Everything.

- Player arrows now show if a player is in the item roulette
- Boo has been improved, and added back to Battle's item roulette
- The CHECK HUD item is now more accurate, and should appear more often
- Early comeback mechanic. Functional, but really unpolished
- Attempted (again) to make the first player to join in a netgame spawn
with balloons
- No longer shows respawn text on death
This commit is contained in:
TehRealSalt 2017-11-05 01:43:47 -05:00
parent 1dcdaf0c44
commit a9c1b3e747
14 changed files with 249 additions and 171 deletions

View File

@ -266,6 +266,7 @@ typedef enum
// Some items use timers for their duration or effects
k_magnettimer, // Duration of Magnet's item-break and item box pull
k_bootimer, // Duration of the boo offroad effect itself
k_bootaketimer, // You are stealing an item, this is your timer
k_boostolentimer, // You are being stolen from, this is your timer
k_mushroomtimer, // Duration of the Mushroom Boost itself
@ -277,6 +278,7 @@ typedef enum
k_laserwisptimer, // The duration and relative angle of the laser
k_justbumped, // Prevent players from endlessly bumping into each other
k_poweritemtimer, // Battle mode, how long before you're allowed another power item (Star, Megashroom)
k_comebacktimer, // Battle mode, how long before you become a bomb after death
// Each item needs its own power slot, for the HUD and held use
k_magnet, // 0x1 = Magnet in inventory
@ -304,8 +306,7 @@ typedef enum
// 0x4 = 3 Red Shells orbiting, 0x8 = Triple Red Shell in inventory
k_lightning, // 0x1 = Lightning in inventory
k_kitchensink, // 0x1 = Sink in inventory
k_balloon, // 0x1 = 1 hit left, 0x2 = 2 hits left, 0x4 = 3 hits left
// 0x8 = 4 hits left, 0x16 = 5 hits left
k_balloon, // Number of balloons left
NUMKARTSTUFF
} kartstufftype_t;

View File

@ -6427,6 +6427,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_PLAYERARROW_MEGASHROOM",
"S_PLAYERARROW_KITCHENSINK",
"S_PLAYERARROW_EMPTY",
"S_PLAYERARROW_ROULETTE",
"S_PLAYERBOMB", // Player bomb overlay
#ifdef SEENAMES
"S_NAMECHECK",

View File

@ -401,8 +401,10 @@ extern UINT16 extralifetics;
// SRB2kart
extern INT32 bootime;
extern INT32 boostealtime;
extern INT32 mushroomtime;
extern INT32 itemtime;
extern INT32 comebacktime;
extern UINT8 introtoplay;
extern UINT8 creditscutscene;

View File

@ -202,8 +202,10 @@ UINT16 extralifetics = 4*TICRATE;
// SRB2kart
INT32 bootime = 7*TICRATE;
INT32 boostealtime = TICRATE/2;
INT32 mushroomtime = TICRATE + (TICRATE/3);
INT32 itemtime = 8*TICRATE;
INT32 comebacktime = 5*TICRATE;
INT32 gameovertics = 15*TICRATE;

View File

@ -58,7 +58,7 @@ char sprnames[NUMSPRITES + 1][5] =
"SPRG","BSPR","RNDM","RPOP","KFRE","DRIF","DSMO","FITM","DFAK","BANA",
"DBAN","GSHE","DGSH","RSHE","DRSH","BOMB","BLIG","LIGH","SINK","SITR",
"KBLN","LAKI","POKE","AUDI","DECO","DOOD","SNES","GBAS","SPRS","BUZB",
"CHOM","SACO","CRAB","SHAD","BUMP","FLEN","CLAS","PSHW","ARRO"
"CHOM","SACO","CRAB","SHAD","BUMP","FLEN","CLAS","PSHW","ARRO","PBOM"
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
@ -2883,6 +2883,9 @@ state_t states[NUMSTATES] =
{SPR_ARRO, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_MEGASHROOM
{SPR_ARRO, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_KITCHENSINK
{SPR_ARRO, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERARROW_EMPTY
{SPR_ARRO, FF_FULLBRIGHT|FF_ANIMATE|1, -1, {NULL}, 5, 3, S_NULL}, // S_PLAYERARROW_ROULETTE
{SPR_PBOM, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PLAYERBOMB
#ifdef SEENAMES
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK

