Set stats to what we want them to be for R2 anyway
(Eggman's will need updating in the wad)
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@ -2592,8 +2592,8 @@ void R_InitSkins(void)
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skin->actionspd = 60<<FRACBITS;
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skin->actionspd = 60<<FRACBITS;
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// SRB2kart
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// SRB2kart
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skin->kartspeed = 7;
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skin->kartspeed = 8;
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skin->kartweight = 3;
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skin->kartweight = 2;
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//
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//
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skin->normalspeed = 36<<FRACBITS;
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skin->normalspeed = 36<<FRACBITS;
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