Merge branch 'next' of git.magicalgirl.moe:KartKrew/Kart-Public into forceskin-by-name

This commit is contained in:
Steel Titanium 2019-03-27 19:18:51 -04:00
commit ae74b5cb9d
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30 changed files with 475 additions and 273 deletions

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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 1.0.2
VERSION 1.0.4
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 1.0.2.{branch}-{build}
version: 1.0.4.{branch}-{build}
os: MinGW
environment:
@ -29,7 +29,7 @@ environment:
##############################
DPL_ENABLED: 0
DPL_TAG_ENABLED: 0
DPL_INSTALLER_NAME: srb2kart-v102
DPL_INSTALLER_NAME: srb2kart-v104
# Asset handling is barebones vs. Travis Deployer. We operate on 7z only.
# Include the README files and the OpenGL batch in the main and patch archives.
# The x86/x64 archives contain the DLL binaries.

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@ -37,7 +37,7 @@
* Last updated 2015 / 05 / 03 - SRB2 v2.1.15 - srb2.srb
* Last updated 2018 / 12 / 23 - SRB2 v2.1.22 - patch.dta
* Last updated 2019 / 01 / 18 - Kart v1.0.2 - Main assets
* Last updated 2019 / 02 / 04 - Kart v1.0.3 - patch.kart
* Last updated 2019 / 03 / 11 - Kart v1.0.4 - patch.kart
*/
// Base SRB2 hashes
@ -52,7 +52,7 @@
#define ASSET_HASH_CHARS_KART "e2c428347dde52858a3dacd29fc5b964"
#define ASSET_HASH_MAPS_KART "1335cd064656aedca359cfbb5233ac4a"
#ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "e06c1c90e5645c886026311964f8e1f5"
#define ASSET_HASH_PATCH_KART "b5f48e1abccfa47a5745199182e2fef4"
#endif
#endif

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@ -111,6 +111,7 @@ UINT8 window_notinfocus = false;
//static INT32 demosequence;
static const char *pagename = "MAP1PIC";
static char *startupwadfiles[MAX_WADFILES];
static char *startuppwads[MAX_WADFILES];
boolean devparm = false; // started game with -devparm
@ -829,12 +830,12 @@ void D_StartTitle(void)
//
// D_AddFile
//
static void D_AddFile(const char *file)
static void D_AddFile(const char *file, char **filearray)
{
size_t pnumwadfiles;
char *newfile;
for (pnumwadfiles = 0; startupwadfiles[pnumwadfiles]; pnumwadfiles++)
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
;
newfile = malloc(strlen(file) + 1);
@ -844,16 +845,16 @@ static void D_AddFile(const char *file)
}
strcpy(newfile, file);
startupwadfiles[pnumwadfiles] = newfile;
filearray[pnumwadfiles] = newfile;
}
static inline void D_CleanFile(void)
static inline void D_CleanFile(char **filearray)
{
size_t pnumwadfiles;
for (pnumwadfiles = 0; startupwadfiles[pnumwadfiles]; pnumwadfiles++)
for (pnumwadfiles = 0; filearray[pnumwadfiles]; pnumwadfiles++)
{
free(startupwadfiles[pnumwadfiles]);
startupwadfiles[pnumwadfiles] = NULL;
free(filearray[pnumwadfiles]);
filearray[pnumwadfiles] = NULL;
}
}
@ -913,9 +914,9 @@ static void IdentifyVersion(void)
// Load the IWAD
if (srb2wad2 != NULL && FIL_ReadFileOK(srb2wad2))
D_AddFile(srb2wad2);
D_AddFile(srb2wad2, startupwadfiles);
else if (srb2wad1 != NULL && FIL_ReadFileOK(srb2wad1))
D_AddFile(srb2wad1);
D_AddFile(srb2wad1, startupwadfiles);
else
I_Error("SRB2.SRB/SRB2.WAD not found! Expected in %s, ss files: %s or %s\n", srb2waddir, srb2wad1, srb2wad2);
@ -932,12 +933,12 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.dta"));
#endif
D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart"));
D_AddFile(va(pandf,srb2waddir,"gfx.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"textures.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"chars.kart"), startupwadfiles);
D_AddFile(va(pandf,srb2waddir,"maps.kart"), startupwadfiles);
#ifdef USE_PATCH_KART
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
D_AddFile(va(pandf,srb2waddir,"patch.kart"), startupwadfiles);
#endif
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
@ -946,7 +947,7 @@ static void IdentifyVersion(void)
const char *musicpath = va(pandf,srb2waddir,str);\
int ms = W_VerifyNMUSlumps(musicpath); \
if (ms == 1) \
D_AddFile(musicpath); \
D_AddFile(musicpath, startupwadfiles); \
else if (ms == 0) \
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
@ -1011,9 +1012,12 @@ static inline void D_MakeTitleString(char *s)
//
void D_SRB2Main(void)
{
INT32 p;
INT32 p, i;
char srb2[82]; // srb2 title banner
char title[82];
lumpinfo_t *lumpinfo;
UINT16 wadnum;
char *name;
INT32 pstartmap = 1;
boolean autostart = false;
@ -1165,11 +1169,7 @@ void D_SRB2Main(void)
const char *s = M_GetNextParm();
if (s) // Check for NULL?
{
if (!W_VerifyNMUSlumps(s))
G_SetGameModified(true, false);
D_AddFile(s);
}
D_AddFile(s, startuppwads);
}
}
}
@ -1219,13 +1219,13 @@ void D_SRB2Main(void)
// load wad, including the main wad file
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
if (!W_InitMultipleFiles(startupwadfiles))
if (!W_InitMultipleFiles(startupwadfiles, false))
#ifdef _DEBUG
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#else
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
#endif
D_CleanFile();
D_CleanFile(startupwadfiles);
mainwads = 0;
@ -1239,7 +1239,7 @@ void D_SRB2Main(void)
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart -- 4 - If you touch this, make sure to touch up the majormods stuff below.
#ifdef USE_PATCH_KART
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif
@ -1259,6 +1259,66 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally;
//
// search for maps
//
for (wadnum = 4; wadnum < 6; wadnum++) // fucking arbitrary numbers
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num - 1])
{
mapheaderinfo[num - 1]->menuflags |= LF2_EXISTSHACK;
}
}
}
}
if (!W_InitMultipleFiles(startuppwads, true))
CONS_Error("A PWAD file was not found or not valid.\nCheck the log to see which ones.\n");
D_CleanFile(startuppwads);
//
// search for maps... again.
//
for (wadnum = mainwads+1; wadnum < numwadfiles; wadnum++)
{
lumpinfo = wadfiles[wadnum]->lumpinfo;
for (i = 0; i < wadfiles[wadnum]->numlumps; i++, lumpinfo++)
{
name = lumpinfo->name;
if (name[0] == 'M' && name[1] == 'A' && name[2] == 'P') // Ignore the headers
{
INT16 num;
if (name[5] != '\0')
continue;
num = (INT16)M_MapNumber(name[3], name[4]);
// we want to record whether this map exists. if it doesn't have a header, we can assume it's not relephant
if (num <= NUMMAPS && mapheaderinfo[num - 1])
{
if (mapheaderinfo[num - 1]->menuflags & LF2_EXISTSHACK)
G_SetGameModified(multiplayer, true); // oops, double-defined - no record attack privileges for you
mapheaderinfo[num - 1]->menuflags |= LF2_EXISTSHACK;
}
CONS_Printf("%s\n", name);
}
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN

