32 charflags;
UINT32 thokitem; //mobjtype_t UINT32 thokitem; // mobjtype_t
UINT32 spinitem; //mobjtype_t UINT32 spinitem; // mobjtype_t
UINT32 revitem; //mobjtype_t UINT32 revitem; // mobjtype_t
fixed_t actionspd; fixed_t actionspd;
fixed_t mindash; fixed_t mindash;
fixed_t maxdash; fixed_t maxdash;
@ -230,7 +235,7 @@ typedef struct
INT32 onconveyor; INT32 onconveyor;
//player->mo stuff //player->mo stuff
UINT8 hasmo; //boolean UINT8 hasmo; // Boolean
angle_t angle; angle_t angle;
fixed_t x; fixed_t x;
@ -257,10 +262,10 @@ typedef struct
typedef struct typedef struct
{ {
UINT8 version; // different versions don't work UINT8 version; // Different versions don't work
UINT8 subversion; // contains build version UINT8 subversion; // Contains build version
// server launch stuffs // Server launch stuffs
UINT8 serverplayer; UINT8 serverplayer;
UINT8 totalslotnum; // "Slots": highest player number in use plus one. UINT8 totalslotnum; // "Slots": highest player number in use plus one.
@ -274,18 +279,18 @@ typedef struct
UINT8 gametype; UINT8 gametype;
UINT8 modifiedgame; UINT8 modifiedgame;
SINT8 adminplayer; // needs to be signed SINT8 adminplayer; // Needs to be signed
char server_context[8]; // unique context id, generated at server startup. char server_context[8]; // Unique context id, generated at server startup.
UINT8 varlengthinputs[0]; // playernames and netvars UINT8 varlengthinputs[0]; // Playernames and netvars
} ATTRPACK serverconfig_pak; } ATTRPACK serverconfig_pak;
typedef struct { typedef struct {
UINT8 fileid; UINT8 fileid;
UINT32 position; UINT32 position;
UINT16 size; UINT16 size;
UINT8 data[0]; // size is variable using hardware_MAXPACKETLENGTH UINT8 data[0]; // Size is variable using hardware_MAXPACKETLENGTH
} ATTRPACK filetx_pak; } ATTRPACK filetx_pak;
#ifdef _MSC_VER #ifdef _MSC_VER
@ -294,14 +299,14 @@ typedef struct {
typedef struct typedef struct
{ {
UINT8 version; // different versions don't work UINT8 version; // Different versions don't work
UINT8 subversion; // contains build version UINT8 subversion; // Contains build version
UINT8 localplayers; UINT8 localplayers;
UINT8 mode; UINT8 mode;
} ATTRPACK clientconfig_pak; } ATTRPACK clientconfig_pak;
#define MAXSERVERNAME 32 #define MAXSERVERNAME 32
// this packet is too large // This packet is too large
typedef struct typedef struct
{ {
UINT8 version; UINT8 version;
@ -367,45 +372,45 @@ typedef struct
} ATTRPACK plrconfig; } ATTRPACK plrconfig;
// //
// Network packet data. // Network packet data
// //
typedef struct typedef struct
{ {
UINT32 checksum; UINT32 checksum;
UINT8 ack; // if not null the node asks for acknowledgement, the receiver must resend the ack UINT8 ack; // If not zero the node asks for acknowledgement, the receiver must resend the ack
UINT8 ackreturn; // the return of the ack number UINT8 ackreturn; // The return of the ack number
UINT8 packettype; UINT8 packettype;
UINT8 reserved; // padding UINT8 reserved; // Padding
union union
{ {
clientcmd_pak clientpak; // 144 bytes clientcmd_pak clientpak; // 144 bytes
client2cmd_pak client2pak; // 200 bytes client2cmd_pak client2pak; // 200 bytes
servertics_pak serverpak; // 132495 bytes servertics_pak serverpak; // 132495 bytes (more around 360, no?)
serverconfig_pak servercfg; // 773 bytes serverconfig_pak servercfg; // 773 bytes
resynchend_pak resynchend; // resynchend_pak resynchend; //
resynch_pak resynchpak; // resynch_pak resynchpak; //
UINT8 resynchgot; // UINT8 resynchgot; //
UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
filetx_pak filetxpak; // 139 bytes filetx_pak filetxpak; // 139 bytes
clientconfig_pak clientcfg; // 136 bytes clientconfig_pak clientcfg; // 136 bytes
serverinfo_pak serverinfo; // 1024 bytes serverinfo_pak serverinfo; // 1024 bytes
serverrefuse_pak serverrefuse; // 65025 bytes serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
askinfo_pak askinfo; // 61 bytes askinfo_pak askinfo; // 61 bytes
msaskinfo_pak msaskinfo; // 22 bytes msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes plrinfo playerinfo[MAXPLAYERS]; // 1152 bytes (I'd say 36~38)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes plrconfig playerconfig[MAXPLAYERS]; // (up to) 896 bytes (welp they ARE)
#ifdef NEWPING #ifdef NEWPING
UINT32 pingtable[MAXPLAYERS]; // 128 bytes UINT32 pingtable[MAXPLAYERS]; // 128 bytes
#endif #endif
} u; // this is needed to pack diff packet types data together } u; // This is needed to pack diff packet types data together
} ATTRPACK doomdata_t; } ATTRPACK doomdata_t;
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma pack() #pragma pack()
#endif #endif
#define MAXSERVERLIST 64 // depends only on the display #define MAXSERVERLIST 64 // Depends only on the display
typedef struct typedef struct
{ {
SINT8 node; SINT8 node;
@ -416,7 +421,7 @@ extern serverelem_t serverlist[MAXSERVERLIST];
extern UINT32 serverlistcount; extern UINT32 serverlistcount;
extern INT32 mapchangepending; extern INT32 mapchangepending;
// points inside doomcom // Points inside doomcom
extern doomdata_t *netbuffer; extern doomdata_t *netbuffer;
extern consvar_t cv_playbackspeed; extern consvar_t cv_playbackspeed;
@ -437,7 +442,7 @@ extern consvar_t cv_playbackspeed;
#define KICK_MSG_CUSTOM_BAN 8 #define KICK_MSG_CUSTOM_BAN 8
extern boolean server; extern boolean server;
extern boolean dedicated; // for dedicated server extern boolean dedicated; // For dedicated server
extern UINT16 software_MAXPACKETLENGTH; extern UINT16 software_MAXPACKETLENGTH;
extern boolean acceptnewnode; extern boolean acceptnewnode;
extern SINT8 servernode; extern SINT8 servernode;
@ -452,11 +457,11 @@ extern UINT32 playerpingtable[MAXPLAYERS];
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend; extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend;
// used in d_net, the only dependence // Used in d_net, the only dependence
tic_t ExpandTics(INT32 low); tic_t ExpandTics(INT32 low);
void D_ClientServerInit(void); void D_ClientServerInit(void);
// initialise the other field // Initialise the other field
void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum)); void RegisterNetXCmd(netxcmd_t id, void (*cmd_f)(UINT8 **p, INT32 playernum));
void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam); void SendNetXCmd(netxcmd_t id, const void *param, size_t nparam);
void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player void SendNetXCmd2(netxcmd_t id, const void *param, size_t nparam); // splitsreen player
@ -474,14 +479,14 @@ void CL_RemoveSplitscreenPlayer(void);
void CL_Reset(void); void CL_Reset(void);
void CL_ClearPlayer(INT32 playernum); void CL_ClearPlayer(INT32 playernum);
void CL_UpdateServerList(boolean internetsearch, INT32 room); void CL_UpdateServerList(boolean internetsearch, INT32 room);
// is there a game running // Is there a game running
boolean Playing(void); boolean Playing(void);
// Broadcasts special packets to other players // Broadcasts special packets to other players
// to notify of game exit // to notify of game exit
void D_QuitNetGame(void); void D_QuitNetGame(void);
//? how many ticks to run? //? How many ticks to run?
void TryRunTics(tic_t realtic); void TryRunTics(tic_t realtic);
// extra data for lmps // extra data for lmps

