sdl2: add -borderless option for windowed

This commit is contained in:
Ronald Kinard 2014-07-24 22:35:04 -05:00
parent ce8d82aa52
commit b429cce3b6
1 changed files with 12 additions and 5 deletions

View File

@ -133,6 +133,7 @@ static SDL_bool mousegrabok = SDL_TRUE;
static SDL_bool videoblitok = SDL_FALSE;
static SDL_bool exposevideo = SDL_FALSE;
static SDL_bool usesdl2soft = SDL_FALSE;
static SDL_bool borderlesswindow = SDL_FALSE;
// SDL2 vars
SDL_Window *window;
@ -1387,6 +1388,7 @@ void I_FinishUpdate(void)
SDL_UpdateTexture(texture, &rect, vidSurface->pixels, vidSurface->pitch);
SDL_UnlockSurface(vidSurface);
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
}
@ -1660,7 +1662,12 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
if (fullscreen)
{
flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
if (borderlesswindow)
{
flags |= SDL_WINDOW_BORDERLESS;
}
#ifdef HWRENDER
@ -1819,10 +1826,10 @@ void I_StartupGraphics(void)
{
rendermode = render_soft;
}
if (M_CheckParm("-softblit"))
{
usesdl2soft = SDL_TRUE;
}
usesdl2soft = M_CheckParm("-softblit");
borderlesswindow = M_CheckParm("-borderless");
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
SDLESSet();
VID_Command_ModeList_f();