Merge branch 'next' into aatree-refactor

This commit is contained in:
Monster Iestyn 2016-06-13 21:14:52 +01:00
commit a135def1bb
2 changed files with 66 additions and 40 deletions

View File

@ -1324,6 +1324,7 @@ void R_RenderPlayerView(player_t *player)
#endif
R_RenderBSPNode((INT32)numnodes - 1);
R_ClipSprites();
R_DrawPlanes();
#ifdef FLOORSPLATS
R_DrawVisibleFloorSplats();

View File

@ -1453,34 +1453,45 @@ static void R_RenderSegLoop (void)
frontscale[rw_x] = rw_scale;
// draw the wall tiers
if (midtexture && yl <= yh && yh < vid.height && yh > 0)
if (midtexture)
{
// single sided line
dc_yl = yl;
dc_yh = yh;
dc_texturemid = rw_midtexturemid;
dc_source = R_GetColumn(midtexture,texturecolumn);
dc_texheight = textureheight[midtexture]>>FRACBITS;
if (yl <= yh && yh >= 0 && yl < viewheight)
{
dc_yl = yl;
dc_yh = yh;
dc_texturemid = rw_midtexturemid;
dc_source = R_GetColumn(midtexture,texturecolumn);
dc_texheight = textureheight[midtexture]>>FRACBITS;
//profile stuff ---------------------------------------------------------
//profile stuff ---------------------------------------------------------
#ifdef TIMING
ProfZeroTimer();
ProfZeroTimer();
#endif
colfunc();
colfunc();
#ifdef TIMING
RDMSR(0x10,&mycount);
mytotal += mycount; //64bit add
RDMSR(0x10,&mycount);
mytotal += mycount; //64bit add
if (nombre--==0)
I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
(INT32)mytotal);
if (nombre--==0)
I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
(INT32)mytotal);
#endif
//profile stuff ---------------------------------------------------------
//profile stuff ---------------------------------------------------------
// dont draw anything more for this column, since
// a midtexture blocks the view
ceilingclip[rw_x] = (INT16)viewheight;
floorclip[rw_x] = -1;
// dont draw anything more for this column, since
// a midtexture blocks the view
ceilingclip[rw_x] = (INT16)viewheight;
floorclip[rw_x] = -1;
}
else
{
// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
if (markceiling)
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
if (markfloor)
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
}
else
{
@ -1494,21 +1505,28 @@ static void R_RenderSegLoop (void)
if (mid >= floorclip[rw_x])
mid = floorclip[rw_x]-1;
if (mid >= yl && yh < vid.height && yh > 0)
if (mid >= yl) // back ceiling lower than front ceiling ?
{
dc_yl = yl;
dc_yh = mid;
dc_texturemid = rw_toptexturemid;
dc_source = R_GetColumn(toptexture,texturecolumn);
dc_texheight = textureheight[toptexture]>>FRACBITS;
colfunc();
ceilingclip[rw_x] = (INT16)mid;
if (yl >= viewheight) // entirely off bottom of screen
ceilingclip[rw_x] = (INT16)viewheight;
else if (mid >= 0) // safe to draw top texture
{
dc_yl = yl;
dc_yh = mid;
dc_texturemid = rw_toptexturemid;
dc_source = R_GetColumn(toptexture,texturecolumn);
dc_texheight = textureheight[toptexture]>>FRACBITS;
colfunc();
ceilingclip[rw_x] = (INT16)mid;
}
else // entirely off top of screen
ceilingclip[rw_x] = -1;
}
else
ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
}
else if (markceiling) // no top wall
ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
if (bottomtexture)
{
@ -1520,22 +1538,29 @@ static void R_RenderSegLoop (void)
if (mid <= ceilingclip[rw_x])
mid = ceilingclip[rw_x]+1;
if (mid <= yh && yh < vid.height && yh > 0)
if (mid <= yh) // back floor higher than front floor ?
{
dc_yl = mid;
dc_yh = yh;
dc_texturemid = rw_bottomtexturemid;
dc_source = R_GetColumn(bottomtexture,
texturecolumn);
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
colfunc();
floorclip[rw_x] = (INT16)mid;
if (yh < 0) // entirely off top of screen
floorclip[rw_x] = -1;
else if (mid < viewheight) // safe to draw bottom texture
{
dc_yl = mid;
dc_yh = yh;
dc_texturemid = rw_bottomtexturemid;
dc_source = R_GetColumn(bottomtexture,
texturecolumn);
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
colfunc();
floorclip[rw_x] = (INT16)mid;
}
else // entirely off bottom of screen
floorclip[rw_x] = (INT16)viewheight;
}
else
floorclip[rw_x] = (INT16)((INT16)yh + 1);
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
else if (markfloor) // no bottom wall
floorclip[rw_x] = (INT16)((INT16)yh + 1);
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
}
if (maskedtexture || numthicksides)