From 9d1bc3063f82eaace930d200c826adf74dda8047 Mon Sep 17 00:00:00 2001 From: mazmazz Date: Sun, 23 Dec 2018 22:57:14 -0500 Subject: [PATCH] Play flag-returned SFX for the opposing team --- src/p_mobj.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/p_mobj.c b/src/p_mobj.c index 8811308a..42855862 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7274,6 +7274,8 @@ void P_MobjThinker(mobj_t *mobj) // Assumedly in splitscreen players will be on opposing teams if (players[consoleplayer].ctfteam == 1 || splitscreen) S_StartSound(NULL, sfx_hoop1); + else if (players[consoleplayer].ctfteam == 2) + S_StartSound(NULL, sfx_hoop3); redflag = flagmo; } @@ -7285,6 +7287,8 @@ void P_MobjThinker(mobj_t *mobj) // Assumedly in splitscreen players will be on opposing teams if (players[consoleplayer].ctfteam == 2 || splitscreen) S_StartSound(NULL, sfx_hoop1); + else if (players[consoleplayer].ctfteam == 1) + S_StartSound(NULL, sfx_hoop3); blueflag = flagmo; }