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@ -31,15 +31,15 @@
// //
// NETWORKING // NETWORKING
// //
// gametic is the tic about to be (or currently being) run // gametic is the tic about to (or currently being) run
// server: // Server:
// maketic is the tic that hasn't had control made for it yet // maketic is the tic that hasn't had control made for it yet
// nettics: is the tic for each node // nettics is the tic for each node
// firsttictosend: is the lowest value of nettics // firstticstosend is the lowest value of nettics
// client: // Client:
// neededtic: is the tic needed by the client to run the game // neededtic is the tic needed by the client to run the game
// firsttictosend: is used to optimize a condition // firstticstosend is used to optimize a condition
// normally maketic >= gametic > 0 // Normally maketic >= gametic > 0
#define FORCECLOSE 0x8000 #define FORCECLOSE 0x8000
tic_t connectiontimeout = (15*TICRATE); tic_t connectiontimeout = (15*TICRATE);
@ -129,9 +129,9 @@ boolean Net_GetNetStat(void)
// ----------------------------------------------------------------- // -----------------------------------------------------------------
// Some structs and functions for acknowledgement of packets // Some structs and functions for acknowledgement of packets
// ----------------------------------------------------------------- // -----------------------------------------------------------------
#define MAXACKPACKETS 96 // minimum number of nodes #define MAXACKPACKETS 96 // Minimum number of nodes (wat)
#define MAXACKTOSEND 96 #define MAXACKTOSEND 96
#define URGENTFREESLOTENUM 10 #define URGENTFREESLOTNUM 10
#define ACKTOSENDTIMEOUT (TICRATE/11) #define ACKTOSENDTIMEOUT (TICRATE/11)
#ifndef NONET #ifndef NONET
@ -139,10 +139,10 @@ typedef struct
{ {
UINT8 acknum; UINT8 acknum;
UINT8 nextacknum; UINT8 nextacknum;
UINT8 destinationnode; UINT8 destinationnode; // The node to send the ack to
tic_t senttime; tic_t senttime; // The time when the ack was sent
UINT16 length; UINT16 length; // The packet size
UINT16 resentnum; UINT16 resentnum; // The number of
union { union {
SINT8 raw[MAXPACKETLENGTH]; SINT8 raw[MAXPACKETLENGTH];
doomdata_t data; doomdata_t data;
@ -212,11 +212,16 @@ FUNCMATH static INT32 cmpack(UINT8 a, UINT8 b)
return d; return d;
} }
// return a free acknum and copy netbuffer in the ackpak table /** Sets freeack to a free acknum and copies the netbuffer in the ackpak table
*
* \param freeack The address to store the free acknum at
* \param lowtimer ???
* \return True if a free acknum was found
*/
static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer) static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
{ {
node_t *node = &nodes[doomcom->remotenode]; node_t *node = &nodes[doomcom->remotenode];
INT32 i, numfreeslote = 0; INT32 i, numfreeslot = 0;
if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0) if (cmpack((UINT8)((node->remotefirstack + MAXACKTOSEND) % 256), node->nextacknum) < 0)
{ {
@ -227,10 +232,13 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
if (!ackpak[i].acknum) if (!ackpak[i].acknum)
{ {
// for low priority packet, make sure let freeslotes so urgents packets can be sent // For low priority packets, make sure to let freeslots so urgent packets can be sent
numfreeslote++; if (netbuffer->packettype >= PT_CANFAIL)
if (netbuffer->packettype >= PT_CANFAIL && numfreeslote < URGENTFREESLOTENUM) {
continue; numfreeslot++;
if (numfreeslot <= URGENTFREESLOTNUM)
continue;
}
ackpak[i].acknum = node->nextacknum; ackpak[i].acknum = node->nextacknum;
ackpak[i].nextacknum = node->nextacknum; ackpak[i].nextacknum = node->nextacknum;
@ -241,7 +249,7 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
ackpak[i].length = doomcom->datalength; ackpak[i].length = doomcom->datalength;
if (lowtimer) if (lowtimer)
{ {
// lowtime mean can't be sent now so try it soon as possible // Lowtime means can't be sent now so try it as soon as possible
ackpak[i].senttime = 0; ackpak[i].senttime = 0;
ackpak[i].resentnum = 1; ackpak[i].resentnum = 1;
} }
@ -254,7 +262,7 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
*freeack = ackpak[i].acknum; *freeack = ackpak[i].acknum;
sendackpacket++; // for stat sendackpacket++; // For stat
return true; return true;
} }
@ -266,14 +274,14 @@ static boolean GetFreeAcknum(UINT8 *freeack, boolean lowtimer)
return false; return false;
} }
// Get a ack to send in the queu of this node // Get a ack to send in the queue of this node
static UINT8 GetAcktosend(INT32 node) static UINT8 GetAcktosend(INT32 node)
{ {
nodes[node].lasttimeacktosend_sent = I_GetTime(); nodes[node].lasttimeacktosend_sent = I_GetTime();
return nodes[node].firstacktosend; return nodes[node].firstacktosend;
} }
static void Removeack(INT32 i) static void RemoveAck(INT32 i)
{ {
INT32 node = ackpak[i].destinationnode; INT32 node = ackpak[i].destinationnode;
#ifndef NEWPING #ifndef NEWPING
@ -294,27 +302,27 @@ static void Removeack(INT32 i)
Net_CloseConnection(node); Net_CloseConnection(node);
} }
// we have got a packet proceed the ack request and ack return // We have got a packet, proceed the ack request and ack return
static boolean Processackpak(void) static boolean Processackpak(void)
{ {
INT32 i; INT32 i;
boolean goodpacket = true; boolean goodpacket = true;
node_t *node = &nodes[doomcom->remotenode]; node_t *node = &nodes[doomcom->remotenode];
// received an ack return, so remove the ack in the list // Received an ack return, so remove the ack in the list
if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0) if (netbuffer->ackreturn && cmpack(node->remotefirstack, netbuffer->ackreturn) < 0)
{ {
node->remotefirstack = netbuffer->ackreturn; node->remotefirstack = netbuffer->ackreturn;
// search the ackbuffer and free it // Search the ackbuffer and free it
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes if (ackpak[i].acknum && ackpak[i].destinationnode == node - nodes
&& cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0) && cmpack(ackpak[i].acknum, netbuffer->ackreturn) <= 0)
{ {
Removeack(i); RemoveAck(i);
} }
} }
// received a packet with ack, queue it to send the ack back // Received a packet with ack, queue it to send the ack back
if (netbuffer->ack) if (netbuffer->ack)
{ {
UINT8 ack = netbuffer->ack; UINT8 ack = netbuffer->ack;
@ -323,23 +331,23 @@ static boolean Processackpak(void)
{ {
DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack)); DEBFILE(va("Discard(1) ack %d (duplicated)\n", ack));
duppacket++; duppacket++;
goodpacket = false; // discard packet (duplicate) goodpacket = false; // Discard packet (duplicate)
} }
else else
{ {
// check if it is not already in the queue // Check if it is not already in the queue
for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND) for (i = node->acktosend_tail; i != node->acktosend_head; i = (i+1) % MAXACKTOSEND)
if (node->acktosend[i] == ack) if (node->acktosend[i] == ack)
{ {
DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack)); DEBFILE(va("Discard(2) ack %d (duplicated)\n", ack));
duppacket++; duppacket++;
goodpacket = false; // discard packet (duplicate) goodpacket = false; // Discard packet (duplicate)
break; break;
} }
if (goodpacket) if (goodpacket)
{ {
// is a good packet so increment the acknowledge number, // Is a good packet so increment the acknowledge number,
// then search for a "hole" in the queue // Then search for a "hole" in the queue
UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1); UINT8 nextfirstack = (UINT8)(node->firstacktosend + 1);
if (!nextfirstack) if (!nextfirstack)
nextfirstack = 1; nextfirstack = 1;
@ -383,10 +391,10 @@ static boolean Processackpak(void)
} }
} }
} }
else // out of order packet else // Out of order packet
{ {
// don't increment firsacktosend, put it in asktosend queue // Don't increment firsacktosend, put it in asktosend queue
// will be incremented when the nextfirstack comes (code above) // Will be incremented when the nextfirstack comes (code above)
UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND); UINT8 newhead = (UINT8)((node->acktosend_head+1) % MAXACKTOSEND);
DEBFILE(va("out of order packet (%d expected)\n", nextfirstack)); DEBFILE(va("out of order packet (%d expected)\n", nextfirstack));
if (newhead != node->acktosend_tail) if (newhead != node->acktosend_tail)
