diff --git a/src/d_clisrv.c b/src/d_clisrv.c index d1d99ecb..5aa10587 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -3749,7 +3749,7 @@ static void HandlePacketFromAwayNode(SINT8 node) /// Also, according to HandleConnect, the server will send the savegame even during intermission... /// Sryder 2018-07-05: If we don't want to send the player config another way we need to send the gamestate /// At almost any gamestate there could be joiners... So just always send gamestate? - cl_mode = ((node == servernode) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME); + cl_mode = ((server) ? CL_CONNECTED : CL_DOWNLOADSAVEGAME); #else cl_mode = CL_CONNECTED; #endif