Reduced aggravating stationary Shadow range + fixed whitespace
This commit is contained in:
parent
77fd7704e8
commit
ac4a2f3d02
|
@ -8454,7 +8454,7 @@ void A_RandomShadowFrame(mobj_t *actor)
|
|||
P_SetScale(actor, FRACUNIT*3/2);
|
||||
|
||||
// I have NO CLUE how to hardcode all of that fancy Linedef Executor shit so the fire spinout will be done by these entities directly.
|
||||
if (P_LookForPlayers(actor, false, false, 512<<FRACBITS)) // got target
|
||||
if (P_LookForPlayers(actor, false, false, 380<<FRACBITS)) // got target
|
||||
{
|
||||
if (actor->target && !actor->target->player->powers[pw_flashing]
|
||||
&& !actor->target->player->kartstuff[k_invincibilitytimer]
|
||||
|
|
Loading…
Reference in New Issue