diff --git a/src/d_net.h b/src/d_net.h index cc80fcaa..607f3e90 100644 --- a/src/d_net.h +++ b/src/d_net.h @@ -43,6 +43,8 @@ extern SINT8 nodetoplayer4[MAXNETNODES]; // Say the numplayer for this node if a extern UINT8 playerpernode[MAXNETNODES]; // Used specially for splitscreen extern boolean nodeingame[MAXNETNODES]; // Set false as nodes leave game +extern boolean serverrunning; + INT32 Net_GetFreeAcks(boolean urgent); void Net_AckTicker(void); diff --git a/src/i_tcp.c b/src/i_tcp.c index f58aa22b..74144d5e 100644 --- a/src/i_tcp.c +++ b/src/i_tcp.c @@ -924,6 +924,7 @@ static boolean UDP_Socket(void) #ifdef HAVE_IPV6 const INT32 b_ipv6 = M_CheckParm("-ipv6"); #endif + const char *serv; for (s = 0; s < mysocketses; s++) @@ -939,11 +940,16 @@ static boolean UDP_Socket(void) hints.ai_socktype = SOCK_DGRAM; hints.ai_protocol = IPPROTO_UDP; + if (serverrunning) + serv = port_name; + else + serv = NULL;/* any port */ + if (M_CheckParm("-bindaddr")) { while (M_IsNextParm()) { - gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai); + gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai); if (gaie == 0) { runp = ai; @@ -964,7 +970,7 @@ static boolean UDP_Socket(void) } else { - gaie = I_getaddrinfo("0.0.0.0", port_name, &hints, &ai); + gaie = I_getaddrinfo("0.0.0.0", serv, &hints, &ai); if (gaie == 0) { runp = ai; @@ -997,7 +1003,7 @@ static boolean UDP_Socket(void) { while (M_IsNextParm()) { - gaie = I_getaddrinfo(M_GetNextParm(), port_name, &hints, &ai); + gaie = I_getaddrinfo(M_GetNextParm(), serv, &hints, &ai); if (gaie == 0) { runp = ai; @@ -1018,7 +1024,7 @@ static boolean UDP_Socket(void) } else { - gaie = I_getaddrinfo("::", port_name, &hints, &ai); + gaie = I_getaddrinfo("::", serv, &hints, &ai); if (gaie == 0) { runp = ai;