Added Donut Plains Bushes

This commit is contained in:
ZTsukei 2017-09-04 22:32:01 -04:00
parent ee7ea5f6cb
commit b59246f413
3 changed files with 97 additions and 6 deletions

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@ -143,16 +143,16 @@ extern FILE *logstream;
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP
#define VERSION 104 // Game version
#define SUBVERSION 1 // more precise version number
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "Development EXE"
#define VERSIONSTRINGW "v1.4.1"
#define VERSIONSTRINGW "v1.4.2"
// most interface strings are ignored in development mode.
// we use comprevision and compbranch instead.
#else
#define VERSION 104 // Game version
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "DevEXE v1.4.1"
#define VERSIONSTRINGW L"v1.4.1"
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "DevEXE v1.4.2"
#define VERSIONSTRINGW L"v1.4.2"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif

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@ -2804,6 +2804,10 @@ state_t states[NUMSTATES] =
{SPR_DOOD, 15, 4, {NULL}, 0, 0, S_DOOD_RING5}, // S_DOOD_RING4
{SPR_DOOD, 16, 4, {NULL}, 0, 0, S_DOOD_RING1}, // S_DOOD_RING5
{SPR_SNES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH1
{SPR_SNES, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH2
{SPR_SNES, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH3
{SPR_GBAS, 131072, 12, {NULL}, 0, 0, S_GBA_BOO2}, // S_GBA_BOO1
{SPR_GBAS, 196609, 12, {NULL}, 0, 0, S_GBA_BOO3}, // S_GBA_BOO2
{SPR_GBAS, 262146, 12, {NULL}, 0, 0, S_GBA_BOO4}, // S_GBA_BOO3
@ -15962,6 +15966,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH1
2301, // doomednum
S_SNES_DONUTBUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14*FRACUNIT, // radius
15*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH2
2302, // doomednum
S_SNES_DONUTBUSH2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
13*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SNES_DONUTBUSH3
2303, // doomednum
S_SNES_DONUTBUSH3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
7*FRACUNIT, // radius
7*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GBA_BOO
379, // doomednum
S_GBA_BOO1, // spawnstate

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@ -3315,7 +3315,9 @@ typedef enum state
S_DOOD_RING5,
// SNES Objects
S_SNES_DONUTBUSH1,
S_SNES_DONUTBUSH2,
S_SNES_DONUTBUSH3,
// GBA Objects
S_GBA_BOO1,
@ -3972,6 +3974,10 @@ typedef enum mobj_type
MT_DOOD_BALLOON,
MT_DOOD_RING,
MT_SNES_DONUTBUSH1,
MT_SNES_DONUTBUSH2,
MT_SNES_DONUTBUSH3,
MT_GBA_BOO,
MT_BUZZBOMBER,