@ -394,8 +402,8 @@ static boolean Processackpak(void)
node->acktosend[node->acktosend_head] = ack; node->acktosend[node->acktosend_head] = ack;
node->acktosend_head = newhead; node->acktosend_head = newhead;
} }
else // buffer full discard packet, sender will resend it else // Buffer full discard packet, sender will resend it
{ // we can admit the packet but we will not detect the duplication after :( { // We can admit the packet but we will not detect the duplication after :(
DEBFILE("no more freeackret\n"); DEBFILE("no more freeackret\n");
goodpacket = false; goodpacket = false;
} }
@ -430,25 +438,24 @@ static void GotAcks(void)
if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode) if (ackpak[i].acknum && ackpak[i].destinationnode == doomcom->remotenode)
{ {
if (ackpak[i].acknum == netbuffer->u.textcmd[j]) if (ackpak[i].acknum == netbuffer->u.textcmd[j])
Removeack(i); RemoveAck(i);
else // nextacknum is first equal to acknum, then when receiving bigger ack
// nextacknum is first equal to acknum, then when receiving bigger ack // there is big chance the packet is lost
// there is big chance the packet is lost // When resent, nextacknum = nodes[node].nextacknum
// when resent, nextacknum = nodes[node].nextacknum // will redo the same but with different value
// will redo the same but with different value else if (cmpack(ackpak[i].nextacknum, netbuffer->u.textcmd[j]) <= 0
if (cmpack(ackpak[i].nextacknum, netbuffer->u.textcmd[j]) <= 0 && ackpak[i].senttime > 0)
&& ackpak[i].senttime > 0) {
{ ackpak[i].senttime--; // hurry up
ackpak[i].senttime--; // hurry up }
}
} }
} }
#endif #endif
static inline void Net_ConnectionTimeout(INT32 node) static inline void Net_ConnectionTimeout(INT32 node)
{ {
// send a very special packet to self (hack the reboundstore queue) // Send a very special packet to self (hack the reboundstore queue)
// main code will handle it // Main code will handle it
reboundstore[rebound_head].packettype = PT_NODETIMEOUT; reboundstore[rebound_head].packettype = PT_NODETIMEOUT;
reboundstore[rebound_head].ack = 0; reboundstore[rebound_head].ack = 0;
reboundstore[rebound_head].ackreturn = 0; reboundstore[rebound_head].ackreturn = 0;
@ -456,12 +463,12 @@ static inline void Net_ConnectionTimeout(INT32 node)
reboundsize[rebound_head] = (INT16)(BASEPACKETSIZE + 1); reboundsize[rebound_head] = (INT16)(BASEPACKETSIZE + 1);
rebound_head = (rebound_head+1) % MAXREBOUND; rebound_head = (rebound_head+1) % MAXREBOUND;
// do not redo it quickly (if we do not close connection it is // Do not redo it quickly (if we do not close connection it is
// for a good reason!) // for a good reason!)
nodes[node].lasttimepacketreceived = I_GetTime(); nodes[node].lasttimepacketreceived = I_GetTime();
} }
// resend the data if needed // Resend the data if needed
void Net_AckTicker(void) void Net_AckTicker(void)
{ {
#ifndef NONET #ifndef NONET
@ -497,7 +504,7 @@ void Net_AckTicker(void)
ackpak[i].senttime = I_GetTime(); ackpak[i].senttime = I_GetTime();
ackpak[i].resentnum++; ackpak[i].resentnum++;
ackpak[i].nextacknum = node->nextacknum; ackpak[i].nextacknum = node->nextacknum;
retransmit++; // for stat retransmit++; // For stat
HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum, HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum,
(size_t)(ackpak[i].length - BASEPACKETSIZE)); (size_t)(ackpak[i].length - BASEPACKETSIZE));
} }
@ -505,11 +512,11 @@ void Net_AckTicker(void)
for (i = 1; i < MAXNETNODES; i++) for (i = 1; i < MAXNETNODES; i++)
{ {
// this is something like node open flag // This is something like node open flag
if (nodes[i].firstacktosend) if (nodes[i].firstacktosend)
{ {
// we haven't sent a packet for a long time // We haven't sent a packet for a long time
// acknowledge packet if needed // Acknowledge packet if needed
if (nodes[i].lasttimeacktosend_sent + ACKTOSENDTIMEOUT < I_GetTime()) if (nodes[i].lasttimeacktosend_sent + ACKTOSENDTIMEOUT < I_GetTime())
Net_SendAcks(i); Net_SendAcks(i);
@ -523,9 +530,9 @@ void Net_AckTicker(void)
#endif #endif
} }
// remove last packet received ack before resending the ackret // Remove last packet received ack before resending the ackreturn
// (the higher layer doesn't have room, or something else ....) // (the higher layer doesn't have room, or something else ....)
void Net_UnAcknowledgPacket(INT32 node) void Net_UnAcknowledgePacket(INT32 node)
{ {
#ifdef NONET #ifdef NONET
(void)node; (void)node;
@ -564,20 +571,29 @@ void Net_UnAcknowledgPacket(INT32 node)
#endif #endif
} }
boolean Net_AllAckReceived(void)
{
#ifndef NONET #ifndef NONET
/** Checks if all acks have been received
*
* \return True if all acks have been received
*
*/
static boolean Net_AllAcksReceived(void)
{
INT32 i; INT32 i;
for (i = 0; i < MAXACKPACKETS; i++) for (i = 0; i < MAXACKPACKETS; i++)
if (ackpak[i].acknum) if (ackpak[i].acknum)
return false; return false;
#endif
return true; return true;
} }
#endif
// wait for all ackreturns with timeout in seconds /** Waits for all ackreturns
*
* \param timeout Timeout in seconds
*
*/
void Net_WaitAllAckReceived(UINT32 timeout) void Net_WaitAllAckReceived(UINT32 timeout)
{ {
#ifdef NONET #ifdef NONET
@ -587,7 +603,7 @@ void Net_WaitAllAckReceived(UINT32 timeout)
timeout = tictac + timeout*NEWTICRATE; timeout = tictac + timeout*NEWTICRATE;
HGetPacket(); HGetPacket();
while (timeout > I_GetTime() && !Net_AllAckReceived()) while (timeout > I_GetTime() && !Net_AllAcksReceived())
{ {
while (tictac == I_GetTime()) while (tictac == I_GetTime())
I_Sleep(); I_Sleep();
@ -598,18 +614,18 @@ void Net_WaitAllAckReceived(UINT32 timeout)
#endif #endif
} }
static void InitNode(INT32 node) static void InitNode(node_t *node)
{ {
nodes[node].acktosend_head = nodes[node].acktosend_tail = 0; node->acktosend_head = node->acktosend_tail = 0;
#ifndef NEWPING #ifndef NEWPING
nodes[node].ping = PINGDEFAULT; node->ping = PINGDEFAULT;
nodes[node].varping = VARPINGDEFAULT; node->varping = VARPINGDEFAULT;
nodes[node].timeout = TIMEOUT(nodes[node].ping,nodes[node].varping); node->timeout = TIMEOUT(node->ping, node->varping);
#endif #endif
nodes[node].firstacktosend = 0; node->firstacktosend = 0;
nodes[node].nextacknum = 1; node->nextacknum = 1;
nodes[node].remotefirstack = 0; node->remotefirstack = 0;
nodes[node].flags = 0; node->flags = 0;
} }
static void InitAck(void) static void InitAck(void)
@ -622,9 +638,14 @@ static void InitAck(void)
#endif #endif
for (i = 0; i < MAXNETNODES; i++) for (i = 0; i < MAXNETNODES; i++)
InitNode(i); InitNode(&nodes[i]);
} }
/** Removes all acks of a given packet type
*
* \param packettype The packet type to forget
*
*/
void Net_AbortPacketType(UINT8 packettype) void Net_AbortPacketType(UINT8 packettype)
{ {
#ifdef NONET #ifdef NONET
@ -676,8 +697,8 @@ void Net_CloseConnection(INT32 node)
ackpak[i].acknum = 0; ackpak[i].acknum = 0;
} }
InitNode(node); InitNode(&nodes[node]);
AbortSendFiles(node); SV_AbortSendFiles(node);
I_NetFreeNodenum(node); I_NetFreeNodenum(node);
#endif #endif
} }
@ -729,9 +750,15 @@ static void fprintfstring(char *s, size_t len)
} }
if (mode) if (mode)
fprintf(debugfile, "]"); fprintf(debugfile, "]");
}
static void fprintfstringnewline(char *s, size_t len)
{
fprintfstring(s, len);
fprintf(debugfile, "\n"); fprintf(debugfile, "\n");
} }
/// \warning Keep this up-to-date if you add/remove/rename packet types
static const char *packettypename[NUMPACKETTYPE] = static const char *packettypename[NUMPACKETTYPE] =
{ {
"NOTHING", "NOTHING",
@ -749,15 +776,22 @@ static const char *packettypename[NUMPACKETTYPE] =
"ASKINFO", "ASKINFO",
"SERVERINFO", "SERVERINFO",
"PLAYERINFO",
"REQUESTFILE", "REQUESTFILE",
"ASKINFOVIAMS", "ASKINFOVIAMS",
"PLAYERCONFIGS", "RESYNCHEND",
"RESYNCHGET",
"FILEFRAGMENT", "FILEFRAGMENT",
"TEXTCMD", "TEXTCMD",
"TEXTCMD2", "TEXTCMD2",
"CLIENTJOIN", "CLIENTJOIN",
"NODETIMEOUT", "NODETIMEOUT",
"RESYNCHING",
#ifdef NEWPING
"PING"
#endif
}; };
static void DebugPrintpacket(const char *header) static void DebugPrintpacket(const char *header)
@ -770,20 +804,29 @@ static void DebugPrintpacket(const char *header)
{ {
case PT_ASKINFO: case PT_ASKINFO:
case PT_ASKINFOVIAMS: case PT_ASKINFOVIAMS:
fprintf(debugfile, " time %u\n", (tic_t)LONG(netbuffer->u.askinfo.time) ); fprintf(debugfile, " time %u\n", (tic_t)LONG(netbuffer->u.askinfo.time));
