From ba6d011d7b6ea91047009c3f006e933096cf6f7e Mon Sep 17 00:00:00 2001 From: Monster Iestyn Date: Sat, 17 Jun 2017 17:22:45 +0100 Subject: [PATCH] Scale should be fixed_t not UINT16! This is probably a leftover from how scaling worked in v2.0 I take it --- src/g_game.c | 2 +- src/g_game.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 7499fe7a..5774b473 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -3872,7 +3872,7 @@ void G_GhostAddColor(ghostcolor_t color) ghostext.color = (UINT8)color; } -void G_GhostAddScale(UINT16 scale) +void G_GhostAddScale(fixed_t scale) { if (!demorecording || !(demoflags & DF_GHOST)) return; diff --git a/src/g_game.h b/src/g_game.h index 6d412551..ada82404 100644 --- a/src/g_game.h +++ b/src/g_game.h @@ -139,7 +139,7 @@ void G_GhostAddSpin(void); void G_GhostAddRev(void); void G_GhostAddColor(ghostcolor_t color); void G_GhostAddFlip(void); -void G_GhostAddScale(UINT16 scale); +void G_GhostAddScale(fixed_t scale); void G_GhostAddHit(mobj_t *victim); void G_WriteGhostTic(mobj_t *ghost); void G_ConsGhostTic(void);