diff --git a/src/d_main.c b/src/d_main.c index f61aa47b..3d5c7bfa 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1250,12 +1250,12 @@ void D_SRB2Main(void) mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart - mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...? + //mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...? #ifdef USE_PATCH_KART mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart #endif //mainwads++; // music.dta - mainwads++; // music.kart + //mainwads++; // music.kart // don't check music.dta or kart because people like to modify it, and it doesn't matter if they do // ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for. #else @@ -1266,12 +1266,12 @@ void D_SRB2Main(void) mainwads++; // textures.kart mainwads++; // chars.kart mainwads++; // maps.kart - mainwads++; // sounds.kart + //mainwads++; // sounds.kart #ifdef USE_PATCH_KART mainwads++; // patch.kart #endif //mainwads++; // music.dta - mainwads++; // music.kart + //mainwads++; // music.kart #endif //ifndef DEVELOP mainwadstally = packetsizetally;