Default sound channels

Now that we figured out that the sound cut-outs were due to a race condition and not this option, I feel content putting it with these other engine tweaks.
This commit is contained in:
TehRealSalt 2018-10-16 13:26:03 -04:00
parent b23a798978
commit a919260fd2
1 changed files with 1 additions and 1 deletions

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@ -85,7 +85,7 @@ consvar_t cv_digmusicvolume = {"digmusicvolume", "18", CV_SAVE, soundvolume_cons
#if defined (_WIN32_WCE) || defined (DC) || defined (PSP) || defined(GP2X)
consvar_t cv_numChannels = {"snd_channels", "8", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
#else
consvar_t cv_numChannels = {"snd_channels", "32", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_numChannels = {"snd_channels", "64", CV_SAVE|CV_CALL, CV_Unsigned, SetChannelsNum, 0, NULL, NULL, 0, 0, NULL};
#endif
consvar_t surround = {"surround", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};