break; break;
case PT_CLIENTJOIN: case PT_CLIENTJOIN:
fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers, fprintf(debugfile, " number %d mode %d\n", netbuffer->u.clientcfg.localplayers,
netbuffer->u.clientcfg.mode); netbuffer->u.clientcfg.mode);
break; break;
case PT_SERVERTICS: case PT_SERVERTICS:
{
servertics_pak *serverpak = &netbuffer->u.serverpak;
ticcmd_t *cmd = &serverpak->cmds[serverpak->numslots * serverpak->numtics];
size_t ntxtcmd = &((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)cmd;
fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ", fprintf(debugfile, " firsttic %u ply %d tics %d ntxtcmd %s\n ",
(UINT32)ExpandTics(netbuffer->u.serverpak.starttic), netbuffer->u.serverpak.numslots, (UINT32)ExpandTics(serverpak->starttic), serverpak->numslots, serverpak->numtics, sizeu1(ntxtcmd));
netbuffer->u.serverpak.numtics, fprintfstring((char *)cmd, 3);
sizeu1((size_t)(&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics]))); if (ntxtcmd > 4)
fprintfstring((char *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics],(size_t)( {
&((UINT8 *)netbuffer)[doomcom->datalength] - (UINT8 *)&netbuffer->u.serverpak.cmds[netbuffer->u.serverpak.numslots*netbuffer->u.serverpak.numtics])); fprintf(debugfile, "[%s]", netxcmdnames[*(((UINT8 *)cmd) + 3) - 1]);
fprintfstring(((char *)cmd) + 4, ntxtcmd - 4);
}
fprintf(debugfile, "\n");
break; break;
}
case PT_CLIENTCMD: case PT_CLIENTCMD:
case PT_CLIENT2CMD: case PT_CLIENT2CMD:
case PT_CLIENTMIS: case PT_CLIENTMIS:
@ -797,7 +840,8 @@ static void DebugPrintpacket(const char *header)
case PT_TEXTCMD: case PT_TEXTCMD:
case PT_TEXTCMD2: case PT_TEXTCMD2:
fprintf(debugfile, " length %d\n ", netbuffer->u.textcmd[0]); fprintf(debugfile, " length %d\n ", netbuffer->u.textcmd[0]);
fprintfstring((char *)netbuffer->u.textcmd+1, netbuffer->u.textcmd[0]); fprintf(debugfile, "[%s]", netxcmdnames[netbuffer->u.textcmd[1] - 1]);
fprintfstringnewline((char *)netbuffer->u.textcmd + 2, netbuffer->u.textcmd[0] - 1);
break; break;
case PT_SERVERCFG: case PT_SERVERCFG:
fprintf(debugfile, " playerslots %d clientnode %d serverplayer %d " fprintf(debugfile, " playerslots %d clientnode %d serverplayer %d "
@ -813,7 +857,7 @@ static void DebugPrintpacket(const char *header)
netbuffer->u.serverinfo.maxplayer, netbuffer->u.serverinfo.mapname, netbuffer->u.serverinfo.maxplayer, netbuffer->u.serverinfo.mapname,
netbuffer->u.serverinfo.fileneedednum, netbuffer->u.serverinfo.fileneedednum,
(UINT32)LONG(netbuffer->u.serverinfo.time)); (UINT32)LONG(netbuffer->u.serverinfo.time));
fprintfstring((char *)netbuffer->u.serverinfo.fileneeded, fprintfstringnewline((char *)netbuffer->u.serverinfo.fileneeded,
(UINT8)((UINT8 *)netbuffer + doomcom->datalength (UINT8)((UINT8 *)netbuffer + doomcom->datalength
- (UINT8 *)netbuffer->u.serverinfo.fileneeded)); - (UINT8 *)netbuffer->u.serverinfo.fileneeded));
break; break;
@ -827,20 +871,100 @@ static void DebugPrintpacket(const char *header)
break; break;
case PT_REQUESTFILE: case PT_REQUESTFILE:
default: // write as a raw packet default: // write as a raw packet
fprintfstring((char *)netbuffer->u.textcmd, fprintfstringnewline((char *)netbuffer->u.textcmd,
(UINT8)((UINT8 *)netbuffer + doomcom->datalength - (UINT8 *)netbuffer->u.textcmd)); (UINT8)((UINT8 *)netbuffer + doomcom->datalength - (UINT8 *)netbuffer->u.textcmd));
break; break;
} }
} }
#endif #endif
#ifdef PACKETDROP
static INT32 packetdropquantity[NUMPACKETTYPE] = {0};
static INT32 packetdroprate = 0;
void Command_Drop(void)
{
INT32 packetquantity;
const char *packetname;
size_t i;
if (COM_Argc() < 2)
{
CONS_Printf("drop <packettype> [quantity]: drop packets\n"
"drop reset: cancel all packet drops");
return;
}
if (!(stricmp(COM_Argv(1), "reset") && stricmp(COM_Argv(1), "cancel") && stricmp(COM_Argv(1), "stop")))
{
memset(packetdropquantity, 0, sizeof(packetdropquantity));
return;
}
if (COM_Argc() >= 3)
{
packetquantity = atoi(COM_Argv(2));
if (packetquantity <= 0 && COM_Argv(2)[0] != '0')
{
CONS_Printf("Invalid quantity\n");
return;
}
}
else
packetquantity = -1;
packetname = COM_Argv(1);
if (!(stricmp(packetname, "all") && stricmp(packetname, "any")))
for (i = 0; i < NUMPACKETTYPE; i++)
packetdropquantity[i] = packetquantity;
else
{
for (i = 0; i < NUMPACKETTYPE; i++)
if (!stricmp(packetname, packettypename[i]))
{
packetdropquantity[i] = packetquantity;
return;
}
CONS_Printf("Unknown packet name\n");
}
}
void Command_Droprate(void)
{
INT32 droprate;
if (COM_Argc() < 2)
{
CONS_Printf("Packet drop rate: %d%%\n", packetdroprate);
return;
}
droprate = atoi(COM_Argv(1));
if ((droprate <= 0 && COM_Argv(1)[0] != '0') || droprate > 100)
{
CONS_Printf("Packet drop rate must be between 0 and 100!\n");
return;
}
packetdroprate = droprate;
}
static boolean ShouldDropPacket(void)
{
return (packetdropquantity[netbuffer->packettype])
|| (packetdroprate != 0 && rand() < (RAND_MAX * (packetdroprate / 100.f))) || packetdroprate == 100;
}
#endif
// //
// HSendPacket // HSendPacket
// //
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength) boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength)
{ {
doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE); doomcom->datalength = (INT16)(packetlength + BASEPACKETSIZE);
if (node == 0) // packet is to go back to us if (node == 0) // Packet is to go back to us
{ {
if ((rebound_head+1) % MAXREBOUND == rebound_tail) if ((rebound_head+1) % MAXREBOUND == rebound_tail)
{ {
@ -871,7 +995,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
(void)reliable; (void)reliable;
(void)acknum; (void)acknum;
#else #else
// do this before GetFreeAcknum because this function backup // do this before GetFreeAcknum because this function backups
// the current packet // the current packet
doomcom->remotenode = (INT16)node; doomcom->remotenode = (INT16)node;
if (doomcom->datalength <= 0) if (doomcom->datalength <= 0)
@ -884,7 +1008,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
return false; return false;
} }
if (node < MAXNETNODES) // can be a broadcast if (node < MAXNETNODES) // Can be a broadcast
netbuffer->ackreturn = GetAcktosend(node); netbuffer->ackreturn = GetAcktosend(node);
else else
netbuffer->ackreturn = 0; netbuffer->ackreturn = 0;
@ -905,20 +1029,30 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
netbuffer->ack = acknum; netbuffer->ack = acknum;
netbuffer->checksum = NetbufferChecksum(); netbuffer->checksum = NetbufferChecksum();
sendbytes += packetheaderlength + doomcom->datalength; // for stat sendbytes += packetheaderlength + doomcom->datalength; // For stat
// simulate internet :) #ifdef PACKETDROP
if (true || rand()<(INT32)RAND_MAX/5) // Simulate internet :)
//if (rand() >= (INT32)(RAND_MAX * (PACKETLOSSRATE / 100.f)))
if (!ShouldDropPacket())
{ {
#endif
#ifdef DEBUGFILE #ifdef DEBUGFILE
if (debugfile) if (debugfile)
DebugPrintpacket("SEND"); DebugPrintpacket("SENT");
#endif #endif
I_NetSend(); I_NetSend();
#ifdef PACKETDROP
} }
else
{
if (packetdropquantity[netbuffer->packettype] > 0)
packetdropquantity[netbuffer->packettype]--;
#ifdef DEBUGFILE #ifdef DEBUGFILE
else if (debugfile) if (debugfile)
DebugPrintpacket("NOTSEND"); DebugPrintpacket("NOT SENT");
#endif
}
#endif #endif
#endif // ndef NONET #endif // ndef NONET
@ -933,7 +1067,7 @@ boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlen
// //
boolean HGetPacket(void) boolean HGetPacket(void)
{ {
// get a packet from self // Get a packet from self
if (rebound_tail != rebound_head) if (rebound_tail != rebound_head)
{ {
M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]); M_Memcpy(netbuffer, &reboundstore[rebound_tail], reboundsize[rebound_tail]);
@ -963,11 +1097,11 @@ boolean HGetPacket(void)
if (doomcom->remotenode == -1) if (doomcom->remotenode == -1)
return false; return false;
getbytes += packetheaderlength + doomcom->datalength; // for stat getbytes += packetheaderlength + doomcom->datalength; // For stat
if (doomcom->remotenode >= MAXNETNODES) if (doomcom->remotenode >= MAXNETNODES)
{ {
DEBFILE(va("receive packet from node %d !\n", doomcom->remotenode)); DEBFILE(va("Received packet from node %d!\n", doomcom->remotenode));
continue; continue;
} }
@ -1230,4 +1364,6 @@ void D_CloseConnection(void)
netgame = false; netgame = false;
addedtogame = false; addedtogame = false;
} }
D_ResetTiccmds();
} }