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@ -832,6 +832,8 @@ void D_RegisterClientCommands(void)
//CV_RegisterVar(&cv_alwaysfreelook2);
//CV_RegisterVar(&cv_chasefreelook);
//CV_RegisterVar(&cv_chasefreelook2);
CV_RegisterVar(&cv_showfocuslost);
CV_RegisterVar(&cv_pauseifunfocused);
// g_input.c
CV_RegisterVar(&cv_turnaxis);

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@ -269,6 +269,7 @@ typedef enum
k_nextcheck, // Next checkpoint distance; for p_user.c (was "pw_ncd")
k_waypoint, // Waypoints.
k_starpostwp, // Temporarily stores player waypoint for... some reason. Used when respawning and finishing.
k_starpostflip, // the last starpost we hit requires flipping?
k_respawn, // Timer for the DEZ laser respawn effect
k_dropdash, // Charge up for respawn Drop Dash

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@ -8340,6 +8340,7 @@ static const char *const KARTSTUFF_LIST[] = {
"NEXTCHECK",
"WAYPOINT",
"STARPOSTWP",
"STARPOSTFLIP",
"RESPAWN",
"DROPDASH",

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@ -150,9 +150,9 @@ extern FILE *logstream;
// we use comprevision and compbranch instead.
#else
#define VERSION 100 // Game version
#define SUBVERSION 3 // more precise version number
#define VERSIONSTRING "v1.0.3"
#define VERSIONSTRINGW L"v1.0.3"
#define SUBVERSION 4 // more precise version number
#define VERSIONSTRING "v1.0.4"
#define VERSIONSTRINGW L"v1.0.4"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
@ -221,7 +221,7 @@ extern FILE *logstream;
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
#define MODVERSION 3
#define MODVERSION 4
// Filter consvars by version
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.

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@ -611,7 +611,7 @@ void F_CreditDrawer(void)
if (credits_pics[i].colorize != SKINCOLOR_NONE)
{
colormap = R_GetTranslationColormap(TC_RAINBOW, credits_pics[i].colorize, 0);
colormap = R_GetTranslationColormap(TC_RAINBOW, credits_pics[i].colorize, GTC_MENUCACHE);
sc = FRACUNIT; // quick hack so I don't have to add another field to credits_pics
}
@ -1103,6 +1103,10 @@ void F_StartWaitingPlayers(void)
finalecount = 0;
randskin = M_RandomKey(numskins);
if (waitcolormap)
Z_Free(waitcolormap);
waitcolormap = R_GetTranslationColormap(randskin, skins[randskin].prefcolor, 0);
for (i = 0; i < 2; i++)

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@ -437,6 +437,9 @@ consvar_t cv_chatbacktint = {"chatbacktint", "On", CV_SAVE, CV_OnOff, NULL, 0, N
static CV_PossibleValue_t consolechat_cons_t[] = {{0, "Window"}, {1, "Console"}, {2, "Window (Hidden)"}, {0, NULL}};
consvar_t cv_consolechat = {"chatmode", "Window", CV_SAVE, consolechat_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
// Pause game upon window losing focus
consvar_t cv_pauseifunfocused = {"pauseifunfocused", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
// Display song credits
consvar_t cv_songcredits = {"songcredits", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -1820,80 +1823,6 @@ static INT32 spectatedelay, spectatedelay2, spectatedelay3, spectatedelay4 = 0;
//
boolean G_Responder(event_t *ev)
{
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
displayplayer = consoleplayer;
else
{
UINT8 i = 0; // spy mode
for (i = 0; i < MAXPLAYERS; i++)
{
displayplayer++;
if (displayplayer == MAXPLAYERS)
displayplayer = 0;
if (displayplayer == consoleplayer)
break; // End loop
if (!playeringame[displayplayer])
continue;
if (players[displayplayer].spectator)
continue;
// SRB2Kart: Only go through players who are actually playing
if (players[displayplayer].exiting)
continue;
if (players[displayplayer].pflags & PF_TIMEOVER)
continue;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if (G_BattleGametype())
{
if (players[displayplayer].kartstuff[k_bumper] <= 0)
continue;
}
// SRB2Kart: we have no team-based modes, YET...
/*if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
continue;
}
else if (gametype == GT_HIDEANDSEEK)
{
if (players[consoleplayer].pflags & PF_TAGIT)
continue;
}
// Other Tag-based gametypes?
else if (G_TagGametype())
{
if (!players[consoleplayer].spectator
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
continue;
}
else if (G_GametypeHasSpectators() && G_BattleGametype())
{
if (!players[consoleplayer].spectator)
continue;
}*/
break;
}
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
// any other key pops up menu if in demos
if (gameaction == ga_nothing && !singledemo &&
((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
@ -1971,6 +1900,80 @@ boolean G_Responder(event_t *ev)
if (HU_Responder(ev))
return true; // chat ate the event
// allow spy mode changes even during the demo
if (gamestate == GS_LEVEL && ev->type == ev_keydown
&& (ev->data1 == KEY_F12 || ev->data1 == gamecontrol[gc_viewpoint][0] || ev->data1 == gamecontrol[gc_viewpoint][1]))
{
if (splitscreen || !netgame)
displayplayer = consoleplayer;
else
{
UINT8 i = 0; // spy mode
for (i = 0; i < MAXPLAYERS; i++)
{
displayplayer++;
if (displayplayer == MAXPLAYERS)
displayplayer = 0;
if (displayplayer == consoleplayer)
break; // End loop
if (!playeringame[displayplayer])
continue;
if (players[displayplayer].spectator)
continue;
// SRB2Kart: Only go through players who are actually playing
if (players[displayplayer].exiting)
continue;
if (players[displayplayer].pflags & PF_TIMEOVER)
continue;
// I don't know if we want this actually, but I'll humor the suggestion anyway
if (G_BattleGametype())
{
if (players[displayplayer].kartstuff[k_bumper] <= 0)
continue;
}
// SRB2Kart: we have no team-based modes, YET...
/*if (G_GametypeHasTeams())
{
if (players[consoleplayer].ctfteam
&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
continue;
}
else if (gametype == GT_HIDEANDSEEK)
{
if (players[consoleplayer].pflags & PF_TAGIT)
continue;
}
// Other Tag-based gametypes?
else if (G_TagGametype())
{
if (!players[consoleplayer].spectator
&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
continue;
}
else if (G_GametypeHasSpectators() && G_BattleGametype())
{
if (!players[consoleplayer].spectator)
continue;
}*/
break;
}
// change statusbar also if playing back demo
if (singledemo)
ST_changeDemoView();
return true;
}
}
// update keys current state
G_MapEventsToControls(ev);
@ -2372,6 +2375,7 @@ void G_PlayerReborn(INT32 player)
INT32 bumper;
INT32 comebackpoints;
INT32 wanted;
INT32 respawnflip;
boolean songcredit = false;
score = players[player].score;
@ -2413,6 +2417,7 @@ void G_PlayerReborn(INT32 player)
starposty = players[player].starposty;
starpostz = players[player].starpostz;
starpostnum = players[player].starpostnum;
respawnflip = players[player].kartstuff[k_starpostflip]; //SRB2KART
starpostangle = players[player].starpostangle;
jumpfactor = players[player].jumpfactor;
thokitem = players[player].thokitem;
@ -2533,6 +2538,7 @@ void G_PlayerReborn(INT32 player)
p->kartstuff[k_comebacktimer] = comebacktime;
p->kartstuff[k_wanted] = wanted;
p->kartstuff[k_eggmanblame] = -1;
p->kartstuff[k_starpostflip] = respawnflip;
// Don't do anything immediately
p->pflags |= PF_USEDOWN;

