Some stuff toward reading those files

This commit is contained in:
fickleheart 2019-04-17 23:42:49 -05:00
parent 6c5ac8e942
commit a36700e176
3 changed files with 73 additions and 59 deletions

View File

@ -1129,6 +1129,7 @@ typedef enum
#endif
CL_CONNECTED,
CL_ABORTED,
CL_ASKFULLFILELIST,
CL_ASKDOWNLOADFILES,
CL_WAITDOWNLOADFILESRESPONSE,
CL_CHALLENGE
@ -1924,6 +1925,66 @@ void CL_UpdateServerList(boolean internetsearch, INT32 room)
#endif // ifndef NONET
static boolean CL_FinishedFileList(void)
{
INT32 i;
CONS_Printf(M_GetText("Checking files...\n"));
i = CL_CheckFiles();
if (i == 3) // too many files
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have too many WAD files loaded\n"
"to add ones the server is using.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 2) // cannot join for some reason
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have WAD files loaded or have\n"
"modified the game in some way, and\n"
"your file list does not match\n"
"the server's file list.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 1)
cl_mode = CL_ASKJOIN;
else
{
// must download something
// can we, though?
if (!CL_CheckDownloadable()) // nope!
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
cl_mode = CL_ASKDOWNLOADFILES;
}
return true;
}
/** Called by CL_ServerConnectionTicker
*
* \param viams ???
@ -1967,62 +2028,15 @@ static boolean CL_ServerConnectionSearchTicker(boolean viams, tic_t *asksent)
if (client)
{
D_ParseFileneeded(serverlist[i].info.fileneedednum,
serverlist[i].info.fileneeded);
CONS_Printf(M_GetText("Checking files...\n"));
i = CL_CheckFiles();
if (i == 3) // too many files
D_ParseFileneeded(serverlist[i].info.fileneedednum, serverlist[i].info.fileneeded, 0);
if (serverlist[i].info.fileneedednum & FILENEEDED_MORE)
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have too many WAD files loaded\n"
"to add ones the server is using.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
cl_mode = CL_ASKFULLFILELIST;
return true;
}
else if (i == 2) // cannot join for some reason
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You have WAD files loaded or have\n"
"modified the game in some way, and\n"
"your file list does not match\n"
"the server's file list.\n"
"Please restart SRB2Kart before connecting.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
else if (i == 1)
cl_mode = CL_ASKJOIN;
else
{
// must download something
// can we, though?
if (!CL_CheckDownloadable()) // nope!
{
D_QuitNetGame();
CL_Reset();
D_StartTitle();
M_StartMessage(M_GetText(
"You cannot connect to this server\n"
"because you cannot download the files\n"
"that you are missing from the server.\n\n"
"See the console or log file for\n"
"more details.\n\n"
"Press ESC\n"
), NULL, MM_NOTHING);
return false;
}
cl_mode = CL_ASKDOWNLOADFILES;
}
if (!CL_FinishedFileList())
return false;
}
else
cl_mode = CL_ASKJOIN; // files need not be checked for the server.

View File

@ -168,19 +168,19 @@ UINT8 *PutFileNeeded(UINT16 page)
/** Parses the serverinfo packet and fills the fileneeded table on client
*
* \param fileneedednum_parm The number of files needed to join the server
* \param fileneedednum_parm The number of files (sent in this page) needed to join the server
* \param fileneededstr The memory block containing the list of needed files
*
* \param firstfile The first file index to read from
*/
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile)
{
INT32 i;
UINT8 *p;
UINT8 filestatus;
fileneedednum = fileneedednum_parm;
fileneedednum = firstfile + (fileneedednum_parm & ~FILENEEDED_MORE);
p = (UINT8 *)fileneededstr;
for (i = 0; i < fileneedednum; i++)
for (i = firstfile; i < fileneedednum; i++)
{
fileneeded[i].status = FS_NOTFOUND; // We haven't even started looking for the file yet
filestatus = READUINT8(p); // The first byte is the file status

View File

@ -55,7 +55,7 @@ extern INT32 lastfilenum;
extern UINT16 fileneededpages;
UINT8 *PutFileNeeded(UINT16 page);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr);
void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr, UINT16 firstfile);
void CL_PrepareDownloadSaveGame(const char *tmpsave);
INT32 CL_CheckFiles(void);