View File

@ -18,10 +18,10 @@
#ifndef __D_NET__ #ifndef __D_NET__
#define __D_NET__ #define __D_NET__
// Max computers in a game. // Max computers in a game
#define MAXNETNODES 32 #define MAXNETNODES 32
#define BROADCASTADDR MAXNETNODES #define BROADCASTADDR MAXNETNODES
#define MAXSPLITSCREENPLAYERS 2 // max number of players on a single computer #define MAXSPLITSCREENPLAYERS 2 // Max number of players on a single computer
#define STATLENGTH (TICRATE*2) #define STATLENGTH (TICRATE*2)
@ -32,17 +32,16 @@ extern float lostpercent, duppercent, gamelostpercent;
extern INT32 packetheaderlength; extern INT32 packetheaderlength;
boolean Net_GetNetStat(void); boolean Net_GetNetStat(void);
extern INT32 getbytes; extern INT32 getbytes;
extern INT64 sendbytes; // realtime updated extern INT64 sendbytes; // Realtime updated
extern SINT8 nodetoplayer[MAXNETNODES]; extern SINT8 nodetoplayer[MAXNETNODES];
extern SINT8 nodetoplayer2[MAXNETNODES]; // say the numplayer for this node if any (splitscreen) extern SINT8 nodetoplayer2[MAXNETNODES]; // Say the numplayer for this node if any (splitscreen)
extern UINT8 playerpernode[MAXNETNODES]; // used specialy for scplitscreen extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen
extern boolean nodeingame[MAXNETNODES]; // set false as nodes leave game extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game
void Net_AckTicker(void); void Net_AckTicker(void);
boolean Net_AllAckReceived(void);
// if reliable return true if packet sent, 0 else // If reliable return true if packet sent, 0 else
boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
size_t packetlength); size_t packetlength);
boolean HGetPacket(void); boolean HGetPacket(void);
@ -52,9 +51,10 @@ void D_SaveBan(void);
#endif #endif
boolean D_CheckNetGame(void); boolean D_CheckNetGame(void);
void D_CloseConnection(void); void D_CloseConnection(void);
void Net_UnAcknowledgPacket(INT32 node); void Net_UnAcknowledgePacket(INT32 node);
void Net_CloseConnection(INT32 node); void Net_CloseConnection(INT32 node);
void Net_AbortPacketType(UINT8 packettype); void Net_AbortPacketType(UINT8 packettype);
void Net_SendAcks(INT32 node); void Net_SendAcks(INT32 node);
void Net_WaitAllAckReceived(UINT32 timeout); void Net_WaitAllAckReceived(UINT32 timeout);
#endif #endif

