Merge branch 'fix-opengl-screentexture-hack' into 'master'

Fix textures in GL being wacky with the screen.

See merge request KartKrew/Kart!91
This commit is contained in:
Sal 2018-11-17 20:58:52 -05:00
commit b20d76719b

View file

@ -112,10 +112,10 @@ static GLint viewport[4];
// These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs // These need to start at 0 and be set to their number, and be reset to 0 when deleted so that intel GPUs
// can know when the textures aren't there, as textures are always considered resident in their virtual memory // can know when the textures aren't there, as textures are always considered resident in their virtual memory
// TODO: Store them in a more normal way // TODO: Store them in a more normal way
#define SCRTEX_SCREENTEXTURE 65535 #define SCRTEX_SCREENTEXTURE 4294967295
#define SCRTEX_STARTSCREENWIPE 65534 #define SCRTEX_STARTSCREENWIPE 4294967294
#define SCRTEX_ENDSCREENWIPE 65533 #define SCRTEX_ENDSCREENWIPE 4294967293
#define SCRTEX_FINALSCREENTEXTURE 65532 #define SCRTEX_FINALSCREENTEXTURE 4294967292
static GLuint screentexture = 0; static GLuint screentexture = 0;
static GLuint startScreenWipe = 0; static GLuint startScreenWipe = 0;
static GLuint endScreenWipe = 0; static GLuint endScreenWipe = 0;