Refactor CMake to allow source grouping and separation of interfaces.

Core and SDL2 are two separate targets now. Core is a static library
that is linked into SRB2SDL2. The sources for both are separated.
When using an IDE like Visual Studio or Xcode, the source code
organized into groups that explain what that group of sources does.

In the future, "Main" could be split into a few more groups based on
file prefixes, but I think the way it is set up works for now.

Makefile targets are not affected by source_groups and typing `make`
will automatically compile both the "Core" library and SRB2SDL2
itself.
This commit is contained in:
Ronald Kinard 2015-03-08 03:26:54 -05:00
parent 3d5d61ee87
commit a713509493
4 changed files with 160 additions and 143 deletions

View File

@ -26,7 +26,7 @@ endforeach()
# Installation
if(CLANG)
get_target_property(outname ${SRB2_SDL2_EXE_NAME} OUTPUT_NAME)
get_target_property(outname SRB2SDL2 OUTPUT_NAME)
install(FILES ${SRB2_ASSET_ALL}
DESTINATION "${outname}.app/Contents/Resources"
)

View File

@ -34,32 +34,6 @@ set(SRB2_CORE_SOURCES
m_random.c
md5.c
mserv.c
p_ceilng.c
p_enemy.c
p_fab.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
r_bsp.c
r_data.c
r_draw.c
r_main.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.c
s_sound.c
screen.c
sounds.c
@ -124,15 +98,31 @@ set(SRB2_CORE_HEADERS
md5.h
mserv.h
p5prof.h
p_local.h
p_maputl.h
p_mobj.h
p_polyobj.h
p_pspr.h
p_saveg.h
p_setup.h
p_spec.h
p_tick.h
s_sound.h
screen.h
sounds.h
st_stuff.h
tables.h
v_video.h
w_wad.h
y_inter.h
z_zone.h
config.h.in
${CMAKE_CURRENT_BINARY_DIR}/config.h
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.c
r_data.c
r_draw.c
r_main.c
r_plane.c
r_segs.c
r_sky.c
r_splats.c
r_things.c
r_bsp.h
r_data.h
r_defs.h
@ -145,57 +135,45 @@ set(SRB2_CORE_HEADERS
r_splats.h
r_state.h
r_things.h
s_sound.h
screen.h
sounds.h
st_stuff.h
tables.h
v_video.h
w_wad.h
y_inter.h
z_zone.h
)
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
set(SRB2_CORE_GAME_SOURCES
p_ceilng.c
p_enemy.c
p_fab.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
set(SRB2_HWRENDER_SOURCES
hardware/hw_bsp.c
hardware/hw_cache.c
hardware/hw_draw.c
hardware/hw_light.c
hardware/hw_main.c
hardware/hw_md2.c
hardware/hw_trick.c
p_local.h
p_maputl.h
p_mobj.h
p_polyobj.h
p_pspr.h
p_saveg.h
p_setup.h
p_spec.h
p_tick.h
)
set (SRB2_HWRENDER_HEADERS
hardware/hw_data.h
hardware/hw_defs.h
hardware/hw_dll.h
hardware/hw_drv.h
hardware/hw_glide.h
hardware/hw_glob.h
hardware/hw_light.h
hardware/hw_main.h
hardware/hw_md2.h
)
if(NOT CLANG)
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_HWRENDER_SOURCES)
prepend_sources(SRB2_HWRENDER_HEADERS)
set(SRB2_R_OPENGL_SOURCES
hardware/r_opengl/r_opengl.c
)
set(SRB2_R_OPENGL_HEADERS
hardware/r_opengl/r_opengl.h
)
prepend_sources(SRB2_R_OPENGL_SOURCES)
prepend_sources(SRB2_R_OPENGL_HEADERS)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
set(SRB2_ASM_SOURCES
vid_copy.s
@ -219,8 +197,7 @@ if(MSVC)
list(APPEND SRB2_NASM_OBJECTS tmap_vc.obj)
endif()
prepend_sources(SRB2_ASM_SOURCES)
prepend_sources(SRB2_NASM_SOURCES)
source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
### Configuration
@ -229,11 +206,11 @@ set(SRB2_CONFIG_HAVE_BLUA ON CACHE BOOL
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
"Enable PNG support. Depends on zlib, so will be disabled if you don't enable that too.")
set(SRB2_CONFIG_HAVE_ZLIB ON CACHE BOOL
"Enable zlib support")
"Enable zlib support.")
set(SRB2_CONFIG_HAVE_GME ON CACHE BOOL
"Enable GME support")
"Enable GME support.")
set(SRB2_CONFIG_HWRENDER ON CACHE BOOL
"Enable hardware rendering through OpenGL")
"Enable hardware rendering through OpenGL.")
set(SRB2_CONFIG_USEASM OFF CACHE BOOL
"Enable NASM tmap implementation for software mode speedup.")
set(SRB2_CONFIG_YASM OFF CACHE BOOL
@ -264,8 +241,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
lua_script.h
)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
set(SRB2_BLUA_SOURCES
blua/lapi.c
@ -318,8 +294,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
blua/lvm.h
blua/lzio.h
)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
endif()
if(${SRB2_CONFIG_HAVE_GME})
@ -355,6 +330,36 @@ endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_trick.c
)
set (SRB2_HWRENDER_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glide.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
)
set(SRB2_R_OPENGL_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
)
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
@ -384,10 +389,6 @@ endif()
# Targets
if(${CMAKE_SYSTEM} MATCHES Windows)
add_subdirectory(win32)
endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if(NOT CLANG AND NOT MSVC)
@ -396,4 +397,23 @@ endif()
add_definitions(-DCMAKECONFIG)
add_library(SRB2Core STATIC
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_CORE_RENDER_SOURCES}
${SRB2_CORE_GAME_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
)
add_subdirectory(sdl)
if(${CMAKE_SYSTEM} MATCHES Windows)
add_subdirectory(win32)
endif()
if(NOT ${SRB2_SDL2_AVAILABLE} AND NOT ${SRB2_WIN32_AVAILABLE})
message(FATAL_ERROR "There are no targets available to build an SRB2 executable. :(")
endif()