View File

@ -365,6 +365,35 @@ boolean splitscreen = false;
boolean circuitmap = false; boolean circuitmap = false;
INT32 adminplayer = -1; INT32 adminplayer = -1;
/// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] =
{
"NAMEANDCOLOR",
"WEAPONPREF",
"KICK",
"NETVAR",
"SAY",
"MAP",
"EXITLEVEL",
"ADDFILE",
"PAUSE",
"ADDPLAYER",
"TEAMCHANGE",
"CLEARSCORES",
"LOGIN",
"VERIFIED",
"RANDOMSEED",
"RUNSOC",
"REQADDFILE",
"DELFILE",
"SETMOTD",
"SUICIDE",
#ifdef HAVE_BLUA
"LUACMD",
"LUAVAR"
#endif
};
// ========================================================================= // =========================================================================
// SERVER STARTUP // SERVER STARTUP
// ========================================================================= // =========================================================================

View File

@ -162,6 +162,8 @@ typedef enum
MAXNETXCMD MAXNETXCMD
} netxcmd_t; } netxcmd_t;
extern const char *netxcmdnames[MAXNETXCMD - 1];
#if defined(_MSC_VER) #if defined(_MSC_VER)
#pragma pack(1) #pragma pack(1)
#endif #endif

View File

@ -62,34 +62,37 @@
#include <errno.h> #include <errno.h>
static void SendFile(INT32 node, const char *filename, UINT8 fileid); static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid);
// sender structure // Sender structure
typedef struct filetx_s typedef struct filetx_s
{ {
INT32 ram; INT32 ram;
char *filename; // name of the file or ptr of the data in ram union {
UINT32 size; char *filename; // Name of the file
char *ram; // Pointer to the data in RAM
} id;
UINT32 size; // Size of the file
UINT8 fileid; UINT8 fileid;
INT32 node; // destination INT32 node; // Destination
struct filetx_s *next; // a queue struct filetx_s *next; // Next file in the list
} filetx_t; } filetx_t;
// current transfers (one for each node) // Current transfers (one for each node)
typedef struct filetran_s typedef struct filetran_s
{ {
filetx_t *txlist; filetx_t *txlist; // Linked list of all files for the node
UINT32 position; UINT32 position; // The current position in the file
FILE *currentfile; FILE *currentfile; // The file currently being sent/received
} filetran_t; } filetran_t;
static filetran_t transfer[MAXNETNODES]; static filetran_t transfer[MAXNETNODES];
// read time of file: stat _stmtime // Read time of file: stat _stmtime
// write time of file: utime // Write time of file: utime
// receiver structure // Receiver structure
INT32 fileneedednum; INT32 fileneedednum; // Number of files needed to join the server
fileneeded_t fileneeded[MAX_WADFILES]; fileneeded_t fileneeded[MAX_WADFILES]; // List of needed files
char downloaddir[256] = "DOWNLOAD"; char downloaddir[256] = "DOWNLOAD";
#ifdef CLIENT_LOADINGSCREEN #ifdef CLIENT_LOADINGSCREEN
@ -100,6 +103,7 @@ INT32 lastfilenum = 0;
/** Fills a serverinfo packet with information about wad files loaded. /** Fills a serverinfo packet with information about wad files loaded.
* *
* \todo Give this function a better name since it is in global scope. * \todo Give this function a better name since it is in global scope.
*
*/ */
UINT8 *PutFileNeeded(void) UINT8 *PutFileNeeded(void)
{ {
@ -111,19 +115,19 @@ UINT8 *PutFileNeeded(void)
for (i = 0; i < numwadfiles; i++) for (i = 0; i < numwadfiles; i++)
{ {
// if it has only music/sound lumps, mark it as unimportant // If it has only music/sound lumps, mark it as unimportant
if (W_VerifyNMUSlumps(wadfiles[i]->filename)) if (W_VerifyNMUSlumps(wadfiles[i]->filename))
filestatus = 0; filestatus = 0;
else else
filestatus = 1; // important filestatus = 1; // Important
// Store in the upper four bits // Store in the upper four bits
if (!cv_downloading.value) if (!cv_downloading.value)
filestatus += (2 << 4); // won't send filestatus += (2 << 4); // Won't send
else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024)) else if ((wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024))
filestatus += (0 << 4); // won't send filestatus += (0 << 4); // Won't send
else else
filestatus += (1 << 4); // will send if requested filestatus += (1 << 4); // Will send if requested
bytesused += (nameonlylength(wadfilename) + 22); bytesused += (nameonlylength(wadfilename) + 22);
@ -144,7 +148,12 @@ UINT8 *PutFileNeeded(void)
return p; return p;
} }
// parse the serverinfo packet and fill fileneeded table on client /** Parses the serverinfo packet and fills the fileneeded table on client
*
* \param fileneedednum_parm The number of files needed to join the server
* \param fileneededstr The memory block containing the list of needed files
*
*/
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr) void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
{ {
INT32 i; INT32 i;
@ -155,14 +164,14 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
p = (UINT8 *)fileneededstr; p = (UINT8 *)fileneededstr;
for (i = 0; i < fileneedednum; i++) for (i = 0; i < fileneedednum; i++)
{ {
fileneeded[i].status = FS_NOTFOUND; fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
filestatus = READUINT8(p); filestatus = READUINT8(p); // The first byte is the file status
fileneeded[i].important = (UINT8)(filestatus & 3); fileneeded[i].important = (UINT8)(filestatus & 3);
fileneeded[i].willsend = (UINT8)(filestatus >> 4); fileneeded[i].willsend = (UINT8)(filestatus >> 4);
fileneeded[i].totalsize = READUINT32(p); fileneeded[i].totalsize = READUINT32(p); // The four next bytes are the file size
fileneeded[i].phandle = NULL; fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
} }
} }
@ -171,13 +180,16 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
fileneedednum = 1; fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED; fileneeded[0].status = FS_REQUESTED;
fileneeded[0].totalsize = UINT32_MAX; fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].phandle = NULL; fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16); memset(fileneeded[0].md5sum, 0, 16);
strcpy(fileneeded[0].filename, tmpsave); strcpy(fileneeded[0].filename, tmpsave);
} }
/** Checks the server to see if we CAN download all the files, /** Checks the server to see if we CAN download all the files,
* before starting to create them and requesting. * before starting to create them and requesting.
*
* \return True if we can download all the files
*
*/ */
boolean CL_CheckDownloadable(void) boolean CL_CheckDownloadable(void)
{ {
@ -239,8 +251,12 @@ boolean CL_CheckDownloadable(void)
return false; return false;
} }
/** Send requests for files in the ::fileneeded table with a status of /** Sends requests for files in the ::fileneeded table with a status of
* ::FS_NOTFOUND. * ::FS_NOTFOUND.
*
* \return True if the packet was successfully sent
* \note Sends a PT_REQUESTFILE packet
*
*/ */
boolean CL_SendRequestFile(void) boolean CL_SendRequestFile(void)
{ {
@ -298,11 +314,17 @@ void Got_RequestFilePak(INT32 node)
if (id == 0xFF) if (id == 0xFF)
break; break;
READSTRINGN(p, wad, MAX_WADPATH); READSTRINGN(p, wad, MAX_WADPATH);
SendFile(node, wad, id); SV_SendFile(node, wad, id);
} }
} }
// client check if the fileneeded aren't already loaded or on the disk /** Checks if the files needed aren't already loaded or on the disk
*
* \return 0 if some files are missing
* 1 if all files exist
* 2 if some already loaded files are not requested or are in a different order
*
*/
INT32 CL_CheckFiles(void) INT32 CL_CheckFiles(void)
{ {
INT32 i, j; INT32 i, j;
@ -333,7 +355,7 @@ INT32 CL_CheckFiles(void)
} }
if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename)) if (j < numwadfiles && W_VerifyNMUSlumps(wadfiles[j]->filename))
{ {
// unimportant on our side. still don't care. // Unimportant on our side. still don't care.
++j; ++j;
continue; continue;
} }
@ -343,11 +365,11 @@ INT32 CL_CheckFiles(void)
if (i >= fileneedednum || j >= numwadfiles) if (i >= fileneedednum || j >= numwadfiles)
return 2; return 2;
// for the sake of speed, only bother with a md5 check // For the sake of speed, only bother with a md5 check
if (memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16)) if (memcmp(wadfiles[j]->md5sum, fileneeded[i].md5sum, 16))
return 2; return 2;
// it's accounted for! let's keep going. // It's accounted for! let's keep going.
CONS_Debug(DBG_NETPLAY, "'%s' accounted for\n", fileneeded[i].filename); CONS_Debug(DBG_NETPLAY, "'%s' accounted for\n", fileneeded[i].filename);
fileneeded[i].status = FS_OPEN; fileneeded[i].status = FS_OPEN;
++i; ++i;
@ -360,7 +382,7 @@ INT32 CL_CheckFiles(void)
{ {
CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename); CONS_Debug(DBG_NETPLAY, "searching for '%s' ", fileneeded[i].filename);
// check in allready loaded files // Check in already loaded files
for (j = 1; wadfiles[j]; j++) for (j = 1; wadfiles[j]; j++)
{ {
nameonly(strcpy(wadfilename, wadfiles[j]->filename)); nameonly(strcpy(wadfilename, wadfiles[j]->filename));
@ -383,7 +405,7 @@ INT32 CL_CheckFiles(void)
return ret; return ret;
} }
// load it now // Load it now
void CL_LoadServerFiles(void) void CL_LoadServerFiles(void)
{ {
INT32 i; INT32 i;
@ -394,7 +416,7 @@ void CL_LoadServerFiles(void)
for (i = 1; i < fileneedednum; i++) for (i = 1; i < fileneedednum; i++)
{ {
if (fileneeded[i].status == FS_OPEN) if (fileneeded[i].status == FS_OPEN)
continue; // already loaded continue; // Already loaded
else if (fileneeded[i].status == FS_FOUND) else if (fileneeded[i].status == FS_FOUND)
{ {
P_AddWadFile(fileneeded[i].filename, NULL); P_AddWadFile(fileneeded[i].filename, NULL);
@ -423,133 +445,200 @@ void CL_LoadServerFiles(void)
DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename)); DEBFILE(va("File %s found but with different md5sum\n", fileneeded[i].filename));
} }
else if (fileneeded[i].important) else if (fileneeded[i].important)
I_Error("Try to load file %s with status of %d\n", fileneeded[i].filename, {
fileneeded[i].status); const char *s;
switch(fileneeded[i].status)
{
case FS_NOTFOUND:
s = "FS_NOTFOUND";
break;
case FS_REQUESTED:
s = "FS_REQUESTED";
break;
case FS_DOWNLOADING:
s = "FS_DOWNLOADING";
break;
default:
s = "unknown";
break;
}
I_Error("Try to load file \"%s\" with status of %d (%s)\n", fileneeded[i].filename,
fileneeded[i].status, s);
}
} }
} }
// little optimization to test if there is a file in the queue // Number of files to send
static INT32 filetosend = 0; // Little optimization to quickly test if there is a file in the queue
static INT32 filestosend = 0;
static void SendFile(INT32 node, const char *filename, UINT8 fileid) /** Adds a file to the file list for a node
*
* \param node The node to send the file to
* \param filename The file to send
* \param fileid ???
* \sa SV_SendRam
*
*/
static void SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
{ {
filetx_t **q; filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; filetx_t *p; // The new file request
INT32 i; INT32 i;
char wadfilename[MAX_WADPATH]; char wadfilename[MAX_WADPATH];
// Find the last file in the list and set a pointer to its "next" field
q = &transfer[node].txlist; q = &transfer[node].txlist;
while (*q) while (*q)
q = &((*q)->next); q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t)); p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (p) if (!p)
memset(p, 0, sizeof (filetx_t)); I_Error("SV_SendFile: No more memory\n");
else
I_Error("SendFile: No more ram\n");
p->filename = (char *)malloc(MAX_WADPATH);
if (!p->filename)
I_Error("SendFile: No more ram\n");
// a minimum of security, can get only file in srb2 direcory // Initialise with zeros
strlcpy(p->filename, filename, MAX_WADPATH); memset(p, 0, sizeof (filetx_t));
nameonly(p->filename);
// check first in wads loaded the majority of case // Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH);
if (!p->id.filename)
I_Error("SV_SendFile: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH);
nameonly(p->id.filename);
// Look for the requested file through all loaded files
for (i = 0; wadfiles[i]; i++) for (i = 0; wadfiles[i]; i++)
{ {
strlcpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH); strlcpy(wadfilename, wadfiles[i]->filename, MAX_WADPATH);
nameonly(wadfilename); nameonly(wadfilename);
if (!stricmp(wadfilename, p->filename)) if (!stricmp(wadfilename, p->id.filename))
{ {
// copy filename with full path // Copy file name with full path
strlcpy(p->filename, wadfiles[i]->filename, MAX_WADPATH); strlcpy(p->id.filename, wadfiles[i]->filename, MAX_WADPATH);
break; break;
} }
} }
// Handle non-loaded file requests
if (!wadfiles[i]) if (!wadfiles[i])
{ {
DEBFILE(va("%s not found in wadfiles\n", filename)); DEBFILE(va("%s not found in wadfiles\n", filename));
// this formerly checked if (!findfile(p->filename, NULL, true)) // This formerly checked if (!findfile(p->id.filename, NULL, true))
// not found // Not found
// don't inform client (probably hacker) // Don't inform client (probably someone who thought they could leak 2.2 ACZ)
DEBFILE(va("Client %d request %s: not found\n", node, filename)); DEBFILE(va("Client %d request %s: not found\n", node, filename));
free(p->filename); free(p->id.filename);
free(p); free(p);
*q = NULL; *q = NULL;
return; return;
} }
// Handle huge file requests (i.e. bigger than cv_maxsend.value KB)
if (wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024) if (wadfiles[i]->filesize > (UINT32)cv_maxsend.value * 1024)
{ {
// too big // Too big
// don't inform client (client sucks, man) // Don't inform client (client sucks, man)