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@ -56,6 +56,7 @@ extern INT16 rw_maximums[NUM_WEAPONS];
// used in game menu
extern consvar_t cv_chatwidth, cv_chatnotifications, cv_chatheight, cv_chattime, cv_consolechat, cv_chatbacktint, cv_chatspamprotection/*, cv_compactscoreboard*/;
extern consvar_t cv_songcredits;
extern consvar_t cv_pauseifunfocused;
//extern consvar_t cv_crosshair, cv_crosshair2, cv_crosshair3, cv_crosshair4;
extern consvar_t cv_invertmouse/*, cv_alwaysfreelook, cv_chasefreelook, cv_mousemove*/;
extern consvar_t cv_invertmouse2/*, cv_alwaysfreelook2, cv_chasefreelook2, cv_mousemove2*/;

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@ -15025,8 +15025,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
32*FRACUNIT, // radius
64*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage

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@ -1419,11 +1419,23 @@ static void K_UpdateOffroad(player_t *player)
player->kartstuff[k_offroad] = 0;
}
// Adds gravity flipping to an object relative to its master and shifts the z coordinate accordingly.
void K_FlipFromObject(mobj_t *mo, mobj_t *master)
{
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
mo->flags2 = (mo->flags2 & ~MF2_OBJECTFLIP)|(master->flags2 & MF2_OBJECTFLIP);
if (mo->eflags & MFE_VERTICALFLIP)
mo->z += master->height - FixedMul(master->scale, mo->height);
}
// These have to go earlier than its sisters because of K_RespawnChecker...
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master)
{
// flipping
mo->eflags = (mo->eflags & ~MFE_VERTICALFLIP)|(master->eflags & MFE_VERTICALFLIP);
// handle z shifting from there too. This is here since there's no reason not to flip us if needed when we do this anyway;
K_FlipFromObject(mo, master);
// visibility (usually for hyudoro)
mo->flags2 = (mo->flags2 & ~MF2_DONTDRAW)|(master->flags2 & MF2_DONTDRAW);
mo->eflags = (mo->eflags & ~MFE_DRAWONLYFORP1)|(master->eflags & MFE_DRAWONLYFORP1);
@ -2294,7 +2306,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source, mobj_t *inflictor) // A b
if (source && source != player->mo && source->player)
K_PlayHitEmSound(source);
player->mo->momz = 18*mapobjectscale;
player->mo->momz = 18*mapobjectscale*P_MobjFlip(player->mo); // please stop forgetting mobjflip checks!!!!
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_sneakertimer] = 0;
@ -2534,12 +2546,14 @@ void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32
// Spawns the purely visual explosion
void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
{
INT32 i, radius, height;
mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
mobj_t *dust;
mobj_t *truc;
INT32 speed, speed2;
INT32 i, radius, height;
mobj_t *smoldering = P_SpawnMobj(source->x, source->y, source->z, MT_SMOLDERING);
K_MatchGenericExtraFlags(smoldering, source);
smoldering->tics = TICRATE*3;
radius = source->radius>>FRACBITS;
height = source->height>>FRACBITS;
@ -2560,6 +2574,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
source->y + P_RandomRange(-radius, radius)*FRACUNIT,
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE);
K_MatchGenericExtraFlags(truc, source);
P_SetScale(truc, source->scale);
truc->destscale = source->scale*6;
truc->scalespeed = source->scale/12;
@ -2567,7 +2582,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
truc->momx = P_RandomRange(-speed, speed)*FRACUNIT;
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
speed = FixedMul(20*FRACUNIT, source->scale)>>FRACBITS;
truc->momz = P_RandomRange(-speed, speed)*FRACUNIT;
truc->momz = P_RandomRange(-speed, speed)*FRACUNIT*P_MobjFlip(truc);
if (truc->eflags & MFE_UNDERWATER)
truc->momz = (117 * truc->momz) / 200;
truc->color = color;
@ -2588,6 +2603,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT,
source->y + P_RandomRange(-radius, radius)*FRACUNIT,
source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMPARTICLE);
K_MatchGenericExtraFlags(truc, source);
P_SetScale(truc, source->scale);
truc->destscale = source->scale*5;
truc->scalespeed = source->scale/12;
@ -2596,7 +2612,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
truc->momy = P_RandomRange(-speed, speed)*FRACUNIT;
speed = FixedMul(15*FRACUNIT, source->scale)>>FRACBITS;
speed2 = FixedMul(45*FRACUNIT, source->scale)>>FRACBITS;
truc->momz = P_RandomRange(speed, speed2)*FRACUNIT;
truc->momz = P_RandomRange(speed, speed2)*FRACUNIT*P_MobjFlip(truc);
if (P_RandomChance(FRACUNIT/2))
truc->momz = -truc->momz;
if (truc->eflags & MFE_UNDERWATER)
@ -2872,7 +2888,8 @@ void K_SpawnBoostTrail(player_t *player)
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
// not K_MatchGenericExtraFlags so that a stolen sneaker can be seen
K_FlipFromObject(flame, player->mo);
flame->momx = 8;
P_XYMovement(flame);
@ -2905,6 +2922,7 @@ void K_SpawnSparkleTrail(mobj_t *mo)
fixed_t newz = mo->z + mo->momz + (P_RandomRange(0, mo->height>>FRACBITS)<<FRACBITS);
sparkle = P_SpawnMobj(newx, newy, newz, MT_SPARKLETRAIL);
K_FlipFromObject(sparkle, mo);
//if (i == 0)
//P_SetMobjState(sparkle, S_KARTINVULN_LARGE1);
@ -2912,7 +2930,6 @@ void K_SpawnSparkleTrail(mobj_t *mo)
P_SetTarget(&sparkle->target, mo);
sparkle->destscale = mo->destscale;
P_SetScale(sparkle, mo->scale);
sparkle->eflags = (sparkle->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags so that a stolen invincibility can be seen
sparkle->color = mo->color;
//sparkle->colorized = mo->colorized;
}
@ -2946,7 +2963,7 @@ void K_SpawnWipeoutTrail(mobj_t *mo, boolean translucent)
dust->angle = R_PointToAngle2(0,0,mo->momx,mo->momy);
dust->destscale = mo->scale;
P_SetScale(dust, mo->scale);
dust->eflags = (dust->eflags & ~MFE_VERTICALFLIP)|(mo->eflags & MFE_VERTICALFLIP); // not K_MatchGenericExtraFlags because hyudoro shouldn't be able to wipeout
K_FlipFromObject(dust, mo);
if (translucent) // offroad effect
{
@ -3012,10 +3029,6 @@ void K_DriftDustHandling(mobj_t *spawner)
fixed_t spawny = P_RandomRange(-spawnrange, spawnrange)<<FRACBITS;
INT32 speedrange = 2;
mobj_t *dust = P_SpawnMobj(spawner->x + spawnx, spawner->y + spawny, spawner->z, MT_DRIFTDUST);
if (spawner->eflags & MFE_VERTICALFLIP)
{
dust->z += spawner->height - dust->height;
}
dust->momx = FixedMul(spawner->momx + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momy = FixedMul(spawner->momy + (P_RandomRange(-speedrange, speedrange)<<FRACBITS), 3*(spawner->scale)/4);
dust->momz = P_MobjFlip(spawner) * (P_RandomRange(1, 4) * (spawner->scale));
@ -3164,6 +3177,14 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
{
// Shoot forward
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, mapthing);
//K_FlipFromObject(mo, player->mo);
// These are really weird so let's make it a very specific case to make SURE it works...
if (player->mo->eflags & MFE_VERTICALFLIP)
{
mo->z -= player->mo->height;
