From adc1fa38f541cfbbb00f7e50ae5dd91d6c056a87 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Wed, 6 Jun 2018 20:25:28 -0400 Subject: [PATCH] This print doesn't work for some reason?! It keeps replacing actnum with zonttl, but ONLY if zonttl is set. Weird as heck, can't figure out why, commenting out for now. --- src/p_setup.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_setup.c b/src/p_setup.c index 0b6cba1d..bc29cc6c 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2674,7 +2674,7 @@ boolean P_SetupLevel(boolean skipprecip) } // Print "SPEEDING OFF TO [ZONE] [ACT 1]..." - if (rendermode != render_none) + /*if (rendermode != render_none) { // Don't include these in the fade! char tx[64]; @@ -2686,7 +2686,7 @@ boolean P_SetupLevel(boolean skipprecip) (strlen(mapheaderinfo[gamemap-1]->actnum) > 0) ? va(", Act %s",mapheaderinfo[gamemap-1]->actnum) : ""); V_DrawSmallString(1, 195, V_ALLOWLOWERCASE, tx); I_UpdateNoVsync(); - } + }*/ #ifdef HAVE_BLUA LUA_InvalidateLevel();