DEBFILE(va("Client %d request %s: file too big, not sending\n", node, filename)); DEBFILE(va("Client %d request %s: file too big, not sending\n", node, filename));
free(p->filename); free(p->id.filename);
free(p); free(p);
*q = NULL; *q = NULL;
return; return;
} }
DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node)); DEBFILE(va("Sending file %s (id=%d) to %d\n", filename, fileid, node));
p->ram = SF_FILE; p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
p->fileid = fileid; p->fileid = fileid;
p->next = NULL; // end of list p->next = NULL; // End of list
filetosend++; filestosend++;
} }
void SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid) /** Adds a memory block to the file list for a node
*
* \param node The node to send the memory block to
* \param data The memory block to send
* \param size The size of the block in bytes
* \param freemethod How to free the block after it has been sent
* \param fileid ???
* \sa SV_SendFile
*
*/
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
{ {
filetx_t **q; filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; filetx_t *p; // The new file request
// Find the last file in the list and set a pointer to its "next" field
q = &transfer[node].txlist; q = &transfer[node].txlist;
while (*q) while (*q)
q = &((*q)->next); q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t)); p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (p) if (!p)
memset(p, 0, sizeof (filetx_t)); I_Error("SV_SendRam: No more memory\n");
else
I_Error("SendRam: No more ram\n"); // Initialise with zeros
p->ram = freemethod; memset(p, 0, sizeof (filetx_t));
p->filename = data;
p->ram = freemethod; // Remember how to free the memory block for when we're done sending it
p->id.ram = data;
p->size = (UINT32)size; p->size = (UINT32)size;
p->fileid = fileid; p->fileid = fileid;
p->next = NULL; // end of list p->next = NULL; // End of list
DEBFILE(va("Sending ram %p(size:%u) to %d (id=%u)\n",p->filename,p->size,node,fileid)); DEBFILE(va("Sending ram %p(size:%u) to %d (id=%u)\n",p->id.ram,p->size,node,fileid));
filetosend++; filestosend++;
} }
static void EndSend(INT32 node) /** Stops sending a file for a node, and removes the file request from the list,
* either because the file has been fully sent or because the node was disconnected
*
* \param node The destination
*
*/
static void SV_EndFileSend(INT32 node)
{ {
filetx_t *p = transfer[node].txlist; filetx_t *p = transfer[node].txlist;
// Free the file request according to the freemethod parameter used with SV_SendFile/Ram
switch (p->ram) switch (p->ram)
{ {
case SF_FILE: case SF_FILE: // It's a file, close it and free its filename
if (transfer[node].currentfile) if (transfer[node].currentfile)
fclose(transfer[node].currentfile); fclose(transfer[node].currentfile);
free(p->filename); free(p->id.filename);
break; break;
case SF_Z_RAM: case SF_Z_RAM: // It's a memory block allocated with Z_Alloc or the likes, use Z_Free
Z_Free(p->filename); Z_Free(p->id.ram);
break; break;
case SF_RAM: case SF_RAM: // It's a memory block allocated with malloc, use free
free(p->filename); free(p->id.ram);
case SF_NOFREERAM: case SF_NOFREERAM: // Nothing to free
break; break;
} }
// Remove the file request from the list
transfer[node].txlist = p->next; transfer[node].txlist = p->next;
transfer[node].currentfile = NULL;
free(p); free(p);
filetosend--;
// Indicate that the transmission is over
transfer[node].currentfile = NULL;
filestosend--;
} }
#define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH) #define PACKETPERTIC net_bandwidth/(TICRATE*software_MAXPACKETLENGTH)
void FiletxTicker(void) /** Handles file transmission
*
*
*/
void SV_FileSendTicker(void)
{ {
static INT32 currentnode = 0; static INT32 currentnode = 0;
filetx_pak *p; filetx_pak *p;
@ -557,12 +646,12 @@ void FiletxTicker(void)
filetx_t *f; filetx_t *f;
INT32 packetsent = PACKETPERTIC, ram, i; INT32 packetsent = PACKETPERTIC, ram, i;
if (!filetosend) if (!filestosend)
return; return;
if (!packetsent) if (!packetsent)
packetsent++; packetsent++;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth) // (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filetosend != 0) while (packetsent-- && filestosend != 0)
{ {
for (i = currentnode, ram = 0; ram < MAXNETNODES; for (i = currentnode, ram = 0; ram < MAXNETNODES;
i = (i+1) % MAXNETNODES, ram++) i = (i+1) % MAXNETNODES, ram++)
@ -571,24 +660,25 @@ void FiletxTicker(void)
goto found; goto found;
} }
// no transfer to do // no transfer to do
I_Error("filetosend=%d but no filetosend found\n", filetosend); I_Error("filestosend=%d but no file to send found\n", filestosend);
found: found:
currentnode = (i+1) % MAXNETNODES; currentnode = (i+1) % MAXNETNODES;
f = transfer[i].txlist; f = transfer[i].txlist;
ram = f->ram; ram = f->ram;
if (!transfer[i].currentfile) // file not already open // Open the file if it isn't open yet, or
if (!transfer[i].currentfile)
{ {
if (!ram) if (!ram) // Sending a file
{ {
long filesize; long filesize;
transfer[i].currentfile = transfer[i].currentfile =
fopen(f->filename, "rb"); fopen(f->id.filename, "rb");
if (!transfer[i].currentfile) if (!transfer[i].currentfile)
I_Error("File %s does not exist", I_Error("File %s does not exist",
f->filename); f->id.filename);
fseek(transfer[i].currentfile, 0, SEEK_END); fseek(transfer[i].currentfile, 0, SEEK_END);
filesize = ftell(transfer[i].currentfile); filesize = ftell(transfer[i].currentfile);
@ -596,45 +686,48 @@ void FiletxTicker(void)
// Nobody wants to transfer a file bigger // Nobody wants to transfer a file bigger
// than 4GB! // than 4GB!
if (filesize >= LONG_MAX) if (filesize >= LONG_MAX)
I_Error("filesize of %s is too large", f->filename); I_Error("filesize of %s is too large", f->id.filename);
if (-1 == filesize) if (filesize == -1)
I_Error("Error getting filesize of %s", f->filename); I_Error("Error getting filesize of %s", f->id.filename);
f->size = (UINT32)filesize; f->size = (UINT32)filesize;
fseek(transfer[i].currentfile, 0, SEEK_SET); fseek(transfer[i].currentfile, 0, SEEK_SET);
} }
else else // Sending RAM
transfer[i].currentfile = (FILE *)1; transfer[i].currentfile = (FILE *)1; // Set currentfile to a non-null value to indicate that it is open
transfer[i].position = 0; transfer[i].position = 0;
} }
// Build a packet containing a file fragment
p = &netbuffer->u.filetxpak; p = &netbuffer->u.filetxpak;
size = software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE); size = software_MAXPACKETLENGTH - (FILETXHEADER + BASEPACKETSIZE);
if (f->size-transfer[i].position < size) if (f->size-transfer[i].position < size)
size = f->size-transfer[i].position; size = f->size-transfer[i].position;
if (ram) if (ram)
M_Memcpy(p->data, &f->filename[transfer[i].position], size); M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
else if (fread(p->data, 1, size, transfer[i].currentfile) != size) else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("FiletxTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->filename, transfer[i].position, strerror(ferror(transfer[i].currentfile))); I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, strerror(ferror(transfer[i].currentfile)));
p->position = LONG(transfer[i].position); p->position = LONG(transfer[i].position);
// put flag so receiver know the totalsize // Put flag so receiver knows the total size
if (transfer[i].position + size == f->size) if (transfer[i].position + size == f->size)
p->position |= LONG(0x80000000); p->position |= LONG(0x80000000);
p->fileid = f->fileid; p->fileid = f->fileid;
p->size = SHORT((UINT16)size); p->size = SHORT((UINT16)size);
netbuffer->packettype = PT_FILEFRAGMENT; netbuffer->packettype = PT_FILEFRAGMENT;
if (!HSendPacket(i, true, 0, FILETXHEADER + size)) // reliable SEND
{ // not sent for some odd reason, retry at next call // Send the packet
if (!ram) if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
fseek(transfer[i].currentfile,transfer[i].position,SEEK_SET); { // Success
// exit the while (can't send this one so why should i send the next?) transfer[i].position = (UINT32)(transfer[i].position + size);
break; if (transfer[i].position == f->size) // Finish?
SV_EndFileSend(i);
} }
else // success else
{ { // Not sent for some odd reason, retry at next call
transfer[i].position = (UINT32)(size+transfer[i].position); if (!ram)
if (transfer[i].position == f->size) // finish ? fseek(transfer[i].currentfile,transfer[i].position, SEEK_SET);
EndSend(i); // Exit the while (can't send this one so why should i send the next?)
break;
} }
} }
} }
@ -646,16 +739,18 @@ void Got_Filetxpak(void)
if (filenum >= fileneedednum) if (filenum >= fileneedednum)
{ {
DEBFILE(va("fileframent not needed %d>%d\n",filenum, fileneedednum)); DEBFILE(va("fileframent not needed %d>%d\n", filenum, fileneedednum));
return; return;
} }
if (fileneeded[filenum].status == FS_REQUESTED) if (fileneeded[filenum].status == FS_REQUESTED)
{ {
if (fileneeded[filenum].phandle) I_Error("Got_Filetxpak: allready open file\n"); if (fileneeded[filenum].file)
fileneeded[filenum].phandle = fopen(fileneeded[filenum].filename, "wb"); I_Error("Got_Filetxpak: already open file\n");
if (!fileneeded[filenum].phandle) I_Error("Can't create file %s: %s",fileneeded[filenum].filename, strerror(errno)); fileneeded[filenum].file = fopen(fileneeded[filenum].filename, "wb");
CONS_Printf("\r%s...\n",fileneeded[filenum].filename); if (!fileneeded[filenum].file)
I_Error("Can't create file %s: %s", fileneeded[filenum].filename, strerror(errno));
CONS_Printf("\r%s...\n",fileneeded[filenum].filename);
fileneeded[filenum].currentsize = 0; fileneeded[filenum].currentsize = 0;
fileneeded[filenum].status = FS_DOWNLOADING; fileneeded[filenum].status = FS_DOWNLOADING;
} }
@ -664,24 +759,24 @@ void Got_Filetxpak(void)
{ {
UINT32 pos = LONG(netbuffer->u.filetxpak.position); UINT32 pos = LONG(netbuffer->u.filetxpak.position);
UINT16 size = SHORT(netbuffer->u.filetxpak.size); UINT16 size = SHORT(netbuffer->u.filetxpak.size);
// use a special tric to know when file is finished (not allways used) // Use a special trick to know when the file is complete (not always used)
// WARNING: filepak can arrive out of order so don't stop now ! // WARNING: file fragments can arrive out of order so don't stop yet!
if (pos & 0x80000000) if (pos & 0x80000000)
{ {
pos &= ~0x80000000; pos &= ~0x80000000;
fileneeded[filenum].totalsize = pos + size; fileneeded[filenum].totalsize = pos + size;
} }
// we can receive packet in the wrong order, anyway all os support gaped file // We can receive packet in the wrong order, anyway all os support gaped file
fseek(fileneeded[filenum].phandle,pos,SEEK_SET); fseek(fileneeded[filenum].file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,fileneeded[filenum].phandle)!=1) if (fwrite(netbuffer->u.filetxpak.data,size,1,fileneeded[filenum].file) != 1)
I_Error("Can't write to %s: %s\n",fileneeded[filenum].filename, strerror(ferror(fileneeded[filenum].phandle))); I_Error("Can't write to %s: %s\n",fileneeded[filenum].filename, strerror(ferror(fileneeded[filenum].file)));
fileneeded[filenum].currentsize += size; fileneeded[filenum].currentsize += size;
// finished? // Finished?
if (fileneeded[filenum].currentsize == fileneeded[filenum].totalsize) if (fileneeded[filenum].currentsize == fileneeded[filenum].totalsize)
{ {
fclose(fileneeded[filenum].phandle); fclose(fileneeded[filenum].file);
fileneeded[filenum].phandle = NULL; fileneeded[filenum].file = NULL;
fileneeded[filenum].status = FS_FOUND; fileneeded[filenum].status = FS_FOUND;
CONS_Printf(M_GetText("Downloading %s...(done)\n"), CONS_Printf(M_GetText("Downloading %s...(done)\n"),
fileneeded[filenum].filename); fileneeded[filenum].filename);
@ -689,8 +784,8 @@ void Got_Filetxpak(void)
} }
else else
I_Error("Received a file not requested\n"); I_Error("Received a file not requested\n");
// send ack back quickly
// Send ack back quickly
if (++filetime == 3) if (++filetime == 3)
{ {
Net_SendAcks(servernode); Net_SendAcks(servernode);
@ -702,33 +797,39 @@ void Got_Filetxpak(void)
#endif #endif
} }
void AbortSendFiles(INT32 node) /** Cancels all file requests for a node
*
* \param node The destination
* \sa SV_EndFileSend
*
*/
void SV_AbortSendFiles(INT32 node)
{ {
while (transfer[node].txlist) while (transfer[node].txlist)
EndSend(node); SV_EndFileSend(node);
} }
void CloseNetFile(void) void CloseNetFile(void)
{ {
INT32 i; INT32 i;
// is sending? // Is sending?
for (i = 0; i < MAXNETNODES; i++) for (i = 0; i < MAXNETNODES; i++)
AbortSendFiles(i); SV_AbortSendFiles(i);
// receiving a file? // Receiving a file?
for (i = 0; i < MAX_WADFILES; i++) for (i = 0; i < MAX_WADFILES; i++)
if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].phandle) if (fileneeded[i].status == FS_DOWNLOADING && fileneeded[i].file)
{ {
fclose(fileneeded[i].phandle); fclose(fileneeded[i].file);
// file is not complete delete it // File is not complete delete it
remove(fileneeded[i].filename); remove(fileneeded[i].filename);
} }
// remove FILEFRAGMENT from acknledge list // Remove PT_FILEFRAGMENT from acknowledge list
Net_AbortPacketType(PT_FILEFRAGMENT); Net_AbortPacketType(PT_FILEFRAGMENT);
} }
// functions cut and pasted from doomatic :) // Functions cut and pasted from Doomatic :)
void nameonly(char *s) void nameonly(char *s)
{ {

