Play the traditional thundershield manifestation sound when a thundershield is manifested, plus a minor eye towards forward compatibility in the condition for manifestation.

This commit is contained in:
toaster 2018-10-18 16:15:59 +01:00
parent 1f1ba26aa7
commit b03ae92253
1 changed files with 3 additions and 2 deletions

View File

@ -4867,13 +4867,14 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
}
break;
case KITEM_THUNDERSHIELD:
if (player->kartstuff[k_curshield] <= 0)
if (player->kartstuff[k_curshield] != 1)
{
mobj_t *shield = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_THUNDERSHIELD);
P_SetScale(shield, (shield->destscale = (5*shield->destscale)>>2));
P_SetTarget(&shield->target, player->mo);
S_StartSound(shield, sfx_s3k41);
player->kartstuff[k_curshield] = 1;
}
}
if (ATTACK_IS_DOWN && !HOLDING_ITEM && NO_HYUDORO)
{
K_DoThunderShield(player);