From a144a04abb8967d808e382d7d0ccecda790fd390 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Tue, 27 Feb 2018 21:18:42 -0500 Subject: [PATCH] Taunt sound simplification --- src/k_kart.c | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index daddb0c0..8e06c527 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -1190,21 +1190,7 @@ void K_KartPlayerAfterThink(player_t *player) static void K_PlayTauntSound(mobj_t *source) { - switch (P_RandomFixed() % 4) - { - case 0: - S_StartSound(source, sfx_taunt1); - return; - case 1: - S_StartSound(source, sfx_taunt2); - return; - case 2: - S_StartSound(source, sfx_taunt3); - return; - case 3: - S_StartSound(source, sfx_taunt4); - return; - } + S_StartSound(source, sfx_taunt1+P_RandomKey(4)); } void K_MomentumToFacing(player_t *player)