View File

@ -623,6 +623,8 @@ typedef enum sprite
SPR_ARRO, // player arrows
SPR_PBOM, // player bomb
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -3402,6 +3404,9 @@ typedef enum state
S_PLAYERARROW_MEGASHROOM,
S_PLAYERARROW_KITCHENSINK,
S_PLAYERARROW_EMPTY,
S_PLAYERARROW_ROULETTE,
S_PLAYERBOMB,
#ifdef SEENAMES
S_NAMECHECK,

View File

@ -691,17 +691,17 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
{
//P-Odds 0 1 2 3 4 5 6 7 8 9
/*Magnet*/ { 0, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 0, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 5, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Boo*/ { 4, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 4, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 1, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 2, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 5, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 5, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 5, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Fake Item*/ { 4, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 4, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 4, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 2, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 2, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 2, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
@ -1337,6 +1337,9 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
&& player->kartstuff[k_goldshroomtimer])
player->kartstuff[k_goldshroomtimer]--;
if (player->kartstuff[k_bootimer])
player->kartstuff[k_bootimer]--;
if (player->kartstuff[k_bootaketimer])
player->kartstuff[k_bootaketimer]--;
@ -1349,18 +1352,21 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->kartstuff[k_laserwisptimer])
player->kartstuff[k_laserwisptimer]--;
if (player->kartstuff[k_justbumped])
player->kartstuff[k_justbumped]--;
if (player->kartstuff[k_poweritemtimer])
player->kartstuff[k_poweritemtimer]--;
if (player->kartstuff[k_comebacktimer])
player->kartstuff[k_comebacktimer]--;
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_sounds])
player->kartstuff[k_sounds]--;
if (player->kartstuff[k_justbumped])
player->kartstuff[k_justbumped]--;
// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
@ -1447,7 +1453,7 @@ static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
fixed_t boostvalue = 0;
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootimer] || player->kartstuff[k_mushroomtimer])
&& player->kartstuff[k_offroad] >= 0 && speed)
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
@ -1587,21 +1593,26 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])))
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_comebacktimer] = comebacktime;
if (gametype != GT_RACE)
{
player->kartstuff[k_balloon]--;
if (player->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
source->player->kartstuff[k_comebacktimer] = comebacktime;
K_CheckBalloons();
}
@ -1640,22 +1651,27 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || player->kartstuff[k_startimer] > 0
|| player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])))
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_comebacktimer] = comebacktime;
if (gametype != GT_RACE)
{
player->kartstuff[k_balloon]--;
if (player->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
source->player->kartstuff[k_comebacktimer] = comebacktime;
K_CheckBalloons();
}
@ -1681,7 +1697,8 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (gametype != GT_RACE && (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer])))
return;
player->mo->momz = 18*FRACUNIT;
@ -1689,16 +1706,20 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
player->kartstuff[k_comebacktimer] = comebacktime;
if (gametype != GT_RACE)
{
player->kartstuff[k_balloon]--;
if (player->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
if (source && source->player && player != source->player)
P_AddPlayerScore(source->player, 1);
source->player->kartstuff[k_comebacktimer] = comebacktime;
K_CheckBalloons();
}
@ -1743,22 +1764,21 @@ void K_StealBalloon(player_t *player, player_t *victim)
return;
if ((player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootimer] > 0
|| (player->kartstuff[k_balloon] <= 0 && player->kartstuff[k_comebacktimer]))
