Identify this branch with VERSIONSTRING
This is temporary.
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@ -155,8 +155,8 @@ extern char logfilename[1024];
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#else
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#define VERSION 1 // Game version
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#define SUBVERSION 2 // more precise version number
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#define VERSIONSTRING "v1.2"
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#define VERSIONSTRINGW L"v1.2"
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#define VERSIONSTRING "v1.2 (HTTP MS)"
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#define VERSIONSTRINGW L"v1.2 (HTTP MS)"
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// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
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// And change CMakeLists.txt, for CMake users!
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// AND appveyor.yml, for the build bots!
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