Set nogravity on landing
Means you can't have a finishline that moves up and down, but eh, thinking this might help the fallback measure disappearing
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@ -8296,9 +8296,9 @@ void P_MobjThinker(mobj_t *mobj)
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P_SetMobjState(mobj, S_SIGN_END);
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P_SetMobjState(mobj, S_SIGN_END);
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if (mobj->info->attacksound)
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if (mobj->info->attacksound)
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S_StartSound(mobj, mobj->info->attacksound);
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S_StartSound(mobj, mobj->info->attacksound);
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mobj->z = mobj->movefactor;
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mobj->flags |= MF_NOGRAVITY; // ?
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//mobj->flags |= MF_NOGRAVITY; // ?
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mobj->flags &= ~MF_NOCLIPHEIGHT;
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mobj->flags &= ~MF_NOCLIPHEIGHT;
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mobj->z = mobj->movefactor;
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mobj->movecount = 0;
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mobj->movecount = 0;
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}
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}
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else
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else
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