|| (victim->powers[pw_flashing] > 0 || victim->kartstuff[k_squishedtimer] > 0 || (victim->kartstuff[k_spinouttimer] > 0 && victim->kartstuff[k_spinout] > 0)
|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootaketimer] > 0))
|| victim->kartstuff[k_startimer] > 0 || victim->kartstuff[k_growshrinktimer] > 0 || victim->kartstuff[k_bootimer] > 0))
return;
victim->kartstuff[k_mushroomtimer] = 0;
victim->kartstuff[k_driftboost] = 0;
CONS_Printf(M_GetText("%s stole a balloon from %s!\n"), player_names[player-players], player_names[victim-players]);
newballoon = player->kartstuff[k_balloon];
newangle = player->mo->angle;
if (newballoon <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/newballoon);
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
@ -1769,40 +1789,14 @@ void K_StealBalloon(player_t *player, player_t *victim)
newmo->angle = (diff * (newballoon-1));
newmo->color = victim->skincolor;
if (newballoon+1 <= 1)
if (newballoon+1 < 2)
P_SetMobjState(newmo, S_BATTLEBALLOON3);
else if (newballoon+1 == 2)
else if (newballoon+1 < 3)
P_SetMobjState(newmo, S_BATTLEBALLOON2);
else
P_SetMobjState(newmo, S_BATTLEBALLOON1);
player->kartstuff[k_balloon]++;
victim->kartstuff[k_balloon]--;
if (victim->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[victim-players]);
P_AddPlayerScore(player, 1);
K_CheckBalloons();
victim->kartstuff[k_spinouttype] = 1;
victim->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
victim->kartstuff[k_spinout] = victim->kartstuff[k_spinouttimer];
victim->powers[pw_flashing] = flashingtics;
if (!(victim->mo->state >= &states[S_KART_SPIN1] && victim->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(victim->mo, S_KART_SPIN1);
victim->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(victim->mo);
if (P_IsLocalPlayer(victim))
{
quake.intensity = 64*FRACUNIT;
quake.time = 5;
}
return;
}
@ -1966,7 +1960,7 @@ void K_SpawnDriftTrail(player_t *player)
for (i = 0; i < 2; i++)
{
if (player->kartstuff[k_bootaketimer] != 0)
if (player->kartstuff[k_bootimer] != 0 || (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0))
continue;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
@ -2209,7 +2203,7 @@ static void K_DoBooSteal(player_t *player)
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& player != &players[i] && !players[i].exiting && !players[i].powers[pw_super] && !(players[i].spectator)
&& ((gametype == GT_RACE && players[i].kartstuff[k_position] < player->kartstuff[k_position])
|| (gametype == GT_MATCH && players[i].kartstuff[k_balloon] > 0))
|| (gametype != GT_RACE && players[i].kartstuff[k_balloon] > 0))
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
@ -2228,7 +2222,8 @@ static void K_DoBooSteal(player_t *player)
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
{
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_bootimer] = bootime;
player->kartstuff[k_bootaketimer] = boostealtime;
player->kartstuff[k_boo] = 0;
return;
}
@ -2245,9 +2240,10 @@ static void K_DoBooSteal(player_t *player)
{
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_bootimer] = bootime;
player->kartstuff[k_bootaketimer] = boostealtime;
player->kartstuff[k_boo] = 0;
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
players[stealplayer].kartstuff[k_boostolentimer] = boostealtime;
if (players[stealplayer].kartstuff[k_star])
{
@ -2681,10 +2677,12 @@ static void K_StripItems(player_t *player)
|| player->kartstuff[k_mushroom]
|| player->kartstuff[k_boo]
|| player->kartstuff[k_magnet]
//|| player->kartstuff[k_bootaketimer] // uncomment when proper comeback mechanic is in
|| player->kartstuff[k_bootimer]
|| player->kartstuff[k_bootaketimer]
|| player->kartstuff[k_boostolentimer]
|| player->kartstuff[k_goldshroomtimer]
|| player->kartstuff[k_growshrinktimer]
|| player->kartstuff[k_itemroulette]
) player->kartstuff[k_itemclose] = 10;
player->kartstuff[k_kitchensink] = 0;
player->kartstuff[k_lightning] = 0;
@ -2704,7 +2702,9 @@ static void K_StripItems(player_t *player)
player->kartstuff[k_mushroom] = 0;
player->kartstuff[k_boo] = 0;
player->kartstuff[k_magnet] = 0;
//player->kartstuff[k_bootaketimer] = 0;
player->kartstuff[k_itemroulette] = 0;
player->kartstuff[k_bootimer] = 0;
player->kartstuff[k_bootaketimer] = 0;
player->kartstuff[k_boostolentimer] = 0;
player->kartstuff[k_goldshroomtimer] = 0;
