Add textures.kart, re-define DEVELOP mode,

Disabling DEVELOP can be another branch; this means this can get in master quicker
This commit is contained in:
TehRealSalt 2018-11-03 03:17:20 -04:00
parent 0eab0c5a14
commit 9de7a9d5cc
4 changed files with 26 additions and 20 deletions

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@ -5,6 +5,7 @@ set(SRB2_ASSET_ALL
${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb ${CMAKE_CURRENT_SOURCE_DIR}/srb2.srb
${CMAKE_CURRENT_SOURCE_DIR}/patch.dta ${CMAKE_CURRENT_SOURCE_DIR}/patch.dta
${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart ${CMAKE_CURRENT_SOURCE_DIR}/gfx.kart
${CMAKE_CURRENT_SOURCE_DIR}/textures.kart
${CMAKE_CURRENT_SOURCE_DIR}/chars.kart ${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
${CMAKE_CURRENT_SOURCE_DIR}/maps.kart ${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart ${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
@ -16,6 +17,7 @@ set(SRB2_ASSET_HASHED
srb2.srb srb2.srb
patch.dta patch.dta
gfx.kart gfx.kart
textures.kart
chars.kart chars.kart
maps.kart maps.kart
) )

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@ -12,45 +12,47 @@
#ifdef CMAKECONFIG #ifdef CMAKECONFIG
// Base SRB2 hashes // Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}" #define ASSET_HASH_SRB2_SRB "${SRB2_ASSET_srb2.srb_HASH}"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}" #define ASSET_HASH_PATCH_DTA "${SRB2_ASSET_patch.dta_HASH}"
#endif #endif
// SRB2Kart-specific hashes // SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}" #define ASSET_HASH_GFX_KART "${SRB2_ASSET_gfx.kart_HASH}"
#define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}" #define ASSET_HASH_TEXTURES_KART "${SRB2_ASSET_textures.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}" #define ASSET_HASH_CHARS_KART "${SRB2_ASSET_chars.kart_HASH}"
#define ASSET_HASH_MAPS_KART "${SRB2_ASSET_maps.kart_HASH}"
#ifdef USE_PATCH_KART #ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "${SRB2_ASSET_patch.kart_HASH}" #define ASSET_HASH_PATCH_KART "${SRB2_ASSET_patch.kart_HASH}"
#endif #endif
#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}" #define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}" #define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
#define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}" #define SRB2_GIT_DESCRIBE "${SRB2_GIT_DESCRIBE}"
#define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}" #define SRB2_GIT_BRANCH "${SRB2_GIT_BRANCH}"
#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets" #define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
#else #else
/* Manually defined asset hashes for non-CMake builds - Still used in SRB2kart. /* Manually defined asset hashes for non-CMake builds
* YYYY MM DD * YYYY MM DD
* Last updated 2017 / 02 / 20 * Last updated 2017 / 02 / 20
*/ */
// Base SRB2 hashes // Base SRB2 hashes
#define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7" #define ASSET_HASH_SRB2_SRB "c1b9577687f8a795104aef4600720ea7"
#ifdef USE_PATCH_DTA #ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b" #define ASSET_HASH_PATCH_DTA "dbbf8bc6121618ee3be2d5b14650429b"
#endif #endif
// SRB2Kart-specific hashes // SRB2Kart-specific hashes
#define ASSET_HASH_GFX_KART "00000000000000000000000000000000" #define ASSET_HASH_GFX_KART "00000000000000000000000000000000"
#define ASSET_HASH_CHARS_KART "00000000000000000000000000000000" #define ASSET_HASH_TEXTURES_KART "00000000000000000000000000000000"
#define ASSET_HASH_MAPS_KART "00000000000000000000000000000000" #define ASSET_HASH_CHARS_KART "00000000000000000000000000000000"
#define ASSET_HASH_MAPS_KART "00000000000000000000000000000000"
#ifdef USE_PATCH_KART #ifdef USE_PATCH_KART
#define ASSET_HASH_PATCH_KART "00000000000000000000000000000000" #define ASSET_HASH_PATCH_KART "00000000000000000000000000000000"
#endif #endif
#endif #endif

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@ -954,6 +954,7 @@ static void IdentifyVersion(void)
// SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in // SRB2kart - Add graphics (temp) // The command for md5 checks is "W_VerifyFileMD5" - looks for ASSET_HASH_SRB2_SRB in config.h.in
D_AddFile(va(pandf,srb2waddir,"gfx.kart")); D_AddFile(va(pandf,srb2waddir,"gfx.kart"));
D_AddFile(va(pandf,srb2waddir,"textures.kart"));
D_AddFile(va(pandf,srb2waddir,"chars.kart")); D_AddFile(va(pandf,srb2waddir,"chars.kart"));
D_AddFile(va(pandf,srb2waddir,"maps.kart")); D_AddFile(va(pandf,srb2waddir,"maps.kart"));
//D_AddFile(va(pandf,srb2waddir,"sounds.kart")); //D_AddFile(va(pandf,srb2waddir,"sounds.kart"));
@ -1234,6 +1235,7 @@ void D_SRB2Main(void)
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
#endif #endif
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_GFX_KART); // gfx.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...? mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
@ -1249,6 +1251,7 @@ void D_SRB2Main(void)
mainwads++; // patch.dta mainwads++; // patch.dta
#endif #endif
mainwads++; // gfx.kart mainwads++; // gfx.kart
mainwads++; // textures.kart
mainwads++; // chars.kart mainwads++; // chars.kart
mainwads++; // maps.kart mainwads++; // maps.kart
mainwads++; // sounds.kart mainwads++; // sounds.kart

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@ -140,7 +140,7 @@
extern FILE *logstream; extern FILE *logstream;
#endif #endif
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3 #define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
#ifdef DEVELOP #ifdef DEVELOP
#define VERSION 0 // Game version #define VERSION 0 // Game version
#define SUBVERSION 0 // more precise version number #define SUBVERSION 0 // more precise version number
@ -546,7 +546,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
#define SECTORSPECIALSAFTERTHINK #define SECTORSPECIALSAFTERTHINK
/// SRB2Kart: Camera always has noclip. /// SRB2Kart: Camera always has noclip.
/// \note Kind of problematic. If we decide to keep this on, we'll need serious map changes.
#define NOCLIPCAM #define NOCLIPCAM
#endif // __DOOMDEF__ #endif // __DOOMDEF__