Merge branch 'push-more-lua' into v1.2-frankeinstein

This commit is contained in:
Latapostrophe 2020-03-10 20:35:29 +01:00
commit b85a588e01
9 changed files with 203 additions and 10 deletions

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@ -56,7 +56,7 @@ static void CV_EnforceExecVersion(void);
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
static boolean CV_Command(void);
static consvar_t *CV_FindVar(const char *name);
consvar_t *CV_FindVar(const char *name);
static const char *CV_StringValue(const char *var_name);
static consvar_t *consvar_vars; // list of registered console variables
@ -1027,7 +1027,7 @@ static const char *cv_null_string = "";
* \return Pointer to the variable if found, or NULL.
* \sa CV_FindNetVar
*/
static consvar_t *CV_FindVar(const char *name)
consvar_t *CV_FindVar(const char *name)
{
consvar_t *cvar;

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@ -173,4 +173,7 @@ void CV_ResetCheatNetVars(void);
boolean CV_IsSetToDefault(consvar_t *v);
UINT8 CV_CheatsEnabled(void);
// Returns cvar by name. Exposed here for Lua.
consvar_t *CV_FindVar(const char *name);
#endif // __COMMAND_H__

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@ -9799,8 +9799,7 @@ static inline int lib_getenum(lua_State *L)
if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
// DYNAMIC variables too!!
// Try not to add anything that would break netgames or timeattack replays here.
// You know, like consoleplayer, displayplayers, or gametime.
if (fastcmp(word,"gamemap")) {
lua_pushinteger(L, gamemap);
return 1;
@ -9881,24 +9880,23 @@ static inline int lib_getenum(lua_State *L)
return 0;
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1;
} else if (fastcmp(word,"consoleplayer")) { // Player controlling the console, basically our local player
if (consoleplayer < 0 || !playeringame[consoleplayer])
return 0;
LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
return 1;
/*} else if (fastcmp(word,"admin")) {
LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
return 0;
LUA_PushUserdata(L, &players[adminplayers[0]], META_PLAYER);
return 1;*/
} else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds);
return 1;
} else if (fastcmp(word,"gravity")) {
lua_pushinteger(L, gravity);
return 1;
} else if (fastcmp(word,"VERSIONSTRING")) {
lua_pushstring(L, VERSIONSTRING);
return 1;
} else if (fastcmp(word, "token")) {
lua_pushinteger(L, token);
return 1;
} else if (fastcmp(word,"gamespeed")) {
lua_pushinteger(L, gamespeed);
return 1;
@ -9932,6 +9930,12 @@ static inline int lib_getenum(lua_State *L)
} else if (fastcmp(word,"numlaps")) {
lua_pushinteger(L, cv_numlaps.value);
return 1;
} else if (fastcmp(word,"racecountdown")) {
lua_pushinteger(L, countdown);
return 1;
} else if (fastcmp(word,"exitcountdown")) {
lua_pushinteger(L, countdown2); // This name is pretty dumb. Hence why we'll prefer more descriptive names at least in Lua...
return 1;
}
return 0;
}

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@ -2641,6 +2641,41 @@ static int lib_kGetItemPatch(lua_State *L)
return 1;
}
// sets the remaining time before players blow up
static int lib_kSetRaceCountdown(lua_State *L)
{
tic_t c = (tic_t)luaL_checkinteger(L, 1);
countdown = c;
return 0;
}
// sets the remaining time before the race ends after everyone finishes
static int lib_kSetExitCountdown(lua_State *L)
{
tic_t c = (tic_t)luaL_checkinteger(L, 1);
NOHUD
countdown2 = c;
return 0;
}
// Sets the item cooldown before another shrink / SPB can be rolled
static int lib_kSetIndirectItemCountdown(lua_State *L)
{
tic_t c = (tic_t)luaL_checkinteger(L, 1);
NOHUD
indirectitemcooldown = c;
return 0;
}
// Sets the item cooldown before another shrink / SPB can be rolled
static int lib_kSetHyuCountdown(lua_State *L)
{
tic_t c = (tic_t)luaL_checkinteger(L, 1);
NOHUD
hyubgone = c;
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"chatprint", lib_chatprint},
@ -2868,6 +2903,10 @@ static luaL_Reg lib[] = {
{"K_GetKartAccel",lib_kGetKartAccel},
{"K_GetKartFlashing",lib_kGetKartFlashing},
{"K_GetItemPatch",lib_kGetItemPatch},
{"K_SetRaceCountdown",lib_kSetRaceCountdown},
{"K_SetExitCountdown",lib_kSetExitCountdown},
{"K_SetIndirectItemCooldown",lib_kSetIndirectItemCountdown},
{"K_SetHyudoroCooldown",lib_kSetHyuCountdown},
{NULL, NULL}
};

