diff --git a/CMakeLists.txt b/CMakeLists.txt index e23d891c..0fb5cb28 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -48,7 +48,7 @@ macro(copy_files_to_build_dir target dlllist_var) add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ${dlllist_item} - ${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/${dllname} + $/${dllname} ) endforeach() endif() diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9b5089e3..6859e27c 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -109,7 +109,6 @@ set(SRB2_CORE_HEADERS z_zone.h config.h.in - ${CMAKE_CURRENT_BINARY_DIR}/config.h ) set(SRB2_CORE_RENDER_SOURCES @@ -171,10 +170,17 @@ if(NOT CLANG) set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c) endif() +prepend_sources(SRB2_CORE_SOURCES) +prepend_sources(SRB2_CORE_HEADERS) +prepend_sources(SRB2_CORE_RENDER_SOURCES) +prepend_sources(SRB2_CORE_GAME_SOURCES) + +set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h) source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}) source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES}) source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES}) + set(SRB2_ASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s ) @@ -241,6 +247,9 @@ if(${SRB2_CONFIG_HAVE_BLUA}) lua_script.h ) + prepend_sources(SRB2_LUA_SOURCES) + prepend_sources(SRB2_LUA_HEADERS) + source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS}) set(SRB2_BLUA_SOURCES @@ -294,6 +303,10 @@ if(${SRB2_CONFIG_HAVE_BLUA}) blua/lvm.h blua/lzio.h ) + + prepend_sources(SRB2_BLUA_SOURCES) + prepend_sources(SRB2_BLUA_HEADERS) + source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS}) endif() @@ -397,16 +410,16 @@ endif() add_definitions(-DCMAKECONFIG) -add_library(SRB2Core STATIC - ${SRB2_CORE_SOURCES} - ${SRB2_CORE_HEADERS} - ${SRB2_CORE_RENDER_SOURCES} - ${SRB2_CORE_GAME_SOURCES} - ${SRB2_LUA_SOURCES} - ${SRB2_LUA_HEADERS} - ${SRB2_BLUA_SOURCES} - ${SRB2_BLUA_HEADERS} -) +#add_library(SRB2Core STATIC +# ${SRB2_CORE_SOURCES} +# ${SRB2_CORE_HEADERS} +# ${SRB2_CORE_RENDER_SOURCES} +# ${SRB2_CORE_GAME_SOURCES} +# ${SRB2_LUA_SOURCES} +# ${SRB2_LUA_HEADERS} +# ${SRB2_BLUA_SOURCES} +# ${SRB2_BLUA_HEADERS} +#) add_subdirectory(sdl) diff --git a/src/sdl/CMakeLists.txt b/src/sdl/CMakeLists.txt index 56dcb674..b3fa5390 100644 --- a/src/sdl/CMakeLists.txt +++ b/src/sdl/CMakeLists.txt @@ -46,9 +46,24 @@ find_package(SDL2) if(${SDL2_FOUND}) set(SRB2_SDL2_TOTAL_SOURCES + ${SRB2_CORE_SOURCES} + ${SRB2_CORE_HEADERS} + ${SRB2_CORE_RENDER_SOURCES} + ${SRB2_CORE_GAME_SOURCES} + ${SRB2_LUA_SOURCES} + ${SRB2_LUA_HEADERS} + ${SRB2_BLUA_SOURCES} + ${SRB2_BLUA_HEADERS} ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS} ) + + source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}) + source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES}) + source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES}) + source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES}) + source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS}) + source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS}) if(${SRB2_CONFIG_HWRENDER}) set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} @@ -129,7 +144,7 @@ if(${SDL2_FOUND}) endif() endif() - target_link_libraries(SRB2SDL2 PRIVATE SRB2Core) + #target_link_libraries(SRB2SDL2 PRIVATE SRB2Core) if(${SRB2_USEASM}) if(${SRB2_CONFIG_YASM})