This doesn't work
1.) I mixed it up, so opponent win/lose quotes would play globally instead of your own 2.) You can't even play skin-specific sounds globally, so it'd always be Sonic
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@ -1731,9 +1731,9 @@ void P_DoPlayerExit(player_t *player)
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if (cv_kartvoices.value)
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if (cv_kartvoices.value)
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{
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{
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if (K_IsPlayerLosing(player))
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if (K_IsPlayerLosing(player))
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S_StartSound((P_IsLocalPlayer(player) ? player->mo : NULL), sfx_klose);
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S_StartSound(player->mo, sfx_klose);
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else
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else
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S_StartSound((P_IsLocalPlayer(player) ? player->mo : NULL), sfx_kwin);
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S_StartSound(player->mo, sfx_kwin);
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}
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}
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player->exiting = 3*TICRATE;
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player->exiting = 3*TICRATE;
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