View File

@ -3,6 +3,12 @@
#ifndef __CONFIG_H__
#define __CONFIG_H__
/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
* If you want to change a configuration option here, modify it in
* your CMakeCache.txt. config.h.in is used as a template for CMake
* variables, so you can insert them here too.
*/
#ifdef CMAKECONFIG
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"

View File

@ -39,16 +39,13 @@ set(SRB2_SDL2_HEADERS
sdlmain.h
)
prepend_sources(SRB2_SDL2_SOURCES)
prepend_sources(SRB2_SDL2_HEADERS)
source_group("Interface Code" FILES ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS})
# Dependency
find_package(SDL2)
if(${SDL2_FOUND})
set(SRB2_SDL2_TOTAL_SOURCES
${SRB2_CORE_SOURCES}
${SRB2_CORE_HEADERS}
${SRB2_SDL2_SOURCES}
${SRB2_SDL2_HEADERS}
)
@ -60,15 +57,9 @@ if(${SDL2_FOUND})
${SRB2_R_OPENGL_SOURCES}
${SRB2_R_OPENGL_HEADERS}
)
endif()
if(${SRB2_CONFIG_HAVE_BLUA})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${SRB2_LUA_SOURCES}
${SRB2_LUA_HEADERS}
${SRB2_BLUA_SOURCES}
${SRB2_BLUA_HEADERS}
)
source_group("Hardware" FILES ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
source_group("Hardware\\OpenGL Renderer" FILES ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
endif()
if(${SRB2_USEASM})
@ -85,7 +76,6 @@ if(${SDL2_FOUND})
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
endif()
endif()
if(${CMAKE_SYSTEM} MATCHES Windows)
@ -94,39 +84,36 @@ if(${SDL2_FOUND})
${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
)
endif()
if(NOT CLANG)
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
${CMAKE_SOURCE_DIR}/src/string.c
)
endif()
if(${CMAKE_SYSTEM} MATCHES Darwin)
set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
set(SRB2_SDL2_MAC_SOURCES
macosx/mac_alert.c
macosx/mac_alert.h
macosx/mac_resources.c
macosx/mac_resources.h
macosx/Srb2mac.icns
)
source_group("Interface Code\\OSX Compatibility" FILES ${SRB2_SDL2_MAC_SOURCES})
set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_SDL2_MAC_SOURCES})
endif()
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
if(CLANG)
add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES})
add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2 ${SRB2_SDL2_EXE_NAME})
add_framework(SDL2_mixer ${SRB2_SDL2_EXE_NAME})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
add_framework(CoreFoundation SRB2SDL2)
add_framework(SDL2 SRB2SDL2)
add_framework(SDL2_mixer SRB2SDL2)
target_link_libraries(SRB2SDL2 PRIVATE
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${OPENGL_LIBRARIES}
)
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
else()
add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
target_link_libraries(SRB2SDL2 PRIVATE
${SDL2_LIBRARIES}
${SDL2_MIXER_LIBRARIES}
${PNG_LIBRARIES}
@ -135,14 +122,15 @@ if(${SDL2_FOUND})
)
if(${CMAKE_SYSTEM} MATCHES Linux)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
target_link_libraries(SRB2SDL2 PRIVATE
m
rt
)
endif()
endif()
target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
if(${SRB2_USEASM})
if(${SRB2_CONFIG_YASM})
set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
