diff --git a/src/s_sound.c b/src/s_sound.c index 2ecd4725..0961a442 100644 --- a/src/s_sound.c +++ b/src/s_sound.c @@ -100,9 +100,9 @@ static consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL consvar_t cv_resetmusic = {"resetmusic", "No", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL}; // Sound system toggles, saved into the config -consvar_t cv_gamedigimusic = {"gamedigimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gamemidimusic = {"gamemidimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; -consvar_t cv_gamesounds = {"gamesounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gamedigimusic = {"digimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameDigiMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameMIDIMusic_OnChange, 0, NULL, NULL, 0, 0, NULL}; +consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL}; #define S_MAX_VOLUME 127 diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index e7cb28f2..2b35ce8b 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -2076,11 +2076,8 @@ void I_StartupTimer(void) void I_Sleep(void) { - if (dedicated) - SDL_Delay(15); - else - if (cv_sleep.value != -1) - SDL_Delay(cv_sleep.value); + if (cv_sleep.value != -1) + SDL_Delay(cv_sleep.value); } INT32 I_StartupSystem(void)