mo->flags2 |= MF2_OBJECTFLIP;
mo->eflags |= MFE_VERTICALFLIP;
}
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
@ -3173,23 +3194,29 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + player->mo->momz;
fixed_t HEIGHT = (20 + (dir*10))*mapobjectscale + (player->mo->momz*P_MobjFlip(player->mo));
P_SetObjectMomZ(mo, HEIGHT, false);
mo->momx = player->mo->momx + FixedMul(FINECOSINE(fa), PROJSPEED*dir);
mo->momy = player->mo->momy + FixedMul(FINESINE(fa), PROJSPEED*dir);
mo->momz = P_MobjFlip(player->mo) * HEIGHT;
mo->extravalue2 = dir;
if (mo->eflags & MFE_UNDERWATER)
mo->momz = (117 * mo->momz) / 200;
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
// this is the small graphic effect that plops in you when you throw an item:
throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
P_SetTarget(&throwmo->target, player->mo);
// Ditto:
if (player->mo->eflags & MFE_VERTICALFLIP)
{
throwmo->z -= player->mo->height;
throwmo->flags2 |= MF2_OBJECTFLIP;
throwmo->eflags |= MFE_VERTICALFLIP;
}
throwmo->movecount = 0; // above player
}
else
@ -3215,9 +3242,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
}
mo = P_SpawnMobj(newx, newy, newz, mapthing); // this will never return null because collision isn't processed here
if (P_MobjFlip(player->mo) < 0)
mo->z = player->mo->z + player->mo->height - mo->height;
K_FlipFromObject(mo, player->mo);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
@ -3479,6 +3504,7 @@ void K_DoSneaker(player_t *player, INT32 type)
P_SetTarget(&overlay->target, cur);
P_SetTarget(&cur->tracer, overlay);
P_SetScale(overlay, (overlay->destscale = 3*cur->scale/4));
K_FlipFromObject(overlay, cur);
}
cur = cur->hnext;
}
@ -3489,6 +3515,7 @@ void K_DoSneaker(player_t *player, INT32 type)
mobj_t *overlay = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BOOSTFLAME);
P_SetTarget(&overlay->target, player->mo);
P_SetScale(overlay, (overlay->destscale = player->mo->scale));
K_FlipFromObject(overlay, player->mo);
}
}
@ -3593,7 +3620,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
thrust = 32<<FRACBITS;
}
mo->momz = FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
mo->momz = P_MobjFlip(mo)*FixedMul(FINESINE(ANGLE_22h>>ANGLETOFINESHIFT), FixedMul(thrust, vscale));
}
else
mo->momz = FixedMul(vertispeed, vscale);
@ -4023,6 +4050,7 @@ static void K_MoveHeldObjects(player_t *player)
targx = targ->x + P_ReturnThrustX(cur, ang + ANGLE_180, dist);
targy = targ->y + P_ReturnThrustY(cur, ang + ANGLE_180, dist);
targz = targ->z;
speed = FixedMul(R_PointToDist2(cur->x, cur->y, targx, targy), 3*FRACUNIT/4);
if (P_IsObjectOnGround(targ))
targz = cur->floorz;
@ -4113,8 +4141,11 @@ static void K_MoveHeldObjects(player_t *player)
{ // bobbing, copy pasted from my kimokawaiii entry
const fixed_t pi = (22<<FRACBITS) / 7; // loose approximation, this doesn't need to be incredibly precise
fixed_t sine = 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK);
fixed_t sine = FixedMul(player->mo->scale, 8 * FINESINE((((2*pi*(4*TICRATE)) * leveltime)>>ANGLETOFINESHIFT) & FINEMASK));
targz = (player->mo->z + (player->mo->height/2)) + sine;
if (player->mo->eflags & MFE_VERTICALFLIP)
targz += (player->mo->height/2 - 32*player->mo->scale)*6;
}
if (cur->tracer)
@ -4131,7 +4162,7 @@ static void K_MoveHeldObjects(player_t *player)
}
P_TeleportMove(cur, targx, targy, targz);
K_FlipFromObject(cur, player->mo); // Update graviflip in real time thanks.
num = (num+1) % 2;
cur = cur->hnext;
}
@ -4676,8 +4707,11 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_comebacktimer])
player->kartstuff[k_comebackmode] = 0;
if (P_IsObjectOnGround(player->mo) && player->mo->momz <= 0 && player->kartstuff[k_pogospring])
player->kartstuff[k_pogospring] = 0;
if (P_IsObjectOnGround(player->mo) && player->kartstuff[k_pogospring])
{
if (P_MobjFlip(player->mo)*player->mo->momz <= 0)
player->kartstuff[k_pogospring] = 0;
}
if (cmd->buttons & BT_DRIFT)
player->kartstuff[k_jmp] = 1;
@ -5318,6 +5352,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
for (moloop = 0; moloop < 2; moloop++)
{
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_ROCKETSNEAKER);
K_MatchGenericExtraFlags(mo, player->mo);
mo->flags |= MF_NOCLIPTHING;
mo->angle = player->mo->angle;
mo->threshold = 10;
@ -6954,7 +6989,7 @@ static void K_drawKartItem(void)
}
if (localcolor != SKINCOLOR_NONE)
colmap = R_GetTranslationColormap(colormode, localcolor, 0);
colmap = R_GetTranslationColormap(colormode, localcolor, GTC_CACHE);
V_DrawScaledPatch(fx, fy, V_HUDTRANS|fflags, localbg);
@ -7616,7 +7651,7 @@ static void K_drawKartSpeedometer(void)
static void K_drawKartBumpersOrKarma(void)
{
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTOLEFT);
INT32 fx = 0, fy = 0, fflags = 0;
boolean flipstring = false; // same as laps, used for splitscreen
@ -7824,7 +7859,7 @@ static void K_drawKartPlayerCheck(void)
else if (x > 306)
x = 306;
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, 0);
colormap = R_GetTranslationColormap(TC_DEFAULT, players[i].mo->color, GTC_CACHE);
V_DrawMappedPatch(x, CHEK_Y, V_HUDTRANS|splitflags, kp_check[pnum], colormap);
}
}
@ -8353,16 +8388,16 @@ static void K_drawKartFirstPerson(void)
// drift sparks!
if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsthree))
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, (UINT8)(1 + (leveltime % (MAXSKINCOLORS-1))), GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dstwo))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_KETCHUP, GTC_CACHE);
else if ((leveltime & 1) && (stplyr->kartstuff[k_driftcharge] >= dsone))
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SAPPHIRE, GTC_CACHE);
else
#endif
// invincibility/grow/shrink!
if (stplyr->mo->colorized && stplyr->mo->color)
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, 0);
colmap = R_GetTranslationColormap(TC_RAINBOW, stplyr->mo->color, GTC_CACHE);
}
V_DrawFixedPatch(x, y, scale, splitflags, kp_fpview[target], colmap);
@ -8472,7 +8507,7 @@ static void K_drawInput(void)
else
{
UINT8 *colormap;
colormap = R_GetTranslationColormap(0, stplyr->skincolor, 0);
colormap = R_GetTranslationColormap(0, stplyr->skincolor, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, splitflags, kp_inputwheel[target], colormap);
}
}
@ -8497,7 +8532,7 @@ static void K_drawLapStartAnim(void)
{
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, stplyr->skincolor, GTC_CACHE);
V_DrawFixedPatch((BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)))*FRACUNIT,
(48 - (32*max(0, progress-76)))*FRACUNIT,
@ -8871,7 +8906,7 @@ void K_drawKartHUD(void)
for (c = 1; c < MAXSKINCOLORS; c++)
{
UINT8 *cm = R_GetTranslationColormap(TC_RAINBOW, c, 0);
UINT8 *cm = R_GetTranslationColormap(TC_RAINBOW, c, GTC_CACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT>>1, 0, facewantprefix[stplyr->skin], cm);
x += 16;