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@ -413,6 +413,30 @@ static int lib_cvRegisterVar(lua_State *L)
return 1;
}
// For some reason I couldn't cherry pick this.
// Credits for this function go to james. All hail birb. -Lat'
static int lib_cvFindVar(lua_State *L)
{
consvar_t *cv;
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
{
lua_settop(L,1);/* We only want one argument in the stack. */
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
luaL_getmetatable(L, META_CVAR);
/*
The metatable is the last value on the stack, so this
applies it to the second value, which is the cvar.
*/
lua_setmetatable(L,2);
lua_pushvalue(L,2);
return 1;
}
else
return 0;
}
// CONS_Printf for a single player
// Use 'print' in baselib for a global message.
static int lib_consPrintf(lua_State *L)
@ -452,6 +476,7 @@ static luaL_Reg lib[] = {
{"COM_BufInsertText", lib_comBufInsertText},
{"CV_RegisterVar", lib_cvRegisterVar},
{"CONS_Printf", lib_consPrintf},
{"CV_FindVar", lib_cvFindVar},
{NULL, NULL}
};

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@ -52,6 +52,7 @@ enum hook {
hook_PlayerSquish, //SRB2KART
hook_PlayerCmd, //SRB2KART
hook_IntermissionThinker, //SRB2KART
hook_VoteThinker, //SRB2KART
hook_MAX // last hook
};
@ -101,5 +102,6 @@ boolean LUAh_PlayerSquish(player_t *player, mobj_t *inflictor, mobj_t *source);
boolean LUAh_PlayerCmd(player_t *player, ticcmd_t *cmd); // Allows to write to player cmd before the game does anything with them.
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
void LUAh_VoteThinker(void); // Hook for Y_VoteTicker
#endif

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@ -63,6 +63,7 @@ const char *const hookNames[hook_MAX+1] = {
"PlayerSquish",
"PlayerCmd",
"IntermissionThinker",
"VoteThinker",
NULL
};
@ -442,6 +443,27 @@ void LUAh_IntermissionThinker(void)
}
}
// Hook for Y_VoteTicker
void LUAh_VoteThinker(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_VoteThinker/8] & (1<<(hook_VoteThinker%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
if (hookp->type == hook_VoteThinker)
{
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for mobj collisions
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)

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@ -81,6 +81,88 @@ static int lib_lenPlayer(lua_State *L)
return 1;
}
// Same deal as the three functions above but for displayplayers
static int lib_iterateDisplayplayers(lua_State *L)
{
INT32 i = -1;
INT32 temp = -1;
INT32 iter = 0;
if (lua_gettop(L) < 2)
{
//return luaL_error(L, "Don't call displayplayers.iterate() directly, use it as 'for player in displayplayers.iterate do <block> end'.");
lua_pushcfunction(L, lib_iterateDisplayplayers);
return 1;
}
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
{
temp = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players); // get the player # of the last iterated player.
// @FIXME:
// I didn't quite find a better way for this; Here, we go back to which player in displayplayers we last iterated to resume the for loop below for this new function call
// I don't understand enough about how the Lua stacks work to get this to work in possibly a single line.
// So anyone feel free to correct this!
for (; iter < MAXSPLITSCREENPLAYERS; iter++)
{
if (displayplayers[iter] == temp)
{
i = iter;
break;
}
}
}
for (i++; i < MAXSPLITSCREENPLAYERS; i++)
{
if (!playeringame[displayplayers[i]] || i > splitscreen)
return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
if (!players[displayplayers[i]].mo)
continue;
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
return 2;
}
return 0;
}
static int lib_getDisplayplayers(lua_State *L)
{
const char *field;
// i -> players[i]
if (lua_type(L, 2) == LUA_TNUMBER)
{
lua_Integer i = luaL_checkinteger(L, 2);
if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
if (!playeringame[displayplayers[i]])
return 0;
if (!players[displayplayers[i]].mo)
return 0;
LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
return 1;
}
field = luaL_checkstring(L, 2);
if (fastcmp(field,"iterate"))
{
lua_pushcfunction(L, lib_iterateDisplayplayers);
return 1;
}
return 0;
}
// #displayplayers -> MAXSPLITSCREENPLAYERS
static int lib_lenDisplayplayers(lua_State *L)
{
lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
return 1;
}
static int player_get(lua_State *L)
{
player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
@ -777,6 +859,18 @@ int LUA_PlayerLib(lua_State *L)
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "players");
// push displayplayers in the same fashion
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getDisplayplayers);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_lenDisplayplayers);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "displayplayers");
return 0;
}

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@ -1251,6 +1251,10 @@ void Y_VoteTicker(void)
if (paused || P_AutoPause() || !voteclient.loaded)
return;
#ifdef HAVE_BLUA
LUAh_VoteThinker();
#endif
votetic++;
if (votetic == voteendtic)