player->kartstuff[k_growshrinktimer] = 0;
@ -3192,11 +3192,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
|| player->kartstuff[k_startimer] || player->kartstuff[k_growshrinktimer] > 0))
player->kartstuff[k_poweritemtimer] = 10*TICRATE;
if (player->kartstuff[k_bootaketimer] > 0)
if (player->kartstuff[k_bootimer] > 0)
{
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
&& (player->kartstuff[k_bootimer] < 1*TICRATE/2 || player->kartstuff[k_bootimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
@ -3206,14 +3206,35 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
else
player->mo->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
player->powers[pw_flashing] = player->kartstuff[k_bootimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_bootaketimer] == 0)
else if (player->kartstuff[k_bootimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
}
}
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0) // dead in match? you da bomb
{
K_StripItems(player);
player->mo->flags2 |= MF2_DONTDRAW;
if (player->kartstuff[k_comebacktimer])
player->powers[pw_flashing] = 2;
if (!(player->mo->tracer))
player->mo->tracer = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_OVERLAY);
P_SetMobjState(player->mo->tracer, S_PLAYERBOMB);
P_SetTarget(&player->mo->tracer, player->mo);
player->mo->tracer->color = player->mo->color;
}
else if (player->mo->tracer && player->mo->tracer->state == &states[S_PLAYERBOMB])
{
player->mo->flags2 &= ~MF2_DONTDRAW;
P_RemoveMobj(player->mo->tracer);
}
if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;
@ -3280,12 +3301,6 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
player->kartstuff[k_boostcharge] = 0;
}
if (gametype == GT_MATCH && player->kartstuff[k_balloon] <= 0) // dead in match? BOO!
{
K_StripItems(player);
player->kartstuff[k_bootaketimer] = bootime;
}
}
void K_CheckBalloons(void)
@ -3294,7 +3309,13 @@ void K_CheckBalloons(void)
UINT8 numingame = 0;
INT8 winnernum = -1;
if (gamestate != GS_LEVEL)
if (!(multiplayer || netgame))
return;
if (gametype == GT_RACE)
return;
if (gameaction == ga_completed)
return;
for (i = 0; i < MAXPLAYERS; i++)
@ -3793,7 +3814,6 @@ static void K_drawKartRetroItem(void)
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0 || stplyr->kartstuff[k_boostolentimer] > 0)
&& !(gametype == GT_MATCH && stplyr->kartstuff[k_balloon] <= 0)
&& (leveltime & 2)) localpatch = kp_boosteal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
@ -4141,44 +4161,23 @@ static void K_drawKartSpeedometer(void)
}
}
fixed_t K_FindCheckX(INT32 p, fixed_t mx, fixed_t my)
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my)
{
fixed_t camx, camy, dist, x;
angle_t camangle;
camera_t *c = &camera;
fixed_t dist, x;
angle_t diff;
if (players[p].awayviewtics)
{
camx = players[p].awayviewmobj->x;
camy = players[p].awayviewmobj->y;
camangle = players[p].awayviewmobj->angle;
}
else if (c->chase)
{
camx = c->x;
camy = c->y;
camangle = c->angle;
}
else
{
camx = players[p].mo->x;
camy = players[p].mo->y;
camangle = players[p].mo->angle;
}
dist = abs(R_PointToDist2(camx, camy, mx, my));
if (dist > RING_DIST)
dist = abs(R_PointToDist2(px, py, mx, my));
if (dist > RING_DIST/4)
return -320;
camangle = camangle+ANGLE_180;
x = camangle-R_PointToAngle2(camx, camy, mx, my);
diff = R_PointToAngle2(px, py, mx, my) - ang;
if (x > ANGLE_90 || x < ANGLE_270)
if (diff < ANGLE_90 || diff > ANGLE_270)
return -320;
else
x = FixedMul(FINETANGENT(((x+ANGLE_90)>>ANGLETOFINESHIFT) & FINEMASK), 160<<FRACBITS)+(160<<FRACBITS);
x = (FixedMul(FINETANGENT(((diff+ANGLE_90)>>ANGLETOFINESHIFT) & 4095), 160<<FRACBITS) + (160<<FRACBITS));
return 160-(x>>FRACBITS);
return (x>>FRACBITS);
}
static void K_drawKartPlayerCheck(void)
@ -4191,7 +4190,10 @@ static void K_drawKartPlayerCheck(void)
if (splitscreen)
return;
if (players[displayplayer].mo == NULL)
if (!(players[displayplayer].mo))
return;
if (players[displayplayer].awayviewtics)
return;
for (i = 0; i < MAXPLAYERS; i++)
@ -4219,8 +4221,8 @@ static void K_drawKartPlayerCheck(void)
else
localpatch = kp_check;
}
x = K_FindCheckX(displayplayer, players[i].mo->x, players[i].mo->y);
x = K_FindCheckX(players[displayplayer].mo->x, players[displayplayer].mo->y, players[displayplayer].mo->angle, players[i].mo->x, players[i].mo->y);
if (x <= 320 && x >= 0)
{
if (x < 14)