View File

@ -29,21 +29,21 @@ typedef enum
FS_FOUND, FS_FOUND,
FS_REQUESTED, FS_REQUESTED,
FS_DOWNLOADING, FS_DOWNLOADING,
FS_OPEN, // is opened and used in w_wad FS_OPEN, // Is opened and used in w_wad
FS_MD5SUMBAD FS_MD5SUMBAD
} filestatus_t; } filestatus_t;
typedef struct typedef struct
{ {
UINT8 important; UINT8 important;
UINT8 willsend; // is the server willing to send it? UINT8 willsend; // Is the server willing to send it?
char filename[MAX_WADPATH]; char filename[MAX_WADPATH];
UINT8 md5sum[16]; UINT8 md5sum[16];
// used only for download // Used only for download
FILE *phandle; FILE *file;
UINT32 currentsize; UINT32 currentsize;
UINT32 totalsize; UINT32 totalsize;
filestatus_t status; // the value returned by recsearch filestatus_t status; // The value returned by recsearch
} fileneeded_t; } fileneeded_t;
extern INT32 fileneedednum; extern INT32 fileneedednum;
@ -58,28 +58,24 @@ UINT8 *PutFileNeeded(void);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr); void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
void CL_PrepareDownloadSaveGame(const char *tmpsave); void CL_PrepareDownloadSaveGame(const char *tmpsave);
// check file list in wadfiles return 0 when a file is not found
// 1 if all file are found
// 2 if you cannot connect (different wad version or
// no enought space to download files)
INT32 CL_CheckFiles(void); INT32 CL_CheckFiles(void);
void CL_LoadServerFiles(void); void CL_LoadServerFiles(void);
void SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod,
UINT8 fileid); UINT8 fileid);
void FiletxTicker(void); void SV_FileSendTicker(void);
void Got_Filetxpak(void); void Got_Filetxpak(void);
boolean CL_CheckDownloadable(void); boolean CL_CheckDownloadable(void);
boolean CL_SendRequestFile(void); boolean CL_SendRequestFile(void);
void Got_RequestFilePak(INT32 node); void Got_RequestFilePak(INT32 node);
void AbortSendFiles(INT32 node); void SV_AbortSendFiles(INT32 node);
void CloseNetFile(void); void CloseNetFile(void);
boolean fileexist(char *filename, time_t ptime); boolean fileexist(char *filename, time_t ptime);
// search a file in the wadpath, return FS_FOUND when found // Search a file in the wadpath, return FS_FOUND when found
filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum, filestatus_t findfile(char *filename, const UINT8 *wantedmd5sum,
boolean completepath); boolean completepath);
filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum); filestatus_t checkfilemd5(char *filename, const UINT8 *wantedmd5sum);

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@ -46,41 +46,6 @@ typedef INT32 fixed_t;
#define FLOAT_TO_FIXED(f) (fixed_t)((f) * ((float)FRACUNIT)) #define FLOAT_TO_FIXED(f) (fixed_t)((f) * ((float)FRACUNIT))
/** \brief The TMulScale16 function
\param a a parameter of type fixed_t
\param b a parameter of type fixed_t
\param c a parameter of type fixed_t
\param d a parameter of type fixed_t
\param e a parameter of type fixed_t
\param f a parameter of type fixed_t
\return fixed_t
*/
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t TMulScale16(fixed_t a, fixed_t b, fixed_t c, fixed_t d, fixed_t e, fixed_t f) \
{ \
return (fixed_t)((((INT64)a * (INT64)b) + ((INT64)c * (INT64)d) \
+ ((INT64)e * (INT64)f)) >> 16); \
}
/** \brief The DMulScale16 function
\param a a parameter of type fixed_t
\param b a parameter of type fixed_t
\param c a parameter of type fixed_t
\param d a parameter of type fixed_t
\return fixed_t
*/
FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DMulScale16(fixed_t a, fixed_t b, fixed_t c, fixed_t d) \
{ \
return (fixed_t)((((INT64)a * (INT64)b) + ((INT64)c * (INT64)d)) >> 16); \
}
#if defined (__WATCOMC__) && FRACBITS == 16 #if defined (__WATCOMC__) && FRACBITS == 16
#pragma aux FixedMul = \ #pragma aux FixedMul = \
"imul ebx", \ "imul ebx", \

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@ -224,15 +224,6 @@ typedef struct linechain_s
// ZDoom C++ to Legacy C conversion Tails 04-29-2002 (for slopes)
typedef struct secplane_t
{
// the plane is defined as a*x + b*y + c*z + d = 0
// ic is 1/c, for faster Z calculations
fixed_t a, b, c, d, ic;
} secplane_t;
// Slopes // Slopes
#ifdef ESLOPE #ifdef ESLOPE
typedef enum { typedef enum {

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@ -366,69 +366,6 @@ fixed_t R_PointToDist(fixed_t x, fixed_t y)
return R_PointToDist2(viewx, viewy, x, y); return R_PointToDist2(viewx, viewy, x, y);
} }
/***************************************
*** Zdoom C++ to Legacy C conversion ***
****************************************/
// Utility to find the Z height at an XY location in a sector (for slopes)
fixed_t R_SecplaneZatPoint(secplane_t *secplane, fixed_t x, fixed_t y)
{
return FixedMul(secplane->ic, -secplane->d - DMulScale16(secplane->a, x, secplane->b, y));
}
// Returns the value of z at (x,y) if d is equal to dist
fixed_t R_SecplaneZatPointDist (secplane_t *secplane, fixed_t x, fixed_t y, fixed_t dist)
{
return FixedMul(secplane->ic, -dist - DMulScale16(secplane->a, x, secplane->b, y));
}
// Flips the plane's vertical orientiation, so that if it pointed up,
// it will point down, and vice versa.
void R_SecplaneFlipVert(secplane_t *secplane)
{
secplane->a = -secplane->a;
secplane->b = -secplane->b;
secplane->c = -secplane->c;
secplane->d = -secplane->d;
secplane->ic = -secplane->ic;
}
// Returns true if 2 planes are the same
boolean R_ArePlanesSame(secplane_t *original, secplane_t *other)
{
return original->a == other->a && original->b == other->b
&& original->c == other->c && original->d == other->d;
}
// Returns true if 2 planes are different
boolean R_ArePlanesDifferent(secplane_t *original, secplane_t *other)
{
return original->a != other->a || original->b != other->b
|| original->c != other->c || original->d != other->d;
}
// Moves a plane up/down by hdiff units
void R_SecplaneChangeHeight(secplane_t *secplane, fixed_t hdiff)
{
secplane->d = secplane->d - FixedMul(hdiff, secplane->c);
}
// Returns how much this plane's height would change if d were set to oldd
fixed_t R_SecplaneHeightDiff(secplane_t *secplane, fixed_t oldd)
{
return FixedMul(oldd - secplane->d, secplane->ic);
}
fixed_t R_SecplanePointToDist(secplane_t *secplane, fixed_t x, fixed_t y, fixed_t z)
{
return -TMulScale16(secplane->a, x, y, secplane->b, z, secplane->c);
}
fixed_t R_SecplanePointToDist2(secplane_t *secplane, fixed_t x, fixed_t y, fixed_t z)
{
return -TMulScale16(secplane->a, x, secplane->b, y, z, secplane->c);
}
// //
// R_ScaleFromGlobalAngle // R_ScaleFromGlobalAngle
// Returns the texture mapping scale for the current line (horizontal span) // Returns the texture mapping scale for the current line (horizontal span)

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@ -61,18 +61,6 @@ angle_t R_PointToAngle2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
fixed_t R_PointToDist(fixed_t x, fixed_t y); fixed_t R_PointToDist(fixed_t x, fixed_t y);
fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1); fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
// ZDoom C++ to Legacy C conversion Tails 04-29-2002
fixed_t R_SecplaneZatPoint(secplane_t *secplane, fixed_t x, fixed_t y);
fixed_t R_SecplaneZatPointDist(secplane_t *secplane, fixed_t x, fixed_t y,
fixed_t dist);
void R_SecplaneFlipVert(secplane_t *secplane);
boolean R_ArePlanesSame(secplane_t *original, secplane_t *other);
boolean R_ArePlanesDifferent(secplane_t *original, secplane_t *other);
void R_SecplaneChangeHeight(secplane_t *secplane, fixed_t hdiff);
fixed_t R_SecplaneHeightDiff(secplane_t *secplane, fixed_t oldd);
fixed_t R_SecplanePointToDist(secplane_t *secplane, fixed_t x, fixed_t y, fixed_t z);
fixed_t R_SecplanePointToDist2(secplane_t *secplane, fixed_t x, fixed_t y, fixed_t z);
fixed_t R_ScaleFromGlobalAngle(angle_t visangle); fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
subsector_t *R_PointInSubsector(fixed_t x, fixed_t y); subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y); subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);