= Nerfed Megas across the board.

- Rarer
 - Speed reduced from +25% to +20%
 - Getting squished doesn't last as long
= Nerfed the Banana Meta - or at least changed it
 - You don't wipeout for as long
 - You don't lose as much speed from wiping out (1/2 instead of 1/4)
= Respawning after death is faster
 - Lakitu drops you faster, only three floaty sounds instead of four
= Adjusted the camera to the values given by Sev
This commit is contained in:
ZTsukei 2017-10-13 15:41:36 -04:00
parent 01126d1232
commit ba7580d8e2
5 changed files with 50 additions and 32 deletions

View File

@ -143,16 +143,16 @@ extern FILE *logstream;
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 104 // Game version
#define SUBVERSION 4 // more precise version number
#define SUBVERSION 7 // more precise version number
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRINGW "v1.4.4"
#define VERSIONSTRINGW "v1.4.7"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 104 // Game version
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "DevEXE v1.4.4"
#define VERSIONSTRINGW L"v1.4.4"
#define SUBVERSION 7 // more precise version number
#define VERSIONSTRING "DevEXE v1.4.7"
#define VERSIONSTRINGW L"v1.4.7"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif

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@ -2338,7 +2338,7 @@ void G_PlayerReborn(INT32 player)
}
if (leveltime > 157)
p->kartstuff[k_lakitu] = 64; // Lakitu Spawner
p->kartstuff[k_lakitu] = 48; // Lakitu Spawner
if (gametype == GT_COOP)
P_FindEmerald(); // scan for emeralds to hunt for

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@ -671,9 +671,9 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
//P-Odds 0 1 2 3 4 5 6 7 8
/*Magnet*/ { 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 1, 0, 0, 3, 7, 6, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 3, 8, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 0, 1, 2, 1, 0, 0 }, // Mega Mushroom
/*Mushroom*/ { 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
@ -686,7 +686,7 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
/*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Triple Red Shell
/*Triple Red Shell*/ { 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
};
@ -1092,8 +1092,8 @@ void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
mobj1->momx = FixedMul(mobj2->momx, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
mobj1->momy = FixedMul(mobj2->momy, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
}
else
{*/
else*/
//{
newx = mobj1->momx;
newy = mobj1->momy;
mobj1->momx = mobj2->momx;
@ -1123,6 +1123,7 @@ void K_KartBouncer(void)
&& !players[i].kartstuff[k_growshrinktimer]
&& !players[i].kartstuff[k_squishedtimer]
&& !players[i].kartstuff[k_bootaketimer]
&& !players[i].kartstuff[k_spinouttimer]
&& !players[i].kartstuff[k_startimer])
{
for (j = i+1; j < MAXPLAYERS; j++)
@ -1130,6 +1131,7 @@ void K_KartBouncer(void)
&& !players[j].kartstuff[k_squishedtimer]
&& !players[j].kartstuff[k_growshrinktimer]
&& !players[j].kartstuff[k_bootaketimer]
&& !players[j].kartstuff[k_spinouttimer]
&& !players[j].kartstuff[k_startimer])
{
if (players[j].mo == players[i].mo)
@ -1217,8 +1219,8 @@ static void K_UpdateOffroad(player_t *player)
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
offroad /= 2;
//if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
// offroad /= 2;
player->kartstuff[k_offroad] += offroad;
}
@ -1240,7 +1242,7 @@ void K_LakituChecker(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
if (player->kartstuff[k_lakitu] == 60)
if (player->kartstuff[k_lakitu] == 44)
{
mobj_t *mo;
angle_t newangle;
@ -1473,7 +1475,7 @@ static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
{ // Mega Mushroom
if (speed)
{
boostvalue = max(boostvalue, FRACUNIT/4); // + 25%
boostvalue = max(boostvalue, FRACUNIT/5); // + 20%
}
}
if (player->kartstuff[k_startimer])
@ -1605,17 +1607,18 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
if (player->kartstuff[k_spinouttype] <= 0)
{
if (player->kartstuff[k_spinouttype] == 0)
player->kartstuff[k_spinouttimer] = 2*TICRATE;
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Explosion/Banana Wipeout
else
player->kartstuff[k_spinouttimer] = 3*TICRATE/2;
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Oil Slick Wipeout
if (player->speed < K_GetKartSpeed(player, true)/4) // player->normalspeed/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale)); // FixedMul(player->normalspeed/4, player->mo->scale));
// At Wipeout, playerspeed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = 1*TICRATE;
player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
player->powers[pw_flashing] = flashingtics;
@ -1642,7 +1645,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_squishedtimer] = 2*TICRATE;
player->kartstuff[k_squishedtimer] = 1*TICRATE;
player->powers[pw_flashing] = flashingtics;
@ -1973,7 +1976,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
}
}
}
else
else // Shells
{
if (dir == -1)
{
@ -1989,7 +1992,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED + player->speed);
if (mo)
{