View File

@ -23,6 +23,7 @@ void K_RegisterKartStuff(void);
boolean K_IsPlayerLosing(player_t *player);
boolean K_IsPlayerWanted(player_t *player);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce, boolean solid);
void K_FlipFromObject(mobj_t *mo, mobj_t *master);
void K_MatchGenericExtraFlags(mobj_t *mo, mobj_t *master);
void K_RespawnChecker(player_t *player);
void K_KartMoveAnimation(player_t *player);

View File

@ -743,6 +743,8 @@ static int ticcmd_get(lua_State *L)
lua_pushinteger(L, cmd->buttons);
else if (fastcmp(field,"driftturn"))
lua_pushinteger(L, cmd->driftturn);
else if (fastcmp(field,"latency"))
lua_pushinteger(L, cmd->latency);
else
return NOFIELD;

View File

@ -399,6 +399,8 @@ static void Dummystaff_OnChange(void);
// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
// ==========================================================================
consvar_t cv_showfocuslost = {"showfocuslost", "Yes", CV_SAVE, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL };
static CV_PossibleValue_t map_cons_t[] = {
{0,"MIN"},
{NUMMAPS, "MAX"},
@ -1317,6 +1319,9 @@ static menuitem_t OP_SoundOptionsMenu[] =
{IT_STRING|IT_CVAR, NULL, "Powerup Warning", &cv_kartinvinsfx, 95},
{IT_KEYHANDLER|IT_STRING, NULL, "Sound Test", M_HandleSoundTest, 110},
{IT_STRING|IT_CVAR, NULL, "Play Music While Unfocused", &cv_playmusicifunfocused, 125},
{IT_STRING|IT_CVAR, NULL, "Play SFX While Unfocused", &cv_playsoundifunfocused, 135},
};
/*static menuitem_t OP_DataOptionsMenu[] =
@ -1403,6 +1408,8 @@ static menuitem_t OP_HUDOptionsMenu[] =
// highlight info - (GOOD HIGHLIGHT, WARNING HIGHLIGHT) - 105 (see M_DrawHUDOptions)
{IT_STRING | IT_CVAR, NULL, "Console Text Size", &cv_constextsize, 120},
{IT_STRING | IT_CVAR, NULL, "Show \"FOCUS LOST\"", &cv_showfocuslost, 135},
};
// Ok it's still called chatoptions but we'll put ping display in here to be clean
@ -2894,7 +2901,7 @@ void M_Drawer(void)
}
// focus lost notification goes on top of everything, even the former everything
if (window_notinfocus)
if (window_notinfocus && cv_showfocuslost.value)
{
M_DrawTextBox((BASEVIDWIDTH/2) - (60), (BASEVIDHEIGHT/2) - (16), 13, 2);
if (gamestate == GS_LEVEL && (P_AutoPause() || paused))
@ -3467,7 +3474,7 @@ static void M_DrawMapEmblems(INT32 mapnum, INT32 x, INT32 y)
if (emblem->collected)
V_DrawSmallMappedPatch(x, y, 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(x, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -3804,7 +3811,7 @@ static void M_DrawPauseMenu(void)
if (emblem->collected)
V_DrawSmallMappedPatch(40, 44 + (i*8), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(40, 44 + (i*8), 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -5352,7 +5359,7 @@ static void M_DrawEmblemHints(void)
{
collected = recommendedflags;
V_DrawMappedPatch(12, 12+(28*j), 0, W_CachePatchName(M_GetEmblemPatch(emblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_MENUCACHE));
}
else
{
@ -5695,7 +5702,7 @@ static void M_DrawLoadGameData(void)
V_DrawScaledPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE));
else
{
UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, 0);
UINT8 *colormap = R_GetTranslationColormap(savegameinfo[saveSlotSelected].skinnum, savegameinfo[saveSlotSelected].skincolor, GTC_MENUCACHE);
V_DrawMappedPatch(SP_LoadDef.x,144+8,0,W_CachePatchName(skins[savegameinfo[saveSlotSelected].skinnum].face, PU_CACHE), colormap);
}
@ -6385,7 +6392,7 @@ static void M_DrawStatsMaps(int location)
if (exemblem->collected)
V_DrawSmallMappedPatch(295, y, 0, W_CachePatchName(M_GetExtraEmblemPatch(exemblem), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetExtraEmblemColor(exemblem), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(295, y, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -6520,7 +6527,7 @@ void M_DrawTimeAttackMenu(void)
// Character face!
if (W_CheckNumForName(skins[cv_chooseskin.value-1].facewant) != LUMPERROR)
{
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value-1, cv_playercolor.value, 0);
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value-1, cv_playercolor.value, GTC_MENUCACHE);
V_DrawMappedPatch(BASEVIDWIDTH-x - SHORT(facewantprefix[cv_chooseskin.value-1]->width), y, 0, facewantprefix[cv_chooseskin.value-1], colormap);
}
@ -6645,7 +6652,7 @@ void M_DrawTimeAttackMenu(void)
if (em->collected)
V_DrawMappedPatch(BASEVIDWIDTH - 64 - 24, y+48, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_MENUCACHE));
else
V_DrawScaledPatch(BASEVIDWIDTH - 64 - 24, y+48, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -6805,7 +6812,7 @@ static boolean M_QuitTimeAttackMenu(void)
if (em->collected)
V_DrawSmallMappedPatch(160+88, yHeight, 0, W_CachePatchName(M_GetEmblemPatch(em), PU_CACHE),
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_CACHE));
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(em), GTC_MENUCACHE));
else
V_DrawSmallScaledPatch(160+88, yHeight, 0, W_CachePatchName("NEEDIT", PU_CACHE));
@ -7879,7 +7886,7 @@ Update the maxplayers label...
if (!trans && i > cv_splitplayers.value)
trans = V_TRANSLUCENT;
colmap = R_GetTranslationColormap(pskin, pcol, 0);
colmap = R_GetTranslationColormap(pskin, pcol, GTC_MENUCACHE);
V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, trans, facewantprefix[pskin], colmap);
@ -8190,7 +8197,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
statdot = W_CachePatchName("K_SDOT2", PU_CACHE); // coloured center
if (setupm_fakecolor)
V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, 0));
V_DrawFixedPatch(((BASEVIDWIDTH - mx - 80) + ((speed-1)*8))<<FRACBITS, ((my+76) + ((weight-1)*8))<<FRACBITS, FRACUNIT, 0, statdot, R_GetTranslationColormap(0, setupm_fakecolor, GTC_MENUCACHE));
// 2.2 color bar backported with permission
#define charw 72
@ -8260,7 +8267,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
offx = 8;
offy = 8;
}
colmap = R_GetTranslationColormap(col, setupm_fakecolor, 0);
colmap = R_GetTranslationColormap(col, setupm_fakecolor, GTC_MENUCACHE);
V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, face, colmap);
if (scale == FRACUNIT) // bit of a hack
V_DrawFixedPatch((x+offx)<<FRACBITS, (my+28+offy)<<FRACBITS, FRACUNIT, 0, cursor, colmap);
@ -8306,7 +8313,7 @@ static void M_DrawSetupMultiPlayerMenu(void)
// draw player sprite
if (setupm_fakecolor) // inverse should never happen
{
UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, 0);
UINT8 *colormap = R_GetTranslationColormap(setupm_fakeskin, setupm_fakecolor, GTC_MENUCACHE);
if (skins[setupm_fakeskin].flags & SF_HIRES)
{
@ -8317,8 +8324,6 @@ static void M_DrawSetupMultiPlayerMenu(void)
}
else
V_DrawMappedPatch(mx+43, my+131, flags, patch, colormap);
Z_Free(colormap);
}
#undef charw
}