View File

@ -3921,7 +3921,8 @@ static inline boolean PIT_GrenadeRing(mobj_t *thing)
if (thing == grenade->target && !(grenade->threshold == 0)) // Don't blow up at your owner.
return true;
if (thing->player && thing->player->kartstuff[k_bootaketimer])
if (thing->player && (thing->player->kartstuff[k_bootimer]
|| (thing->player->kartstuff[k_balloon] <= 0 && thing->player->kartstuff[k_comebacktimer])))
return true;
if ((gametype == GT_CTF || gametype == GT_TEAMMATCH)
@ -8207,7 +8208,7 @@ void A_RedShellChase(mobj_t *actor)
continue;
}
if (!(gametype == GT_RACE))
if (gametype != GT_RACE)
{
if (player->kartstuff[k_balloon] <= 0)
continue;
@ -8267,6 +8268,9 @@ void A_BobombExplode(mobj_t *actor)
if (mo2 == actor || mo2->type == MT_BOMBEXPLOSIONSOUND) // Don't explode yourself! Endless loop!
continue;
if (actor->target && actor->target->player && actor->target->player->kartstuff[k_balloon] <= 0 && mo2 == actor->target)
continue;
if (P_AproxDistance(P_AproxDistance(mo2->x - actor->x, mo2->y - actor->y), mo2->z - actor->z) > actor->info->painchance)
continue;

View File

@ -150,7 +150,11 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
//if (player->powers[pw_flashing] > (flashingtics/4)*3 && player->powers[pw_flashing] <= flashingtics)
// return false;
if (player->kartstuff[k_greenshell] || player->kartstuff[k_triplegreenshell]
if (gametype != GT_RACE && player->kartstuff[k_balloon] <= 0)
return false;
if (player->kartstuff[k_itemroulette]
|| player->kartstuff[k_greenshell] || player->kartstuff[k_triplegreenshell]
|| player->kartstuff[k_redshell] || player->kartstuff[k_tripleredshell]
|| player->kartstuff[k_banana] || player->kartstuff[k_triplebanana]
|| player->kartstuff[k_fakeitem] & 2 || player->kartstuff[k_magnet]
@ -158,7 +162,6 @@ boolean P_CanPickupItem(player_t *player, boolean weapon)
|| player->kartstuff[k_mushroom] || player->kartstuff[k_fireflower]
|| player->kartstuff[k_star] || player->kartstuff[k_goldshroom]
|| player->kartstuff[k_lightning] || player->kartstuff[k_megashroom]
|| player->kartstuff[k_itemroulette]
|| player->kartstuff[k_boo] || player->kartstuff[k_bootaketimer]
|| player->kartstuff[k_boostolentimer]
|| player->kartstuff[k_growshrinktimer] > 1
@ -2745,10 +2748,12 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
if (gametype != GT_RACE)
{
player->kartstuff[k_balloon]--;
if (player->kartstuff[k_balloon] <= 0)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
if (player->kartstuff[k_balloon] > 0)
{
if (player->kartstuff[k_balloon] == 1)
CONS_Printf(M_GetText("%s lost all of their balloons!\n"), player_names[player-players]);
player->kartstuff[k_balloon]--;
}
K_CheckBalloons();
}

