Send the rest of the file list

This commit is contained in:
fickleheart 2019-04-18 00:30:28 -05:00
parent 0e2bef3f1a
commit b59645e1b1
2 changed files with 73 additions and 0 deletions

View File

@ -21,6 +21,7 @@
#include "i_system.h"
#include "i_video.h"
#include "d_net.h"
#include "d_netfil.h" // fileneedednum
#include "d_main.h"
#include "d_event.h"
#include "g_game.h"
@ -1140,6 +1141,7 @@ static void GetPackets(void);
static cl_mode_t cl_mode = CL_SEARCHING;
static boolean cl_needsdownload = false;
static UINT16 cl_lastcheckedfilecount = 0;
static UINT8 cl_challengenum = 0;
static UINT8 cl_challengequestion[MD5_LEN+1];
static char cl_challengepassword[65];
@ -1316,6 +1318,14 @@ static inline void CL_DrawConnectionStatus(void)
}
#endif
static boolean CL_AskFileList(INT32 firstfile)
{
netbuffer->packettype = PT_TELLFILESNEEDED;
netbuffer->u.filesneedednum = firstfile;
return HSendPacket(servernode, true, 0, sizeof (INT32));
}
/** Sends a special packet to declare how many players in local
* Used only in arbitratrenetstart()
* Sends a PT_CLIENTJOIN packet to the server
@ -2032,6 +2042,7 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
if (serverlist[i].info.kartvars & SV_LOTSOFADDONS)
{
cl_mode = CL_ASKFULLFILELIST;
cl_lastcheckedfilecount = 0;
return true;
}
@ -2087,6 +2098,22 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
return false;
break;
case CL_ASKFULLFILELIST:
if (cl_lastcheckedfilecount == UINT16_MAX) // All files retrieved
{
if (!CL_FinishedFileList())
return false;
}
else if (fileneedednum != cl_lastcheckedfilecount || *asksent + NEWTICRATE < I_GetTime())
{
if (CL_AskFileList(fileneedednum))
{
cl_lastcheckedfilecount = fileneedednum;
*asksent = I_GetTime();
}
}
break;
case CL_DOWNLOADFILES:
waitmore = false;
for (i = 0; i < fileneedednum; i++)
@ -3969,6 +3996,39 @@ static void HandlePacketFromAwayNode(SINT8 node)
#endif
break;
case PT_TELLFILESNEEDED:
if (server && serverrunning)
{
UINT8 *p;
INT32 firstfile = netbuffer->u.filesneedednum;
netbuffer->packettype = PT_MOREFILESNEEDED;
netbuffer->u.filesneededcfg.first = firstfile;
netbuffer->u.filesneededcfg.more = 0;
p = PutFileNeeded(firstfile);
HSendPacket(node, false, 0, p - ((UINT8 *)&netbuffer->u));
}
else // Shouldn't get this if you aren't the server...?
Net_CloseConnection(node);
break;
case PT_MOREFILESNEEDED:
if (server && serverrunning)
{ // But wait I thought I'm the server?
Net_CloseConnection(node);
break;
}
SERVERONLY
if (cl_mode == CL_ASKFULLFILELIST && netbuffer->u.filesneededcfg.first == fileneedednum)
{
D_ParseFileneeded(netbuffer->u.filesneededcfg.num, netbuffer->u.filesneededcfg.files, netbuffer->u.filesneededcfg.first);
if (!netbuffer->u.filesneededcfg.more)
cl_lastcheckedfilecount = UINT16_MAX; // Got the whole file list
}
break;
case PT_ASKINFO:
if (server && serverrunning)
{

View File

@ -93,6 +93,9 @@ typedef enum
PT_NODETIMEOUT, // Packet sent to self if the connection times out.
PT_RESYNCHING, // Packet sent to resync players.
// Blocks game advance until synched.
PT_TELLFILESNEEDED, // Client, to server: "what other files do I need starting from this number?"
PT_MOREFILESNEEDED, // Server, to client: "you need these (+ more on top of those)"
#ifdef NEWPING
PT_PING, // Packet sent to tell clients the other client's latency to server.
#endif
@ -442,6 +445,14 @@ typedef struct
UINT8 ctfteam;
} ATTRPACK plrconfig;
typedef struct
{
INT32 first;
UINT8 num;
UINT8 more;
UINT8 files[MAXFILENEEDED]; // is filled with writexxx (byteptr.h)
} ATTRPACK filesneededconfig_pak;
//
// Network packet data
//
@ -474,6 +485,8 @@ typedef struct
msaskinfo_pak msaskinfo; // 22 bytes
plrinfo playerinfo[MAXPLAYERS]; // 576 bytes(?)
plrconfig playerconfig[MAXPLAYERS]; // (up to) 528 bytes(?)
INT32 filesneedednum; // 4 bytes
filesneededconfig_pak filesneededcfg; // ??? bytes
#ifdef NEWPING
UINT32 pingtable[MAXPLAYERS+1]; // 68 bytes
#endif