View File

@ -212,6 +212,7 @@ typedef struct
extern description_t description[32];
extern consvar_t cv_showfocuslost;
extern consvar_t cv_newgametype, cv_nextmap, cv_chooseskin, cv_serversort;
extern CV_PossibleValue_t gametype_cons_t[];

View File

@ -8640,6 +8640,7 @@ void A_LightningFollowPlayer(mobj_t *actor)
else // else just teleport to player directly
P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z);
K_MatchGenericExtraFlags(actor, actor->target); // copy our target for graviflip
actor->momx = actor->target->momx;
actor->momy = actor->target->momy;
actor->momz = actor->target->momz; // Give momentum since we don't teleport to our player literally every frame.

View File

@ -1477,6 +1477,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->starpostz = special->z>>FRACBITS;
player->starpostangle = special->angle;
player->starpostnum = special->health;
player->kartstuff[k_starpostflip] = special->spawnpoint->options & MTF_OBJECTFLIP; // store flipping
//S_StartSound(toucher, special->info->painsound);
return;

View File

@ -2787,8 +2787,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
// HACK TO FIX DSZ2: apply only if slopes are involved
else if (tmceilingslope && tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
@ -2801,8 +2800,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
// HACK TO FIX DSZ2: apply only if slopes are involved
else if (tmfloorslope && tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;

View File

@ -6524,7 +6524,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_SINK_SHIELD:
if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
|| P_CheckDeathPitCollide(mobj)) // When in death state
{
P_RemoveMobj(mobj);
@ -6539,19 +6539,21 @@ void P_MobjThinker(mobj_t *mobj)
fixed_t z = P_RandomRange(0, 70)*mobj->scale;
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
P_SetMobjState(smoke, S_OPAQUESMOKE1);
K_MatchGenericExtraFlags(smoke, mobj);
smoke->scale = mobj->scale * 2;
smoke->destscale = mobj->scale * 6;
smoke->momz = P_RandomRange(4, 9)*FRACUNIT;
smoke->momz = P_RandomRange(4, 9)*FRACUNIT*P_MobjFlip(smoke);
}
break;
case MT_BOOMPARTICLE:
{
fixed_t x = P_RandomRange(-16, 16)*mobj->scale;
fixed_t y = P_RandomRange(-16, 16)*mobj->scale;
fixed_t z = P_RandomRange(0, 32)*mobj->scale;
fixed_t z = P_RandomRange(0, 32)*mobj->scale*P_MobjFlip(mobj);
if (leveltime % 2 == 0)
{
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_BOSSEXPLODE);
K_MatchGenericExtraFlags(smoke, mobj);
P_SetMobjState(smoke, S_QUICKBOOM1);
smoke->scale = mobj->scale/2;
smoke->destscale = mobj->scale;
@ -6561,6 +6563,7 @@ void P_MobjThinker(mobj_t *mobj)
{
mobj_t *smoke = P_SpawnMobj(mobj->x + x, mobj->y + y, mobj->z + z, MT_SMOKE);
P_SetMobjState(smoke, S_OPAQUESMOKE1);
K_MatchGenericExtraFlags(smoke, mobj);
smoke->scale = mobj->scale;
smoke->destscale = mobj->scale*2;
}
@ -6666,7 +6669,7 @@ void P_MobjThinker(mobj_t *mobj)
}
else if ((mobj->health > 0
&& (!mobj->target || !mobj->target->player || !mobj->target->player->mo || mobj->target->player->health <= 0 || mobj->target->player->spectator))
|| (mobj->health <= 0 && mobj->z <= mobj->floorz)
|| (mobj->health <= 0 && P_IsObjectOnGround(mobj))
|| P_CheckDeathPitCollide(mobj)) // When in death state
{
P_RemoveMobj(mobj);
@ -7114,6 +7117,9 @@ void P_MobjThinker(mobj_t *mobj)
y = mobj->target->y;
z = mobj->target->z + (80*mapobjectscale);
}
if (mobj->target->eflags & MFE_VERTICALFLIP)
z += mobj->target->height - FixedMul(mobj->target->scale, mobj->height);
P_TeleportMove(mobj, x, y, z);
}
break;
@ -7309,7 +7315,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_BANANA:
case MT_EGGMANITEM:
case MT_SPB:
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
{
P_RemoveMobj(mobj);
return;
@ -7322,7 +7328,7 @@ void P_MobjThinker(mobj_t *mobj)
break;
case MT_JAWZ:
case MT_JAWZ_DUD:
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
P_SetMobjState(mobj, mobj->info->xdeathstate);
// fallthru
case MT_JAWZ_SHIELD:
@ -7356,7 +7362,7 @@ void P_MobjThinker(mobj_t *mobj)
/* FALLTHRU */
case MT_SMK_MOLE:
mobj->flags2 ^= MF2_DONTDRAW;
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
{
P_RemoveMobj(mobj);
return;
@ -7377,7 +7383,7 @@ void P_MobjThinker(mobj_t *mobj)
}
mobj->flags2 ^= MF2_DONTDRAW;
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
{
P_RemoveMobj(mobj);
return;
@ -8046,7 +8052,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->friction = ORIG_FRICTION/4;
if (mobj->momx || mobj->momy)
P_SpawnGhostMobj(mobj);
if (mobj->z <= mobj->floorz && mobj->health > 1)
if (P_IsObjectOnGround(mobj) && mobj->health > 1)
{
S_StartSound(mobj, mobj->info->activesound);
mobj->momx = mobj->momy = 0;
@ -8066,7 +8072,7 @@ void P_MobjThinker(mobj_t *mobj)
case MT_SINK:
if (mobj->momx || mobj->momy)
P_SpawnGhostMobj(mobj);
if (mobj->z <= mobj->floorz)
if (P_IsObjectOnGround(mobj))
{
S_StartSound(mobj, mobj->info->deathsound);
P_SetMobjState(mobj, S_NULL);
@ -8242,6 +8248,7 @@ void P_MobjThinker(mobj_t *mobj)
break;
case MT_INSTASHIELDB:
mobj->flags2 ^= MF2_DONTDRAW;
K_MatchGenericExtraFlags(mobj, mobj->target);
/* FALLTHRU */
case MT_INSTASHIELDA:
if (!mobj->target || !mobj->target->health || (mobj->target->player && !mobj->target->player->kartstuff[k_instashield]))
@ -8250,6 +8257,7 @@ void P_MobjThinker(mobj_t *mobj)
return;
}
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z);
K_MatchGenericExtraFlags(mobj, mobj->target);
break;
case MT_BATTLEPOINT:
if (!mobj->target || P_MobjWasRemoved(mobj->target))
@ -8270,7 +8278,7 @@ void P_MobjThinker(mobj_t *mobj)
if (mobj->movefactor < mobj->target->height)
mobj->movefactor = mobj->target->height;
}
K_MatchGenericExtraFlags(mobj, mobj->target);
P_TeleportMove(mobj, mobj->target->x, mobj->target->y, mobj->target->z + (mobj->target->height/2) + mobj->movefactor);
break;
case MT_THUNDERSHIELD:
@ -8395,6 +8403,10 @@ void P_MobjThinker(mobj_t *mobj)
mobj->flags2 &= ~MF2_DONTDRAW;
}
// Update mobj antigravity status:
mobj->eflags = (mobj->eflags & ~MFE_VERTICALFLIP)|(mobj->target->eflags & MFE_VERTICALFLIP);
mobj->flags2 = (mobj->flags2 & ~MF2_OBJECTFLIP)|(mobj->target->flags2 & MF2_OBJECTFLIP);
// Now for the wheels
{
const fixed_t rad = FixedMul(mobjinfo[MT_PLAYER].radius, mobj->target->scale);
@ -8416,6 +8428,7 @@ void P_MobjThinker(mobj_t *mobj)
P_SetScale(cur, mobj->target->scale);
cur->color = mobj->target->color;
cur->colorized = true;
K_FlipFromObject(cur, mobj->target);
if (mobj->flags2 & MF2_DONTDRAW)
cur->flags2 |= MF2_DONTDRAW;
@ -11011,7 +11024,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
if (p->kartstuff[k_respawn])
z -= 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
z -= 128*mapobjectscale;
}
else
{
@ -11019,7 +11032,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
if (p->kartstuff[k_respawn])
z += 128*FRACUNIT; // Too late for v1, but for later: 128*mapobjectscale;
z += 128*mapobjectscale;
}
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
@ -11080,7 +11093,14 @@ void P_MovePlayerToStarpost(INT32 playernum)
#endif
sector->ceilingheight;
z = (p->starpostz + 128) << FRACBITS; // Respawn off the ground
if (mobj->player->kartstuff[k_starpostflip])
z = (p->starpostz<<FRACBITS) - FixedMul(128<<FRACBITS, mapobjectscale) - mobj->height;
else
z = (p->starpostz<<FRACBITS) + FixedMul(128<<FRACBITS, mapobjectscale);
//z = (p->starpostz + 128) << FRACBITS; // reverse gravity exists, pls
mobj->player->kartstuff[k_starpostflip] = 0;
if (z < floor)
z = floor;
else if (z > ceiling - mobjinfo[MT_PLAYER].height)