View File

@ -1598,15 +1598,55 @@ static boolean PIT_CheckThing(mobj_t *thing)
else if (thing->player) // bounce when players collide
{
if (thing->player->kartstuff[k_growshrinktimer] || thing->player->kartstuff[k_squishedtimer]
|| thing->player->kartstuff[k_bootaketimer] || thing->player->kartstuff[k_spinouttimer]
|| thing->player->kartstuff[k_bootimer] || thing->player->kartstuff[k_spinouttimer]
|| thing->player->kartstuff[k_startimer] || thing->player->kartstuff[k_justbumped]
|| (gametype != GT_RACE && (thing->player->kartstuff[k_balloon] <= 0 && thing->player->kartstuff[k_comebacktimer]))
|| tmthing->player->kartstuff[k_growshrinktimer] || tmthing->player->kartstuff[k_squishedtimer]
|| tmthing->player->kartstuff[k_bootaketimer] || tmthing->player->kartstuff[k_spinouttimer]
|| tmthing->player->kartstuff[k_startimer] || tmthing->player->kartstuff[k_justbumped])
|| tmthing->player->kartstuff[k_bootimer] || tmthing->player->kartstuff[k_spinouttimer]
|| tmthing->player->kartstuff[k_startimer] || tmthing->player->kartstuff[k_justbumped]
|| (gametype != GT_RACE && (tmthing->player->kartstuff[k_balloon] <= 0 && tmthing->player->kartstuff[k_comebacktimer])))
{
return true;
}
if (gametype != GT_RACE)
{
if (thing->player->kartstuff[k_balloon] <= 0 || tmthing->player->kartstuff[k_balloon] <= 0)
{
thing->player->kartstuff[k_justbumped] = 6;
tmthing->player->kartstuff[k_justbumped] = 6;
if (tmthing->player->kartstuff[k_balloon] > 0)
{
if (tmthing->player->kartstuff[k_balloon] == 1)
K_StealBalloon(thing->player, tmthing->player);
thing->player->kartstuff[k_comebacktimer] = comebacktime;
K_ExplodePlayer(tmthing->player, thing);
return true;
}
else if (thing->player->kartstuff[k_balloon] > 0)
{
if (thing->player->kartstuff[k_balloon] == 1)
K_StealBalloon(tmthing->player, thing->player);
tmthing->player->kartstuff[k_comebacktimer] = comebacktime;
K_ExplodePlayer(thing->player, thing);
return true;
}
}
else
{
if (thing->player->kartstuff[k_mushroomtimer] && !(tmthing->player->kartstuff[k_mushroomtimer]))
{
K_StealBalloon(thing->player, tmthing->player);
K_SpinPlayer(tmthing->player, thing);
}
else if (tmthing->player->kartstuff[k_mushroomtimer] && !(thing->player->kartstuff[k_mushroomtimer]))
{
K_StealBalloon(tmthing->player, thing->player);
K_SpinPlayer(thing->player, tmthing);
}
}
}
if (P_IsObjectOnGround(thing) && tmthing->momz < 0)
K_KartBilliards(tmthing, thing, true);
else if (P_IsObjectOnGround(tmthing) && thing->momz < 0)
@ -1614,14 +1654,6 @@ static boolean PIT_CheckThing(mobj_t *thing)
else
K_KartBilliards(tmthing, thing, false);
if (gametype != GT_RACE)
{
if (thing->player->kartstuff[k_mushroomtimer] && !(tmthing->player->kartstuff[k_mushroomtimer]))
K_StealBalloon(thing->player, tmthing->player);
else if (tmthing->player->kartstuff[k_mushroomtimer] && !(thing->player->kartstuff[k_mushroomtimer]))
K_StealBalloon(tmthing->player, thing->player);
}
thing->player->kartstuff[k_justbumped] = 6;
tmthing->player->kartstuff[k_justbumped] = 6;
}

