Lap start animation

This commit is contained in:
TehRealSalt 2018-08-09 21:52:02 -04:00
parent a6ca459164
commit a49983a6d1
4 changed files with 100 additions and 16 deletions

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@ -277,7 +277,7 @@ typedef enum
k_respawn, // Timer for the DEZ laser respawn effect
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
//k_lapanimation, // Used to make a swoopy lap lakitu, maybe other effects in the future
k_lapanimation, // Used to show the lap start wing logo animation
k_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
k_voices, // Used to stop the player saying more voices than it should
k_tauntvoices, // Used to specifically stop taunt voice spam

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@ -7656,7 +7656,7 @@ static const char *const KARTSTUFF_LIST[] = {
"RESPAWN",
"THROWDIR",
//"LAPANIMATION",
"LAPANIMATION",
"CARDANIMATION",
"VOICES",
"TAUNTVOICES",

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@ -3103,8 +3103,8 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_deathsentence]--;
}
/*if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;*/
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (G_BattleGametype() && (player->exiting || player->kartstuff[k_comebacktimer]))
{
@ -4452,6 +4452,11 @@ static patch_t *kp_inputwheel[5];
static patch_t *kp_challenger[25];
static patch_t *kp_lapanim_lap[7];
static patch_t *kp_lapanim_final[11];
static patch_t *kp_lapanim_number[10][3];
static patch_t *kp_lapanim_emblem;
void K_LoadKartHUDGraphics(void)
{
INT32 i, j;
@ -4614,6 +4619,35 @@ void K_LoadKartHUDGraphics(void)
buffer[7] = '0'+((i+1)%10);
kp_challenger[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
// Lap start animation
sprintf(buffer, "K_LAP0x");
for (i = 0; i < 7; i++)
{
buffer[6] = '0'+(i+1);
kp_lapanim_lap[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_LAPFxx");
for (i = 0; i < 11; i++)
{
buffer[6] = '0'+((i+1)/10);
buffer[7] = '0'+((i+1)%10);
kp_lapanim_final[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
sprintf(buffer, "K_LAPNxx");
for (i = 0; i < 10; i++)
{
buffer[6] = '0'+i;
for (j = 0; j < 3; j++)
{
buffer[7] = '0'+(j+1);
kp_lapanim_number[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
}
kp_lapanim_emblem = (patch_t *) W_CachePatchName("K_LAPE00", PU_HUDGFX);
}
//}
@ -5060,7 +5094,7 @@ static void K_DrawKartPositionNum(INT32 num)
INT32 splitflags = K_calcSplitFlags(V_SNAPTOBOTTOM|V_SNAPTORIGHT);
if (stplyr->kartstuff[k_positiondelay] || stplyr->exiting)
scale = FixedMul(scale, 3*FRACUNIT/2);
scale *= 2;
if (splitscreen)
scale /= 2;
@ -6096,13 +6130,48 @@ static void K_drawChallengerScreen(void)
V_DrawScaledPatch(0, 0, 0, kp_challenger[anim[offset]]);
}
static void K_drawCheckpointDebugger(void)
static void K_drawLapStartAnim(void)
{
if ((numstarposts/2 + stplyr->starpostnum) >= numstarposts)
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
// This is an EVEN MORE insanely complicated animation.
const UINT8 progress = 80-stplyr->kartstuff[k_lapanimation];
V_DrawScaledPatch(BASEVIDWIDTH/2 + (32*max(0, stplyr->kartstuff[k_lapanimation]-76)),
64 - (32*max(0, progress-76)),
0, kp_lapanim_emblem);
if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
{
V_DrawScaledPatch(27 - (32*max(0, progress-76)),
40,
0, kp_lapanim_final[min(progress/2, 10)]);
if (progress/2-12 >= 0)
{
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
40,
0, kp_lapanim_lap[min(progress/2-12, 6)]);
}
}
else
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, (numstarposts/2 + stplyr->starpostnum)));
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
{
V_DrawScaledPatch(61 - (32*max(0, progress-76)),
40,
0, kp_lapanim_lap[min(progress/2, 6)]);
if (progress/2-8 >= 0)
{
V_DrawScaledPatch(194 + (32*max(0, progress-76)),
40,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) / 10)][min(progress/2-8, 2)]);
if (progress/2-10 >= 0)
{
V_DrawScaledPatch(221 + (32*max(0, progress-76)),
40,
0, kp_lapanim_number[(((UINT32)stplyr->laps+1) % 10)][min(progress/2-10, 2)]);
}
}
}
}
void K_drawKartFreePlay(UINT32 flashtime)
@ -6116,6 +6185,15 @@ void K_drawKartFreePlay(UINT32 flashtime)
LAPS_Y+3, V_SNAPTOBOTTOM|V_SNAPTORIGHT, "FREE PLAY");
}
static void K_drawCheckpointDebugger(void)
{
if ((numstarposts/2 + stplyr->starpostnum) >= numstarposts)
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Can finish)", stplyr->starpostnum, numstarposts));
else
V_DrawString(8, 184, 0, va("Checkpoint: %d / %d (Skip: %d)", stplyr->starpostnum, numstarposts, (numstarposts/2 + stplyr->starpostnum)));
V_DrawString(8, 192, 0, va("Waypoint dist: Prev %d, Next %d", stplyr->kartstuff[k_prevcheck], stplyr->kartstuff[k_nextcheck]));
}
void K_drawKartHUD(void)
{
boolean isfreeplay = false;
@ -6242,15 +6320,21 @@ void K_drawKartHUD(void)
}
}
if (stplyr->exiting && G_RaceGametype())
K_drawKartFinish();
if (cv_kartdebugcheckpoint.value)
K_drawCheckpointDebugger();
// Race overlays
if (G_RaceGametype())
{
if (stplyr->exiting)
K_drawKartFinish();
else if (stplyr->kartstuff[k_lapanimation] && !splitscreen)
K_drawLapStartAnim();
}
// Draw FREE PLAY.
if (isfreeplay && !stplyr->spectator && timeinmap > 113)
K_drawKartFreePlay(leveltime);
if (cv_kartdebugcheckpoint.value)
K_drawCheckpointDebugger();
}
//}

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@ -4174,7 +4174,7 @@ DoneSection2:
if (player->starpostcount >= numstarposts/2) // srb2kart: must have touched *enough* starposts (was originally "(player->starpostnum == numstarposts)")
{
player->laps++;
//player->kartstuff[k_lapanimation] = 80;
player->kartstuff[k_lapanimation] = 80;
if (player->pflags & PF_NIGHTSMODE)
player->drillmeter += 48*20;