View File

@ -679,89 +679,84 @@ static void P_NetArchiveWorld(void)
WRITEUINT16(put, 0xffff);
mld = W_CacheLumpNum(lastloadedmaplumpnum+ML_LINEDEFS, PU_CACHE);
msd = W_CacheLumpNum(lastloadedmaplumpnum+ML_SIDEDEFS, PU_CACHE);
if (mld && msd)
// do lines
for (i = 0; i < numlines; i++, mld++, li++)
{
// do lines
for (i = 0; i < numlines; i++, mld++, li++)
diff = diff2 = 0;
if (li->special != SHORT(mld->special))
diff |= LD_SPECIAL;
if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
diff |= LD_CLLCOUNT;
if (li->sidenum[0] != 0xffff)
{
diff = diff2 = 0;
si = &sides[li->sidenum[0]];
if (si->textureoffset != SHORT(msd[li->sidenum[0]].textureoffset)<<FRACBITS)
diff |= LD_S1TEXOFF;
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
diff |= LD_S1TOPTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
diff |= LD_S1BOTTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
diff |= LD_S1MIDTEX;
}
if (li->sidenum[1] != 0xffff)
{
si = &sides[li->sidenum[1]];
if (si->textureoffset != SHORT(msd[li->sidenum[1]].textureoffset)<<FRACBITS)
diff2 |= LD_S2TEXOFF;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
diff2 |= LD_S2TOPTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
diff2 |= LD_S2BOTTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
diff2 |= LD_S2MIDTEX;
if (diff2)
diff |= LD_DIFF2;
}
if (li->special != SHORT(mld->special))
diff |= LD_SPECIAL;
if (diff)
{
statline++;
WRITEINT16(put, i);
WRITEUINT8(put, diff);
if (diff & LD_DIFF2)
WRITEUINT8(put, diff2);
if (diff & LD_FLAG)
WRITEINT16(put, li->flags);
if (diff & LD_SPECIAL)
WRITEINT16(put, li->special);
if (diff & LD_CLLCOUNT)
WRITEINT16(put, li->callcount);
if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
diff |= LD_CLLCOUNT;
si = &sides[li->sidenum[0]];
if (diff & LD_S1TEXOFF)
WRITEFIXED(put, si->textureoffset);
if (diff & LD_S1TOPTEX)
WRITEINT32(put, si->toptexture);
if (diff & LD_S1BOTTEX)
WRITEINT32(put, si->bottomtexture);
if (diff & LD_S1MIDTEX)
WRITEINT32(put, si->midtexture);
if (li->sidenum[0] != 0xffff)
{
si = &sides[li->sidenum[0]];
if (si->textureoffset != SHORT(msd[li->sidenum[0]].textureoffset)<<FRACBITS)
diff |= LD_S1TEXOFF;
//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
diff |= LD_S1TOPTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
diff |= LD_S1BOTTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
diff |= LD_S1MIDTEX;
}
if (li->sidenum[1] != 0xffff)
{
si = &sides[li->sidenum[1]];
if (si->textureoffset != SHORT(msd[li->sidenum[1]].textureoffset)<<FRACBITS)
diff2 |= LD_S2TEXOFF;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
diff2 |= LD_S2TOPTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
diff2 |= LD_S2BOTTEX;
if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
diff2 |= LD_S2MIDTEX;
if (diff2)
diff |= LD_DIFF2;
}
if (diff)
{
statline++;
WRITEINT16(put, i);
WRITEUINT8(put, diff);
if (diff & LD_DIFF2)
WRITEUINT8(put, diff2);
if (diff & LD_FLAG)
WRITEINT16(put, li->flags);
if (diff & LD_SPECIAL)
WRITEINT16(put, li->special);
if (diff & LD_CLLCOUNT)
WRITEINT16(put, li->callcount);
si = &sides[li->sidenum[0]];
if (diff & LD_S1TEXOFF)
WRITEFIXED(put, si->textureoffset);
if (diff & LD_S1TOPTEX)
WRITEINT32(put, si->toptexture);
if (diff & LD_S1BOTTEX)
WRITEINT32(put, si->bottomtexture);
if (diff & LD_S1MIDTEX)
WRITEINT32(put, si->midtexture);
si = &sides[li->sidenum[1]];
if (diff2 & LD_S2TEXOFF)
WRITEFIXED(put, si->textureoffset);
if (diff2 & LD_S2TOPTEX)
WRITEINT32(put, si->toptexture);
if (diff2 & LD_S2BOTTEX)
WRITEINT32(put, si->bottomtexture);
if (diff2 & LD_S2MIDTEX)
WRITEINT32(put, si->midtexture);
}
si = &sides[li->sidenum[1]];
if (diff2 & LD_S2TEXOFF)
WRITEFIXED(put, si->textureoffset);
if (diff2 & LD_S2TOPTEX)
WRITEINT32(put, si->toptexture);
if (diff2 & LD_S2BOTTEX)
WRITEINT32(put, si->bottomtexture);
if (diff2 & LD_S2MIDTEX)
WRITEINT32(put, si->midtexture);
}
}
WRITEUINT16(put, 0xffff);