View File

@ -6509,11 +6509,11 @@ void P_MobjThinker(mobj_t *mobj)
INT32 HEIGHT;
fixed_t radius;
if (mobj->target->player->kartstuff[k_bootaketimer] > 0)
if (mobj->target->player->kartstuff[k_bootimer] > 0)
{
if ((mobj->target->player == &players[displayplayer] || (splitscreen && mobj->target->player == &players[secondarydisplayplayer]))
|| (!(mobj->target->player == &players[displayplayer] || (splitscreen && mobj->target->player == &players[secondarydisplayplayer]))
&& (mobj->target->player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || mobj->target->player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
&& (mobj->target->player->kartstuff[k_bootimer] < 1*TICRATE/2 || mobj->target->player->kartstuff[k_bootimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
mobj->flags2 |= MF2_DONTDRAW;
@ -6523,7 +6523,7 @@ void P_MobjThinker(mobj_t *mobj)
else
mobj->flags2 |= MF2_DONTDRAW;
}
else if (mobj->target->player->kartstuff[k_bootaketimer] == 0)
else if (mobj->target->player->kartstuff[k_bootimer] == 0)
{
mobj->flags2 &= ~MF2_DONTDRAW;
}
@ -6709,9 +6709,9 @@ void P_MobjThinker(mobj_t *mobj)
else
mobj->color = mobj->target->color; // but do so if it belongs to you :B
if (mobj->target->player->kartstuff[k_balloon] <= 1)
if (mobj->target->player->kartstuff[k_balloon] < 2)
P_SetMobjState(mobj, S_BATTLEBALLOON3);
else if (mobj->target->player->kartstuff[k_balloon] == 2)
else if (mobj->target->player->kartstuff[k_balloon] < 3)
P_SetMobjState(mobj, S_BATTLEBALLOON2);
else
P_SetMobjState(mobj, S_BATTLEBALLOON1);
@ -6759,8 +6759,9 @@ void P_MobjThinker(mobj_t *mobj)
mobj->flags2 &= ~MF2_DONTDRAW;
if ((splitscreen || !netgame)
|| (gametype == GT_RACE)
|| (mobj->target->player->kartstuff[k_bootaketimer] > 0))
|| gametype == GT_RACE
|| mobj->target->player->kartstuff[k_bootimer]
|| (mobj->target->player->kartstuff[k_balloon] <= 0 && mobj->target->player->kartstuff[k_comebacktimer]))
mobj->flags2 |= MF2_DONTDRAW;
P_UnsetThingPosition(mobj);
@ -6780,7 +6781,12 @@ void P_MobjThinker(mobj_t *mobj)
P_SetThingPosition(mobj);
// Set it to use the correct states for its condition
if (mobj->target->player->kartstuff[k_kitchensink]) P_SetMobjState(mobj, S_PLAYERARROW_KITCHENSINK);
if (mobj->target->player->kartstuff[k_itemroulette])
{
if (mobj->state != &states[S_PLAYERARROW_ROULETTE]) // don't reset FF_ANIMATE
P_SetMobjState(mobj, S_PLAYERARROW_ROULETTE);
}
else if (mobj->target->player->kartstuff[k_kitchensink]) P_SetMobjState(mobj, S_PLAYERARROW_KITCHENSINK);
else if (mobj->target->player->kartstuff[k_megashroom] == 1
|| (mobj->target->player->kartstuff[k_growshrinktimer] > 1
&& (leveltime & 1))) P_SetMobjState(mobj, S_PLAYERARROW_MEGASHROOM);
@ -9459,37 +9465,50 @@ void P_SpawnPlayer(INT32 playernum)
overheadarrow->flags2 |= MF2_DONTDRAW;
P_SetScale(overheadarrow, mobj->destscale);
if (gametype != GT_RACE && ((leveltime < 1 || D_NumPlayers() <= 1) || p->kartstuff[k_balloon] > 0)) // srb2kart
if (gametype != GT_RACE)
{
INT32 i;
angle_t newangle, diff;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
INT32 pcount = 0;
if (leveltime < 1 || D_NumPlayers() <= 1) // Start of the map?
p->kartstuff[k_balloon] = cv_kartballoons.value; // Reset those balloons!
if (p->kartstuff[k_balloon] <= 1)
diff = 0;
else
diff = FixedAngle(360*FRACUNIT/p->kartstuff[k_balloon]);
newangle = mobj->angle;
newx = mobj->x + P_ReturnThrustX(mobj, newangle + ANGLE_180, 64*FRACUNIT);
newy = mobj->y + P_ReturnThrustY(mobj, newangle + ANGLE_180, 64*FRACUNIT);
for (i = 0; i < p->kartstuff[k_balloon]; i++)
for (i = 0; i < MAXPLAYERS; i++)
{
mo = P_SpawnMobj(newx, newy, mobj->z, MT_BATTLEBALLOON);
mo->threshold = i;
P_SetTarget(&mo->target, mobj);
mo->angle = (diff * (i-1));
mo->color = mobj->color;
if (mobj->flags2 & MF2_DONTDRAW)
mo->flags2 |= MF2_DONTDRAW;
if (!playeringame[i] || players[i].spectator || &players[i] == p)
continue;
pcount++;
}
if (p->kartstuff[k_balloon] > 0 || leveltime < 1 || pcount <= 1) // srb2kart
{
angle_t newangle;
angle_t diff;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
if (leveltime < 1 || pcount <= 1) // Start of the map?
p->kartstuff[k_balloon] = cv_kartballoons.value; // Reset those balloons!
if (p->kartstuff[k_balloon] <= 1)
diff = 0;
else
mo->flags2 &= ~MF2_DONTDRAW;
diff = FixedAngle(360*FRACUNIT/p->kartstuff[k_balloon]);
newangle = mobj->angle;
newx = mobj->x + P_ReturnThrustX(mobj, newangle + ANGLE_180, 64*FRACUNIT);
newy = mobj->y + P_ReturnThrustY(mobj, newangle + ANGLE_180, 64*FRACUNIT);
for (i = 0; i < p->kartstuff[k_balloon]; i++)
{
mo = P_SpawnMobj(newx, newy, mobj->z, MT_BATTLEBALLOON);
mo->threshold = i;
P_SetTarget(&mo->target, mobj);
mo->angle = (diff * (i-1));
mo->color = mobj->color;
if (mobj->flags2 & MF2_DONTDRAW)
mo->flags2 |= MF2_DONTDRAW;
else
mo->flags2 &= ~MF2_DONTDRAW;
}
}
}
}