View File

@ -1964,7 +1964,7 @@ void P_XYMovement(mobj_t *mo)
if (mo->type == MT_GREENITEM || mo->type == MT_REDITEMDUD || mo->type == MT_REDITEM || mo->type == MT_FIREBALL) //(mo->type == MT_REDITEM && !mo->tracer))
return;
if (mo->player && mo->player->kartstuff[k_spinouttimer] && mo->player->speed <= mo->player->normalspeed/4)
if (mo->player && mo->player->kartstuff[k_spinouttimer] && mo->player->speed <= mo->player->normalspeed/2)
return;
//}
@ -8334,8 +8334,23 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
break;
}
if (mobj->type == MT_PLAYER)
P_SpawnShadowMobj(mobj);
switch (mobj->type)
{
case MT_PLAYER:
//case MT_RANDOMITEM:
case MT_BANANAITEM: case MT_BANANASHIELD:
case MT_TRIPLEBANANASHIELD1: case MT_TRIPLEBANANASHIELD2: case MT_TRIPLEBANANASHIELD3:
case MT_GREENITEM: case MT_GREENSHIELD:
case MT_TRIPLEGREENSHIELD1: case MT_TRIPLEGREENSHIELD2: case MT_TRIPLEGREENSHIELD3:
case MT_REDITEM: case MT_REDSHIELD: case MT_REDITEMDUD:
case MT_TRIPLEREDSHIELD1: case MT_TRIPLEREDSHIELD2: case MT_TRIPLEREDSHIELD3:
case MT_FAKEITEM: case MT_FAKESHIELD:
case MT_BOMBITEM: case MT_BOMBSHIELD:
case MT_FIREBALL:
P_SpawnShadowMobj(mobj);
default:
break;
}
if (!(mobj->flags & MF_NOTHINK))
P_AddThinker(&mobj->thinker);

View File

@ -7926,14 +7926,14 @@ static void P_DeathThink(player_t *player)
CONS_Printf("%s entered the game.\n", player_names[player-players]);
player->spectator = false;
}
//player->kartstuff[k_lakitu] = 64; // See G_PlayerReborn in g_game.c
//player->kartstuff[k_lakitu] = 48; // See G_PlayerReborn in g_game.c
// SRB2kart - spawn automatically after 2 seconds
if (player->deadtimer > 2*TICRATE && (gametype == GT_RACE || player->spectator))
// SRB2kart - spawn automatically after 1.5 seconds
if (player->deadtimer > (TICRATE + TICRATE/2) && (gametype == GT_RACE || player->spectator))
player->playerstate = PST_REBORN;
// SRB2kart - spawn after 2 seconds & Button press
if ((cmd->buttons & BT_JUMP || cmd->buttons & BT_ACCELERATE) && player->deadtimer > 2*TICRATE
// SRB2kart - spawn after 1.5 seconds & Button press
if ((cmd->buttons & BT_JUMP || cmd->buttons & BT_ACCELERATE) && player->deadtimer > (TICRATE + TICRATE/2)
&& (gametype == GT_RACE || player->spectator))
player->playerstate = PST_REBORN;