@ -159,7 +147,7 @@ if(${SDL2_FOUND})
foreach(ASMFILE ${SRB2_NASM_SOURCES})
get_filename_component(ASMFILE_NAME ${ASMFILE} NAME_WE)
set(ASMFILE_NAME ${ASMFILE_NAME}.obj)
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} PRE_LINK
add_custom_command(TARGET SRB2SDL2 PRE_LINK
COMMAND ${ASM_ASSEMBLER_TEMP} ARGS -f ${ASM_ASSEMBLER_OBJFORMAT} -o ${CMAKE_CURRENT_BINARY_DIR}/${ASMFILE_NAME} ${ASMFILE}
COMMENT "assemble ${ASMFILE_NAME}."
)
@ -167,23 +155,23 @@ if(${SDL2_FOUND})
endif()
endif()
set_target_properties(${SRB2_SDL2_EXE_NAME} PROPERTIES VERSION ${SRB2_VERSION})
set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
if(${CMAKE_SYSTEM} MATCHES Windows)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
target_link_libraries(SRB2SDL2 PRIVATE
ws2_32
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
target_compile_options(SRB2SDL2 PRIVATE
-U_WINDOWS
)
endif()
if(MSVC)
find_package(SDL2_MAIN REQUIRED)
target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE
target_link_libraries(SRB2SDL2 PRIVATE
${SDL2_MAIN_LIBRARIES}
)
target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE
target_compile_options(SRB2SDL2 PRIVATE
/Umain
/D_CRT_SECURE_NO_WARNINGS # something about string functions.
/D_CRT_NONSTDC_NO_DEPRECATE
@ -192,7 +180,7 @@ if(${SDL2_FOUND})
)
endif()
target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE
target_include_directories(SRB2SDL2 PRIVATE
${SDL2_INCLUDE_DIRS}
${SDL2_MIXER_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
@ -201,10 +189,10 @@ if(${SDL2_FOUND})
)
if(${SRB2_HAVE_MIXER})
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
endif()
target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE
target_compile_definitions(SRB2SDL2 PRIVATE
-DHAVE_SDL
)
@ -212,21 +200,21 @@ if(${SDL2_FOUND})
if(CMAKE_COMPILER_IS_GNUCC)
if(${CMAKE_BUILD_TYPE} MATCHES Debug)
message(STATUS "Will make separate debug symbols in *.debug")
add_custom_command(TARGET ${SRB2_SDL2_EXE_NAME} POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}> $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:${SRB2_SDL2_EXE_NAME}>.debug $<TARGET_FILE:${SRB2_SDL2_EXE_NAME}>
add_custom_command(TARGET SRB2SDL2 POST_BUILD
COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
)
endif()
endif()
#### Installation ####
if (CLANG)
install(TARGETS ${SRB2_SDL2_EXE_NAME}
install(TARGETS SRB2SDL2
BUNDLE DESTINATION .
)
else()
install(TARGETS ${SRB2_SDL2_EXE_NAME} ${SRB2_SDL2_EXE_NAME}
install(TARGETS SRB2SDL2 SRB2SDL2
RUNTIME DESTINATION .
)
endif()
@ -257,10 +245,10 @@ if(${SDL2_FOUND})
# We also want to copy those DLLs to build directories on MSVC.
# So we'll add a post_build step.
copy_files_to_build_dir(${SRB2_SDL2_EXE_NAME} win_extra_dll_list)
copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
endif()
# Mac bundle fixup
if(CLANG)
install(CODE "
@ -271,6 +259,9 @@ if(${SDL2_FOUND})
)"
)
endif()
set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
else()
message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available")
endif()
message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
endif()