diff --git a/src/m_menu.c b/src/m_menu.c index 8e49b215..c4e0f88b 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1097,8 +1097,8 @@ static menuitem_t OP_ControlsMenu[] = static menuitem_t OP_AllControlsMenu[] = { - {IT_CALL|IT_STRING, NULL, "Reset to defaults", M_ResetControls, 0}, - {IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 8}, + {IT_SUBMENU|IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def, 0}, + {IT_CALL|IT_STRING, NULL, "Reset to defaults", M_ResetControls, 8}, //{IT_SPACE, NULL, NULL, NULL, 0}, {IT_HEADER, NULL, "Gameplay Controls", NULL, 0}, {IT_SPACE, NULL, NULL, NULL, 0}, @@ -8600,7 +8600,7 @@ static void M_Setup1PControlsMenu(INT32 choice) currentMenu->lastOn = itemOn; // Set proper gamepad options - OP_AllControlsMenu[1].itemaction = &OP_Joystick1Def; + OP_AllControlsMenu[0].itemaction = &OP_Joystick1Def; // Unhide P1-only controls OP_AllControlsMenu[15].status = IT_CONTROL; // Chat @@ -8632,7 +8632,7 @@ static void M_Setup2PControlsMenu(INT32 choice) currentMenu->lastOn = itemOn; // Set proper gamepad options - OP_AllControlsMenu[1].itemaction = &OP_Joystick2Def; + OP_AllControlsMenu[0].itemaction = &OP_Joystick2Def; // Hide P1-only controls OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat @@ -8664,7 +8664,7 @@ static void M_Setup3PControlsMenu(INT32 choice) currentMenu->lastOn = itemOn; // Set proper gamepad options - OP_AllControlsMenu[1].itemaction = &OP_Joystick3Def; + OP_AllControlsMenu[0].itemaction = &OP_Joystick3Def; // Hide P1-only controls OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat @@ -8696,7 +8696,7 @@ static void M_Setup4PControlsMenu(INT32 choice) currentMenu->lastOn = itemOn; // Set proper gamepad options - OP_AllControlsMenu[1].itemaction = &OP_Joystick4Def; + OP_AllControlsMenu[0].itemaction = &OP_Joystick4Def; // Hide P1-only controls OP_AllControlsMenu[15].status = IT_GRAYEDOUT2; // Chat @@ -8777,10 +8777,8 @@ static void M_DrawControl(void) M_DrawMenuTitle(); M_CentreText(28, - (setupcontrolplayer == 4 ? "\x86""Set controls for ""\x82""Player 4" : - (setupcontrolplayer == 3 ? "\x86""Set controls for ""\x82""Player 3" : - (setupcontrolplayer == 2 ? "\x86""Set controls for ""\x82""Player 2" : - "\x86""Press ""\x82""ENTER""\x86"" to change, ""\x82""BACKSPACE""\x86"" to clear")))); + (setupcontrolplayer > 1 ? va("\x86""Set controls for ""\x82""Player %d", setupcontrolplayer) : + "\x86""Press ""\x82""ENTER""\x86"" to change, ""\x82""BACKSPACE""\x86"" to clear")); if (i) V_DrawCharacter(currentMenu->x - 16, y-(skullAnimCounter/5), @@ -8928,10 +8926,12 @@ static void M_ChangeControl(INT32 choice) M_StartMessage(tmp, M_ChangecontrolResponse, MM_EVENTHANDLER); } -static void M_ResetControls(INT32 choice) +static void M_ResetControlsResponse(INT32 ch) { INT32 i; - (void)choice; + + if (ch != 'y' && ch != KEY_ENTER) + return; // clear all controls for (i = 0; i < num_gamecontrols; i++) @@ -9006,6 +9006,12 @@ static void M_ResetControls(INT32 choice) S_StartSound(NULL, sfx_s224); } +static void M_ResetControls(INT32 choice) +{ + (void)choice; + M_StartMessage(va(M_GetText("Reset Player %d's controls to defaults?\n\n(Press 'Y' to confirm)\n"), setupcontrolplayer), M_ResetControlsResponse, MM_YESNO); +} + // ===== // SOUND // =====