Don't use netticbuffer for servers

This commit is contained in:
fickleheart 2019-01-08 23:27:51 -06:00
parent 26af4e8561
commit acfe6c4616

View file

@ -4938,7 +4938,7 @@ void TryRunTics(tic_t realtics)
consistancy[gametic%BACKUPTICS] = Consistancy(); consistancy[gametic%BACKUPTICS] = Consistancy();
// Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame. // Leave a certain amount of tics present in the net buffer as long as we've ran at least one tic this frame.
if (gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value) if (client && gamestate == GS_LEVEL && leveltime > 3 && neededtic <= gametic + cv_netticbuffer.value)
break; break;
} }
} }