View File

@ -4247,13 +4247,14 @@ DoneSection2:
player->starpostx = player->mo->x>>FRACBITS;
player->starposty = player->mo->y>>FRACBITS;
player->starpostz = player->mo->floorz>>FRACBITS;
player->kartstuff[k_starpostflip] = player->mo->flags2 & MF2_OBJECTFLIP; // store flipping
player->starpostangle = player->mo->angle; //R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy); torn; a momentum-based guess is less likely to be wrong in general, but when it IS wrong, it fucks you over entirely...
}
else
{
// SRB2kart 200117
// Reset starposts (checkpoints) info
player->starpostangle = player->starpostx = player->starposty = player->starpostz = 0;
player->starpostangle = player->starpostx = player->starposty = player->starpostz = player->kartstuff[k_starpostflip] = 0;
}
if (P_IsLocalPlayer(player))

View File

@ -172,7 +172,7 @@ boolean P_AutoPause(void)
if (netgame || modeattacking)
return false;
return (menuactive || window_notinfocus);
return (menuactive || ( window_notinfocus && cv_pauseifunfocused.value ));
}
//

View File

@ -102,6 +102,8 @@ extern lumpnum_t viewborderlump[8];
// ------------------------------------------------
#define GTC_CACHE 1
#define GTC_MENUCACHE GTC_CACHE
//@TODO Add a separate caching mechanism for menu colormaps distinct from in-level GTC_CACHE. For now this is still preferable to memory leaks...
#define TC_DEFAULT -1
#define TC_BOSS -2

View File

@ -57,6 +57,9 @@ static void GameMIDIMusic_OnChange(void);
static void GameSounds_OnChange(void);
static void GameDigiMusic_OnChange(void);
static void PlayMusicIfUnfocused_OnChange(void);
static void PlaySoundIfUnfocused_OnChange(void);
// commands for music and sound servers
#ifdef MUSSERV
consvar_t musserver_cmd = {"musserver_cmd", "musserver", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -110,6 +113,9 @@ consvar_t cv_gamemidimusic = {"midimusic", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_O
#endif
consvar_t cv_gamesounds = {"sounds", "On", CV_SAVE|CV_CALL|CV_NOINIT, CV_OnOff, GameSounds_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playmusicifunfocused = {"playmusicifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlayMusicIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_playsoundifunfocused = {"playsoundsifunfocused", "No", CV_SAVE|CV_CALL|CV_NOINIT, CV_YesNo, PlaySoundIfUnfocused_OnChange, 0, NULL, NULL, 0, 0, NULL};
#define S_MAX_VOLUME 127
// when to clip out sounds
@ -270,6 +276,9 @@ void S_RegisterSoundStuff(void)
CV_RegisterVar(&cv_gamemidimusic);
#endif
CV_RegisterVar(&cv_playmusicifunfocused);
CV_RegisterVar(&cv_playsoundifunfocused);
COM_AddCommand("tunes", Command_Tunes_f);
COM_AddCommand("restartaudio", Command_RestartAudio_f);
@ -1897,6 +1906,10 @@ static boolean S_PlayMusic(boolean looping)
}
S_InitMusicVolume(); // switch between digi and sequence volume
if (window_notinfocus && !cv_playmusicifunfocused.value)
I_PauseSong();
return true;
}
@ -1978,6 +1991,24 @@ void S_ResumeAudio(void)
I_ResumeCD();
}
void S_DisableSound(void)
{
if (sound_started && !sound_disabled)
{
sound_disabled = true;
S_StopSounds();
}
}
void S_EnableSound(void)
{
if (sound_started && sound_disabled)
{
sound_disabled = false;
S_InitSfxChannels(cv_soundvolume.value);
}
}
void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
{
if (digvolume < 0)
@ -2156,15 +2187,11 @@ void GameSounds_OnChange(void)
if (sound_disabled)
{
sound_disabled = false;
S_InitSfxChannels(cv_soundvolume.value);
S_StartSound(NULL, sfx_strpst);
if (!( cv_playsoundifunfocused.value && window_notinfocus ))
S_EnableSound();
}
else
{
sound_disabled = true;
S_StopSounds();
}
S_DisableSound();
}
void GameDigiMusic_OnChange(void)
@ -2251,3 +2278,28 @@ void GameMIDIMusic_OnChange(void)
}
}
#endif
static void PlayMusicIfUnfocused_OnChange(void)
{
if (window_notinfocus)
{
if (cv_playmusicifunfocused.value)
I_PauseSong();
else
I_ResumeSong();
}
}
static void PlaySoundIfUnfocused_OnChange(void)
{
if (!cv_gamesounds.value)
return;
if (window_notinfocus)
{
if (cv_playsoundifunfocused.value)
S_DisableSound();
else
S_EnableSound();
}
}

View File

@ -33,6 +33,8 @@ extern consvar_t cv_gamedigimusic;
extern consvar_t cv_gamemidimusic;
#endif
extern consvar_t cv_gamesounds;
extern consvar_t cv_playmusicifunfocused;
extern consvar_t cv_playsoundifunfocused;
#ifdef SNDSERV
extern consvar_t sndserver_cmd, sndserver_arg;
@ -169,6 +171,10 @@ void S_StopMusic(void);
void S_PauseAudio(void);
void S_ResumeAudio(void);
// Enable and disable sound effects
void S_EnableSound(void);
void S_DisableSound(void);
//
// Updates music & sounds
//

View File

@ -615,9 +615,13 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
// Tell game we got focus back, resume music if necessary
window_notinfocus = false;
if (!paused)
I_ResumeSong(); //resume it
if (cv_gamesounds.value)
S_EnableSound();
if (!firsttimeonmouse)
{
if (cv_usemouse.value) I_StartupMouse();
@ -630,7 +634,10 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
{
// Tell game we lost focus, pause music
window_notinfocus = true;
I_PauseSong();
if (!cv_playmusicifunfocused.value)
I_PauseSong();
if (!cv_playsoundifunfocused.value)
S_DisableSound();
if (!disable_mouse)
{

View File

@ -106,7 +106,7 @@ static UINT16 lumpnumcacheindex = 0;
//===========================================================================
// GLOBALS
//===========================================================================
UINT16 numwadfiles; // number of active wadfiles
UINT16 numwadfiles = 0; // number of active wadfiles
wadfile_t *wadfiles[MAX_WADFILES]; // 0 to numwadfiles-1 are valid
// W_Shutdown
@ -855,16 +855,16 @@ void W_UnloadWadFile(UINT16 num)
* \return 1 if all files were loaded, 0 if at least one was missing or
* invalid.
*/
INT32 W_InitMultipleFiles(char **filenames)
INT32 W_InitMultipleFiles(char **filenames, boolean addons)
{
INT32 rc = 1;
// open all the files, load headers, and count lumps
numwadfiles = 0;
// will be realloced as lumps are added
for (; *filenames; filenames++)
{
if (addons && !W_VerifyNMUSlumps(*filenames))
G_SetGameModified(true, false);
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
rc &= (W_InitFile(*filenames) != INT16_MAX) ? 1 : 0;
}

View File

@ -133,7 +133,7 @@ void W_UnloadWadFile(UINT16 num);
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
// so that it stops with a message if a file was not found, but not if all is okay.
INT32 W_InitMultipleFiles(char **filenames);
INT32 W_InitMultipleFiles(char **filenames, boolean addons);
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);