View File

@ -7140,7 +7140,7 @@ void T_Friction(friction_t *f)
// friction works for all mobj's
// (or at least MF_PUSHABLEs, which is all I care about anyway)
if ((!(thing->flags & (MF_NOGRAVITY | MF_NOCLIP)) && thing->z == thing->floorz) && (thing->player
&& (thing->player->kartstuff[k_startimer] == 0 && thing->player->kartstuff[k_bootaketimer] == 0
&& (thing->player->kartstuff[k_startimer] == 0 && thing->player->kartstuff[k_bootimer] == 0
&& thing->player->kartstuff[k_mushroomtimer] == 0 && thing->player->kartstuff[k_growshrinktimer] <= 0)))
{
if (f->roverfriction)

View File

@ -9497,7 +9497,7 @@ void P_PlayerThink(player_t *player)
{
// SRB2kart - fixes boo not flashing when it should. Mega doesn't flash either. Flashing is local.
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0)
&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0)
{
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < flashingtics && (leveltime & 1))
player->mo->flags2 |= MF2_DONTDRAW;

View File

@ -1922,14 +1922,14 @@ static void ST_overlayDrawer(void)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(116), 0, M_GetText("You cannot move while hiding."));
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), 0, M_GetText("Press F12 to watch another player."));
}
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
/*else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
{
INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE;
if (respawntime > 0 && !stplyr->spectator)
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, va(M_GetText("Respawn in: %d second%s."), respawntime, respawntime == 1 ? "" : "s"));
else
V_DrawCenteredString(BASEVIDWIDTH/2, STRINGY(132), V_HUDTRANSHALF, M_GetText("Press Jump to respawn."));
}
}*/
else if (stplyr->spectator
#ifdef HAVE_BLUA
&& LUA_HudEnabled(hud_textspectator)